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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>/tg/ Station 13 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<base target="_blank" />
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<body>
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/tgstation">Source Code</a></font></div></p>
<font size='2'><b>Join our <a href="https://tgstation13.org/phpBB/viewforum.php?f=60">Discord channel</a></b></font>
</td>
</tr>
</table>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b><a href='https://github.com/tgstation?tab=members'>Current Project Maintainers</a></b><br></font>
<font size='2'><b><a href='https://github.com/tgstation/tgstation/pulse/monthly'>Recent GitHub contributors</a></b><br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original Space Station 13 developers, Invisty for the title image and the countless others who have contributed to the game, issue tracker or wiki over the years.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please search first to ensure that the bug has not already been reported.</font>
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<!--
TO ADD AN ENTRY, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
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<div class="commit sansserif">
<h2 class="date">17 November 2019</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The additional effects of the coughing symptom (including its ability to spread viruses) don't trigger in hosts who have the TRAIT_SOOTHED_THROAT trait (which normally keeps you from coughing).</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical Kiosks now have more functionality available, including showing blood levels, virus information, and cumulative total health.</li>
<li class="rscadd">You now now alt-click a Medical Kiosk to remove a medical scanner wand, so that you can scan someone else.</li>
<li class="rscadd">Medical Kiosks now use TGUI-next.</li>
<li class="tweak">Now, the information in the medical kiosk is split up between 4 different scan types, General, Symptom based, Neuro/Radiologic, and Chemical Analysis scans.</li>
<li class="balance">Each medical kiosk scan costs a base 10 credits minimum.</li>
<li class="bugfix">Medical Kiosks don't runtime on ghosts and borgs anymore.</li>
</ul>
<h3 class="author">Couls updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">keybindings should now update properly</li>
<li class="tweak">hotkey mode is the new default preference</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added logging for portable atmos wrenching and tank swapping.</li>
<li class="bugfix">Kilostation's teleporter airlocks now use the correct access check.</li>
</ul>
<h3 class="author">Dingo-Dongler updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adding a genetics disk to a dna console that already contains a disk will remove the old disk.</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The charge overlays of m1911 pulse pistols, scatter shot laser rifles, and instakill rifles now works as intended.</li>
<li class="bugfix">The mini flashlight overlay of the mini energy gun now works properly.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed floodlights not turning off properly when they're underpowered.</li>
<li class="bugfix">Fixed emitters not changing icons properly when they're underpowered.</li>
<li class="bugfix">Fixed liquid pumps turning on unintentionally when underpowered.</li>
<li class="bugfix">Fixed the surgery APC on donut station.</li>
<li class="bugfix">Fixed an exploit allowing you to adjust the explosion delay of IED's.</li>
<li class="bugfix">The carp space suit will no longer make the carp face mask invisible.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">PDA can now sort by owner name or job instead of item name.</li>
<li class="bugfix">Dynamic midround rulesets should now respect the repeatable setting.</li>
<li class="bugfix">Dynamic midround/latejoin rulesets now look for enemy roles in the right place.</li>
<li class="bugfix">Split personalities will no longer steal your body when cloned.</li>
</ul>
<h3 class="author">TheChosenEvilOne updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added an option to set the next map to a custom map.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">turret tasers cant be fired anymore</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Nanite research-boosting programs are now available in the Basic Nanite Programming techweb node.</li>
<li class="rscadd">Nanite public chambers can now swap Cloud IDs on existing nanites.</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">As corazone no longer stabilizes the heart, It's been renamed to Higadrite.</li>
<li class="bugfix">Fixes heart disease telling you to utilize corazone, and injecting you with it during its final stages. It now injects Penthrite.</li>
<li class="bugfix">Abductor surgery table injects a replacement chemical for old Corazone.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Held items that slow you down now affect all mobs instead of just humanoids</li>
<li class="bugfix">Equipment with slowdown now affects you from any slot instead of just suits, shoes, and back slots</li>
<li class="balance">Items that slow you down no longer only apply when there's gravity, they now apply any time you aren't floating. This means your inconvenient suit will slow you down in 0 gravity as long as you're using magboots</li>
<li class="bugfix">Gravity slowdown applies to all mobs instead of just humanoids</li>
<li class="tweak">If you're floating in high gravity somehow you're no longer slowed down</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Improved tgui error reporting.</li>
<li class="rscadd">You can now control your character and use hotkeys while tgui windows are open.</li>
