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Currently players need to add /setinfo rsnd 0 to disable reliable sounds when connecting to mvdsv server.
At high ping, the reliable sounds will be confirmed later and so rapid-firing (sng for example) will be doubled up in the reliable packet, over-writing each other client-side and leading to the sng sounding like it is firing far slower.
Either:
add a cvar that is mirrored in userinfo, so players can choose to have this enabled/disabled as required.
do something clever to detect the doubled-up firing from previous reliable packet and treat accordingly.
This discussion was converted from issue #230 on February 19, 2021 20:21.
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Currently players need to add
/setinfo rsnd 0
to disable reliable sounds when connecting to mvdsv server.At high ping, the reliable sounds will be confirmed later and so rapid-firing (sng for example) will be doubled up in the reliable packet, over-writing each other client-side and leading to the sng sounding like it is firing far slower.
Either:
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