<li class="rscadd">New Rapid Pipe Dispenser interface.</li>
<li class="rscadd">New NtOS theme.</li>
<li class="rscadd">New NtOS Menu interface.</li>
<li class="rscadd">New Power Monitor interface.</li>
<li class="rscadd">New Supermatter Monitor interface.</li>
</ul>
<h2 class="date">15 November 2019</h2>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now attach knives to cleanbots! Laugh as Officer Stabby sneaks up and jabs the HoS! Sigh because you are now outranked by a cleanbot! Fun for everyone!</li>
</ul>
<h3 class="author">kriskog updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Toolbelt and medical belt can now hold more total weight.</li>
</ul>
<h3 class="author">nianjiilical updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Properly removes an unused plant.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can keybind any emote</li>
</ul>
<h3 class="author">py01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Used mime books won't give vow of silence.</li>
</ul>
<h2 class="date">14 November 2019</h2>
<h3 class="author">Acer202 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mura space banjos are now in stock at your local NT instrument supplier! Start picking today!</li>
</ul>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Nanotrasen have refined instabitaluri's formula to be less toxic to living tissue.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Skill levels will now show properly.</li>
</ul>
<h3 class="author">Couls updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Custom keybinds will now check what style (classic / hotkey) you prefer when resetting if you use classic mode make sure to reset your keybinds to default!</li>
<li class="rscadd">multiple keybind support</li>
<li class="tweak">non-hotkey mode keeps focus on chat</li>
<li class="bugfix">pressing 4 as cyborg now properly cycles</li>
<li class="bugfix">AI location hotkeys now work again</li>
</ul>
<h3 class="author">EdgeLordExe updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new toxin: Nitric Acid</li>
<li class="rscadd">Added new explosive: TaTP <-have fun with that one</li>
<li class="rscadd">Added new explosive: RDX , don't mix it with electricity!</li>
<li class="rscadd">Added new explosive/medical : Penthrite</li>
<li class="rscadd">Added chem: Hydrogen peroxide</li>
<li class="rscadd">Added chem: Acetone oxide</li>
<li class="rscadd">Added chem: Acetaldehyde</li>
<li class="rscadd">Added chem: Pentaerythritol</li>
<li class="balance">Removed the heart stabilizing effect of Corazone, look at Penthrite for that effect</li>
<li class="balance">Nerfed Water+Potassium explosion so it is harder to gib someone</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ports carbon paper from Bay. They can be found in carbon paper bins in the HoP's office, QM's office, and Detective's office on every map. Additionally they can be ordered via cargo in the bureaucracy crate.</li>
<li class="bugfix">Hydroponics trays which are fully upgraded with Earthsblood can no longer be taken over by weeds.</li>
<li class="bugfix">Research servers are no longer invisible after a screwdriver is applied.</li>
</ul>
<h3 class="author">Indie-ana Jones updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the Lavaland Elites never spawning in when boosted.</li>
</ul>
<h3 class="author">Krysonism updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fancy drink bottles can now be crafted.</li>
<li class="rscadd">Blank drink bottles are now available in the booze-o-mat.</li>
<li class="rscadd">Hooch & moonshine have their own bottles.</li>
<li class="tweak">moonshine is now clear, rather than brown.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Added a simple framework for taming mobs, feed them their favorite food for a chance to tame them.</li>
<li class="rscadd">Feed some wheat to a cow and then ride it around, yeehaw cowboy!</li>
</ul>
<h3 class="author">Okand37 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Central Command has commissioned a new brand of Kilo-class stations. Rumours report the station design will be used in the up and coming Space Station 13 plasma research station.</li>
</ul>
<h3 class="author">PepperPrepper updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hulks have a delay before they can scream again</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Genetics scanner linking feedback made clearer.</li>
<li class="rscadd">Ghosts can now turn using the ctrl + direction hotkeys.</li>
<li class="bugfix">The "Restore Ghost Character" verb now changes the name of your ghost mob as well.</li>
<li class="bugfix">Lava no longer slows you down.</li>
<li class="bugfix">Getting hurt no longer adds a move delay.</li>
<li class="bugfix">Lava will no longer prevent you from ghosting out of your dead body.</li>
</ul>
<h3 class="author">SteelSlayer updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Upon becoming a species that is rad immune, you will lose any mutations you have</li>
<li class="tweak">When you suicide using an internals tank, you're character will now inflate, and grow in size before you gib.</li>
<li class="code_imp">Adds a safe_gib argument to the carbon gib proc. Allows you to specifiy if you want to preserve the items on the mob you're gibbing.</li>
</ul>
<h3 class="author">TheVekter updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed items from maintenance on Metastation that were placed there erroneously.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanite Race Sensor was renamed to Species Sensor.</li>
<li class="tweak">Timestop effects now prevent speech.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chat is properly sent to legacy window if goonchat fails to load again.</li>
<li class="bugfix">Personal crafting menus now work properly on categories without subcategories</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The slowdown from grabbing someone no longer applies when you're floating</li>
<li class="bugfix">Chopping off all your legs and growing a few dozen arms no longer turns you into the fastest monstrosity this side of the milky way</li>
<li class="bugfix">Lacking legs/arms no longer slows you down if you're weren't using them to move anyway</li>
</ul>
<h3 class="author">py01 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Fixed changeling tentacle runtime.</li>
<li class="bugfix">Chef's table slams do not break tables when outside of the kitchen.</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Personal Crafting UI will no longer reset its state when crafing an item.</li>
<li class="bugfix">Improved table layout of Smart Fridge and Crew Console.</li>
<li class="bugfix">Fix ORM not smelting alloys.</li>
<li class="bugfix">Fix Computer Fabricator.</li>
<li class="refactor">Tgui CSS got a massive rework.</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">RCS Thrusters for mechs can now be printed from an exosuit fabricator after the relevant research has been done. They'll eat up the gas in your mech's air tank, though, so don't go overboard with their use!</li>
<li class="tweak">Mechs that use built-in thrusters (Dark Gygax, Marauder, etc) will now start with the thrusters enabled. The thruster action button is gone, but you can still toggle them in the View Status popout if you feel the need to. Note that these built-in thrusters are still ion-based, and will not deplete your air supply.</li>
<li class="tweak">Mechs using thrusters to move will no longer make stomp sounds.</li>
</ul>
<h2 class="date">10 November 2019</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Strange reagent properly resurrects non-carbons (it still can resurrect carbons, of course).</li>
<li class="balance">Strange reagent now brings the blood level of a revived carbon (without the NOBLOOD species trait) up to a safe level.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added new action buttons icons for all mime spells.</li>
<li class="bugfix">Revenant health HUD background icon will now show properly.</li>
<li class="imageadd">Added themed skills button to all chooseable UI styles.</li>
<li class="bugfix">Medibots will now keep tending your wounds continuously.</li>
</ul>
<h3 class="author">Cenrus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The abandoned bar and port quarter solars are now connected to the air supply</li>
</ul>
<h3 class="author">PepperPrepper updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can't hold hands with simple mobs</li>
<li class="rscadd">scan gates can now detect Felinids</li>
</ul>
<h3 class="author">Potato Masher updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Oldstation (ghost role spacestation) now has a proper basic atmos system with a scrubber loop, as well as additional N2 and O2 in enlarged tanks.</li>
<li class="tweak">Oldstation QoL improvements, including reduced xeno resin spread and an added autolathe to RnD.</li>
<li class="bugfix">Oldstation: A few missing pipes have been fixed, having multiple resin floors on one tile/resin floors inside walls have been fixed.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ejecting materials from circuit printer/protolathe through an RND console works again.</li>
<li class="bugfix">Materials view of circuit imprinter through rnd console now formatted correctly.</li>
<li class="bugfix">Unfucked butchering.</li>
<li class="bugfix">Carpet stacks now look like carpets again.</li>
<li class="bugfix">Fixed shock propagation.</li>
<li class="rscadd">Adds shock propagation to fireman carry.</li>
</ul>
<h3 class="author">SteelSlayer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes players not getting removed from antag huds properly</li>
</ul>
<h3 class="author">TheVekter updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Modifications have been made to the Mech Fabricator to allow it to withdraw and deposit to the ore silo (Thanks to alexkar598 from Yogstation for the code!)</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Laptop vendors are now available around your nearest space station. Check the science lobby or the dorms.</li>
</ul>
<h2 class="date">07 November 2019</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Makes a few slight improvements to vo- er, gulp_size code.</li>
<li class="bugfix">Teleporter accidents no longer mistakenly report the fly person-ing of nonhumans in logs.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now only check yourself for injuries if you are conscious.</li>
</ul>
<h3 class="author">Cenrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Carp spawner outside xenobiology moved to starboard quarter solars</li>
</ul>
<h3 class="author">Couls updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new button that truly toggles move intent</li>
<li class="bugfix">hotkeys using Alt, Shift and Ctrl now work correctly</li>
<li class="bugfix">pressing h will allow you to stop pulling now</li>
<li class="rscadd">Movement keys are now customizable</li>
<li class="rscdel">T, O and M are no longer customizable</li>
<li class="rscdel">admin commands for messing with movement keys, this won't work since they're different for each client</li>
<li class="bugfix">ooc, say and me are all escapable now and no longer lag at higher pings</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">walking downstair won't show the falling visible message anymore.</li>
</ul>
<h3 class="author">Joe Berrbyson updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Wizard Gamemode now immediately ends when the main wizard and wizard apprentice antagonists die.</li>
</ul>
<h3 class="author">Skgolol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bag of dice now has a special die INSIDE the bag.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dynamic: Latejoin revs is now slightly delayed, will no longer lose instantly if on offstation arrivals shuttle.</li>
<li class="bugfix">Dynamic: Clarified some ic messages for revolution.</li>
<li class="admin">"Trigger a Virus Outbreak" button fixed, targeting added to custom disease.</li>
<li class="bugfix">Contractor tablet should no longer break randomly.</li>
<li class="bugfix">Some examines have been fixed.</li>
<li class="bugfix">Holodeck now works again.</li>
<li class="bugfix">Drowsiness now respects sleep immunity.</li>
<li class="bugfix">Pirates can no longer retrieve holochips of 0 credits from their data siphon.</li>
<li class="tweak">Alt clicking will no longer show turf contents for items inside bags etc.</li>
<li class="bugfix">Goliaths sacrificed at the ashwalker tendril now drop a hide plate.</li>
</ul>
<h3 class="author">SteelSlayer updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Cleans up some scattered hud removal procs and puts them into their respective antag datum file so when the player loses the antag status, they lose the hud</li>
<li class="refactor">Refactors antag hud adding and removing procs. Moves them into the base antag datum file. The new procs can dynamically assign a hud from given arguments. Cuts down on copy and paste</li>
<li class="refactor">Refactors the clown mutation adding and removing procs for antags. Merges it into a single proc in the base antag datum file.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Reaction chambers now don't break after certain reactions, like meat creation.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">adds a missing space in split personailty radio</li>
<li class="tweak">actively made research methods creates research notes that can be slapped on the rnd console to convert into points on demand</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Suit storage, tank dispenser, and GPS have been tgui-nextified</li>
<li class="bugfix">Learning to bake cakes doesn't break the entire crafting ui anymore</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Colorful reagent and quantum barber thing also have random colors on init. spriteadd: Adds unused syndie pill sprite, can't be selected in chemmaster but it's there if you need it for stuffs.</li>
<li class="balance">Regenerative Jelly dyes your hair purple when it enters your bloodstream. spriteadd: Also tweaked some existing reagent colors around, like uranium going from silver to dark green.</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Radio interface.</li>
<li class="rscadd">New Ore Redemption Machine interface.</li>
<li class="rscadd">New Solar Tracker interface.</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">floor decals in science.</li>
</ul>
<h2 class="date">04 November 2019</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Multiplied the speed at which AI integrity restorers heal intellicarded AIs by 5.</li>
<li class="balance">Made AI integrity restorer consoles automatically turn on an intellicard's subspace tranceiver when they heal a conscious AI inside of said intellicard.</li>
<li class="balance">Multiplied the speed at which wiping an intellicard deals damage to an AI within that intellicard by 5.</li>
<li class="balance">TRIES TO FIX MILK FOR THE THIRD TIME</li>
<li class="balance">PLEASE GOD LET THIS WORK</li>
<li class="balance">Buffs the maximum amount/volume of milk that a skeleton, bone golem, or plasmaman can have in their system before it starts to drip off of their bones to >10u instead of >=6u.</li>
</ul>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Service cyborgs have a drink manipulator - Rejoice!</li>
<li class="tweak">The service cyborg shaker has more options available - show the bartender why his job will be automated away</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plastic can now be used to make cheap, plastic floor tiles.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a case where singularity hammer would throw around ghosts.</li>
<li class="bugfix">Clones will now have a same blood type as the original body.</li>
<li class="bugfix">Fixed several issues with some clothing items, where no sprites would show when worn or on the ground.</li>
<li class="tweak">Barmaids and Bardrones are now only invincible if they inside escape shuttle.</li>
<li class="bugfix">Purple gloves now correctly show their sprite when worn.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Achievements are now moved to the OOC tab, effectively removing the personal tab</li>
</ul>
<h3 class="author">Couls updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ports TGMC's custom hotkeys</li>
<li class="bugfix">round-start riot and telescopic shields now have regular integrity</li>
<li class="bugfix">people now face west properly when they crawl west</li>
<li class="imageadd">restored airlock painter inhand sprites</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updated the multi Z debug map with multi Z wiring/piping/disposals and stairs.</li>
<li class="bugfix">Added missing destinations for refugee hunter shuttles.</li>
<li class="tweak">Added two EVA crates to the space cop shuttle.</li>
<li class="code_imp">revive() with admin_revive = FALSE no longer calls fully_heal(admin_revive = TRUE).</li>
<li class="admin">Added airlock bolt/unbolt logging to the combat log.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">the chief engi hardsuit now has 100 rad protection</li>
<li class="tweak">the monastery shuttle can now be used as a mining shuttle</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Toolbelts can now hold RCDs, RPDs, Inducers, and Plungers.</li>
<li class="rscadd">Medical belts can now hold Plumbing Constructors, Plumberinator, and Plungers.</li>
<li class="rscadd">Grenadier belts can now hold cherry bombs and combustible lemons.</li>
<li class="rscadd">Bio bags can now hold both organs and body parts(except heads).</li>
<li class="rscadd">Construction bags can now hold camera assemblies.</li>
<li class="rscadd">Organ Smartfridges can now hold limbs of any variety.</li>
<li class="tweak">Trash bags can now pick up livers, lungs, and stomachs.</li>
<li class="bugfix">Objects can now once more be washed within sinks.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">wooden barricade walls should break turf lighting no more.</li>
</ul>
<h3 class="author">IndieanaJones updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Elites who win their freedom can re-enter their tumor to despawn themselves, letting the tumor be re-activated to spawn a different elite.</li>
<li class="tweak">A renamed pulsing tumor uses its new name in messages now.</li>
<li class="tweak">Pulsing tumors now use their popped sprite after spawning an elite.</li>
<li class="tweak">Boosted elites are now warned against being friendly with crew.</li>
<li class="balance">Broodmother's tentacles do 30-35 damage from 20-25.</li>
<li class="bugfix">Fixed the Broodmother being unable to create children.</li>
</ul>
<h3 class="author">JStheguy updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">ID cards, budget cards, and wallets have new sprites. Emags have been reverted to their old look.</li>
</ul>
<h3 class="author">MCterra10 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Med Kiosks no longer runtime when no ID is equipped.</li>
</ul>
<h3 class="author">Neo-0 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Holoparasite summoners now properly dust when their guardians are cremated</li>
</ul>
<h3 class="author">Neotw updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now remove an upgrade from a security camera as it should</li>
</ul>
<h3 class="author">RaveRadbury updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mutually exclusive Clown and Mime Fan perks</li>
<li class="rscadd">Clown and Mime pins</li>
<li class="imageadd">Clown pin and Mime pin</li>
</ul>
<h3 class="author">Rohesie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes ID console duping issues. Includes some ID containers, such as PDAs, tablets and wallets, into the swapping behavior when an ID card is being removed and the item is being held.</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The station's new Orion Trail arcade machines now detect certain antisocial behaviors and can warn security and medical personnel about unhinged gamers.</li>
<li class="tweak">Shotguns now knock people backwards when fired directly on someone at point blank</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Dynamic: Scaling now even more accurate.</li>
<li class="admin">Dynamic: Fixed false positive configuration warning.</li>
<li class="bugfix">Dynamic: Roundstart revs should work again.</li>
<li class="tweak">Janitors once again start out with the holosign projectors. Holobarrier projectors now locked behind tech, printed at service lathe.</li>
<li class="bugfix">Janitor holobarriers no longer block things, only conscious and running carbons.</li>
<li class="bugfix">Mimes can no longer send invalid emojis.</li>
</ul>
<h3 class="author">TheVekter updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a Nanite research laboratory to PubbyStation.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes duct networks in the > 50 glitching out when unwrenching</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">paychecks are a % of budget instead of fixed numbers</li>
<li class="rscadd">pill chemfactory bounty</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Distributed Computing nanite program, which slowly adds research points over time.</li>
<li class="rscadd">Added the Neural Network nanite program, which adds research points over time as well, but scales in efficiency for each mob that is currently running the program, breaking even with Distributed Computing at 12 hosts.</li>
<li class="rscadd">All of these programs only work on complex mobs (humans, monkeys, xenomorphs) and only have 25% efficiency on non-sentient mobs.</li>
<li class="rscadd">Nanites now have their own research point type, gained over time based on the amount of mobs with active nanites.</li>
<li class="balance">Basic nanite programming is much cheaper and no longer requires basic robotics.</li>
<li class="balance">All other nodes had their cost split into normal and nanite research, lowering their impact on the research progression for other departments.</li>
<li class="balance">Nanites who aren't regularly syncing to a cloud console have a chance of encountering software errors over time.</li>
<li class="bugfix">Xenomorphs no longer lose nanites when evolving.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Atmos machines now use NumberInput: Slick in ui setting of values</li>
<li class="bugfix">role and race restricted items should show up in the uplink again.</li>
<li class="rscadd">Language and Crafting tgui-next</li>
<li class="bugfix">Oatmeal Cookies actually show up in the crafting menu</li>
<li class="rscadd">Chemfactory machines tgui-next interfaces</li>
<li class="rscadd">Debug chem synthesizer tgui-next interfaces</li>
<li class="bugfix">bsa can pick targets again (again)</li>
</ul>
<h3 class="author">anconfuzedrock updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Boxstation has a large chemistry room in maintenance similarly to metastation, and the old chemistry was made into the apothecary.</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The turrets on the derelict are less fucky.</li>
<li class="rscadd">30 new emoji have been added. Mime buff, mime now OP.</li>
<li class="tweak">The mime's PDA now lists all emoji pictures in the PDA in alphabetical order without having to click.</li>
<li class="bugfix">Vomitgeese no longer spam you when refusing to eat food.</li>
</ul>
<h3 class="author">bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed duplicate client and location logging for suicides and deaths.</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">the gods are now able to delight your palate with an assortment of species-related treats</li>
<li class="tweak">medical wrench costs 20 moneys</li>
<li class="balance">riot shotguns have a long fire delay before rechambering, combat shotguns have a medium fire delay</li>
</ul>
<h3 class="author">genessee596 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cap Guns and boxes of spare caps can be printed at hacked Autolathes</li>
</ul>
<h3 class="author">py01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ablative trenchcoat sechud works, and the icon doesn't break when you flip the hood up.</li>
<li class="code_imp">Lootdrop spawners support nested lists, allowing for easier to modify loot tables.</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Old tgui windows are resizable again.</li>
<li class="tweak">Placebo-tier performance improvement of window dragging.</li>
<li class="bugfix">Fixed selection loss on NumberInput on some browsers</li>
</ul>
<h3 class="author">zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bolted AIs can no longer be teleported by launchpads.</li>
</ul>
<h2 class="date">28 October 2019</h2>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Clerics Den ruin no longer has any atmos differences at roundstart.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an issue where getting creampied twice would render you immune to a further creampieing.</li>
<li class="tweak">Profits from selling returned items now goes to relevant department instead of it always being service department.</li>
<li class="tweak">Returned vendor items will now be free for the workers of the relevant department, and prices will now properly reflect their true value.</li>
<li class="bugfix">Fixed an issue where certain items would be unable to dispensed from a vendor.</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Coworkers are now encouraged to show affection [WITHIN LEGAL LIMITS] by holding eachother's hands!</li>
</ul>
<h3 class="author">MCterra10 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Metastation Surgery B APC no longer runtimes</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sensor nanites (most of them) can now be installed as internal rules to programs, using their current setting. Rules must be met for the program to stay active, but it won't affect triggering.</li>
<li class="rscdel">The Nanite chamber can no longer install/uninstall programs, although it can still view them.</li>
<li class="rscadd">Instead, the nanite chamber can now easily destroy nanites from a host.</li>
<li class="tweak">Viral nanites now disable cloud sync, if they don't modify Cloud ID, making them always effective.</li>
<li class="balance">The Mitosis program now also works while connected to a cloud, although it will still generate errors in case the cloud sync stops working.</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Xeno and changeling impregnation times now get stopped by stasis. Also fixes a bug where they were growing up almost twice as fast as intended.</li>
</ul>
<h2 class="date">26 October 2019</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">spectral blade should now behave better</li>
</ul>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Renames the explosive kind of "black powder" to "gunpowder", to avoid confusion with the kind of "black powder" that dyes things black.</li>
</ul>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="admin">You can now specify amount spawned in spawn verb in "path:amount" format.</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new Lavaland Ruin, the Elephant Graveyard.</li>
<li class="rscadd">You can now learn to create several bone statues, and a new, dangerous shovel. The only thing stopping you are the consequences.</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added missing broken chameleon tie to broken chameleon kit.</li>
<li class="bugfix">Fixed an issue with a chameleon tie being invisible.</li>
<li class="bugfix">NASA jumpsuit now has proper sprite icons.</li>
<li class="bugfix">Fixed an issue where chocolate jelly donuts icons were invisible.</li>
<li class="bugfix">Fixed an issue where you could get an extra monkey from a monkey cube by using it on a toilet.</li>
<li class="bugfix">You will now always leave fingerprints on toilets when you use them. Detectives, get on that!</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Multiver now only provides unique medicine bonus to purging toxins, not other medicines (still deletes medicines slowly)</li>
<li class="balance">Multiver now considers alcohol "toxins" for the purpose of chem removal</li>
<li class="balance">Multiver has less base damage, still scales down with medicines (EPIN YOURSELF)</li>
<li class="balance">Multiver pills have more... well... multiver</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Plumbing smoke reactions no longer spam admin notifications.</li>
</ul>
<h3 class="author">Dingo-Dongler updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Paper can now be attached to wrapped packages.</li>
<li class="spellcheck">genetics console combines with success, not succes</li>
</ul>
<h3 class="author">IradT updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed a lot of stuff from Head of department lockers.</li>
<li class="balance">moved RCD from Autolathe -> Protolathe</li>
</ul>
<h3 class="author">Jdawg1290 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Field Generators now block gasses and shield floors from melting when active</li>
</ul>
<h3 class="author">Kaffe-work updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">moved vampire blood counter into status bar</li>
<li class="balance">vampire blood loss is now 1/3 of previous value</li>
</ul>
<h3 class="author">Neotw updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can put water bottles in chemistry bags again</li>
</ul>
<h3 class="author">Qustinnus, Willox & AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Achievements are now datums</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New opportunities for (unpaid) internships are available at CentCom for those willing to face danger and earn glory for your company!</li>
</ul>
<h3 class="author">Shaps/Ryll updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can start messages with asterisks in deadchat now</li>
</ul>
<h3 class="author">Shapsy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Characters with albino skin now always look pale when examined.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some pointing inconsistencies in darkness and across walls. If you can see it, you can point at it.</li>
<li class="bugfix">HUD default no longer clockwork.</li>
<li class="admin">Dynamic game mode panel can now be accessed from the Check Antagonists window.</li>
</ul>
<h3 class="author">StonebayKyle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Destructive analyzer no longer breaks when an item with no materials is placed inside.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Material objects have a better color</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">mortar juices</li>
</ul>
<h3 class="author">TooFewSecrets updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Disablers are now more effectively stopped by all forms of body armor. Performance against unarmored targets is unchanged.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Replaced the shuttle manipulator ui with a tgui-next version</li>
<li class="refactor">Refactored tgui-next's initial open resulting in it now opening 2-2.5x as fast</li>
<li class="rscadd">Codex Gigas and Cargo Express Console now use tgui-next</li>
<li class="admin">material explosions with a <1 light impact no longer get logged. Less spam.</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Request console announcements, like the ones in Head of Staff offices, have deadchat broadcasts.</li>
<li class="bugfix">Humanizing a monkey no longer yeets any buried smuggler's satchels from the tile invisibly onto their person.</li>
<li class="bugfix">Major victory for Nanotrasen! The Space Wizard Federation is no longer turning geese into vomiting necromancers.</li>
</ul>
<h3 class="author">cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Pacifists no longer crush cockroaches when stepping on them</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">candy cigarettes don't have broken sprites anymore</li>
</ul>
<h3 class="author">defiantGrace updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">makes toilets constructable</li>
<li class="rscadd">makes sinks constructable</li>
</ul>
<h3 class="author">genessee596 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An empty, generic gas tank that is craftable at an Autolathe used for transporting gasses.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Body targeting should work without any initial interaction again</li>
</ul>
<h3 class="author">py01 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Debug uplinks automatically show all role and species restricted items.</li>
<li class="balance">Increased spread on dual wielded energy weapons.</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Improved tgui-next render performance by about 2x-2.5x.</li>
<li class="refactor">tgui-next interfaces initialize earlier and load faster (by about 28%).</li>
<li class="rscdel">Removed clockwork cult theme from tgui-next.</li>
<li class="bugfix">Tgui will no longer spawn outside of your screen.</li>
<li class="bugfix">Fixed a bug with titlebar missing on old tgui.</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="sounddel">gasp noises are no longer a thing</li>
<li class="tweak">chaos and meat donuts no longer can have sprinkles</li>
</ul>
<h2 class="date">24 October 2019</h2>
<h3 class="author">Cenrus updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Reagent Synthetizer is now spelled correctly</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The clown planet has returned into orbit of space station 13. We see it now turned into a more planetary shape, and seems to be guarding some beast...</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug causing dynamic to not run any rulesets.</li>
<li class="bugfix">Even more dynamic fixes</li>
</ul>
<h3 class="author">TheChosenEvilOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Birdboat now has a chance to be controllable by dead chat, think twitch plays pokemon but goose and deadchat.</li>
<li class="rscadd">Deadchat controlled singularity variant.</li>
</ul>
<h3 class="author">Urumasi updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed relic water bottle from necropolis chests</li>
<li class="bugfix">Water bottles now show the correct material they're made of</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bank accounts should display the correct names for non-humans who join as command roles when Enforce Human Authority is enabled.</li>
</ul>
<h3 class="author">spookydonut updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">cryocell ui converted to tgui-next</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New ChemMaster interface.</li>
<li class="rscadd">New ChemHeater interface.</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The mime's PDA messages are silent now!</li>
</ul>
<h2 class="date">23 October 2019</h2>
<h3 class="author">Indie-ana Jones & Meyhazah updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New lavaland ruin: Pulsating Tumor</li>
<li class="rscadd">New lavaland enemies: Lavaland Elites</li>
<li class="rscadd">New Lavaland Elite: Goliath Broodmother</li>
<li class="rscadd">New Lavaland Elite: Pandora</li>
<li class="rscadd">New Lavaland Elite: Legionnaire</li>
<li class="rscadd">New Lavaland Elite: Herald</li>
<li class="imageadd">Added lavaland elite sprites and pulsating tumor sprites</li>
<li class="imageadd">New lavaland loot sprites</li>
<li class="imageadd">Elite ability sprites</li>
</ul>
<h3 class="author">RaveRadbury updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lawyer ID color changed to reflect that Lawyers report to the Head of Personnel</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Syndicate lavaland base no longer uses gas miners, and their atmos should now be usable every round. Some repiping done in the process, non-functional tank consoles gone.</li>
<li class="tweak">Most input windows now have sorted lists of choices.</li>
</ul>
<h3 class="author">Skoglol, TheChosenEvilOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Dynamic now has a more threat based scaling of the individual solo antag modes, instead of only scaling amount of modes to threat. This should make for a somewhat less chaotic jumble of rulesets, with later picked ones supporting the initial one instead of overshadowing every time. Old style chaos still possible though.</li>
<li class="admin">Dynamic: Configs now work.</li>
<li class="rscadd">Dynamic: Second and third rulesets rolling now has a threat-based probability of rolling instead of always doing so.</li>
<li class="bugfix">Dynamic: Rulesets should now fire more consistently.</li>
<li class="bugfix">Dynamic: Round-ender rulesets now (properly) cant stack below 90 threat. Several bugs fixed.</li>
<li class="bugfix">Dynamic: Fixed bugs related to forcing normal rulesets.</li>
<li class="tweak">Dynamic: Revolutions will not end the round on a station win.</li>
<li class="bugfix">Dynamic: Revolution should now end properly.</li>
<li class="bugfix">Dynamic: Revolution will no longer make ineligible players revheads. Borgs, get back in line.</li>
<li class="balance">Dynamic: Wizard summon events/guns/magic disabled.</li>
<li class="balance">Dynamic: Blood cult ruleset is now 35 cost by default.</li>
</ul>
<h3 class="author">StonebayKyle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The E.X.P.E.R.I-MENTOR now develops research from newly discovered strange objects.</li>
</ul>
<h3 class="author">bandit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ghosts can't use security cameras anymore. Get off your ghost hindquarters and go there yourself.</li>
<li class="bugfix">Simple animals with hands (gorillas, drones, etc.) can now drag themselves onto crates.</li>
<li class="bugfix">Restoring the holodeck safeties works again.</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="balance">armory has a reflective trenchcoat</li>
<li class="tweak">you can still get the vest from cargo but it's not the objective anymore</li>
</ul>
<h3 class="author">genessee596 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed all departmental budget cards except for cargo card</li>
<li class="tweak">Cargo now gets 500 credits per paycheck</li>
<li class="balance">Cargo can't amass infinite money from other departments</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ghosts can no longer receive a detailed readout of a persons moodlets with the observe verb.</li>
<li class="bugfix">Having no skill whatsoever in a thing now returns the worst possible skill modifier. Basically... PKAs now have a cooldown again.</li>
<li class="bugfix">Starting to earn XP towards the first level of a skill no longer tell you that you got better at the skill since you factually didn't.</li>
<li class="spellcheck">Fixes formatting when viewing skills.</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Replaced npm with yarn for more deterministic installs in tgui-next.</li>
<li class="tweak">tgui dev server can now show real stack traces using source maps.</li>
</ul>
<h3 class="author">willox updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">air alarm in medical lobby is no longer a Space air alarm</li>
<li class="bugfix">tgui-next interfaces can be scrolled without clicking on them on Windows 8.1+ and higher.</li>
</ul>
<h2 class="date">22 October 2019</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Bolts of resurrection now instantly kill the undead instead of fully healing them.</li>
<li class="balance">Bolts of death now fully heal the undead instead of instantly killing them.</li>
<li class="tweak">Hellbound people can now be healed by magical bolts, provided that they aren't dead (yet).</li>
<li class="bugfix">You can no longer overdose on water.</li>
<li class="bugfix">Skeletons and such should now be properly able to process milk (for realzies this time).</li>
</ul>
<h3 class="author">SerJanko for epic asteroid sprites and qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">parallax can now sometimes have asteroids or unidentified space-gas</li>
</ul>
<h3 class="author">Urumasi updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Salicylic acid is now spelled correctly</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new nanite program under Mesh Nanite Programming: Dermal Button. It gives an action button to hosts that signals their nanites when pressed.</li>
<li class="rscadd">Added the Reduced Diagnostics nanite program: it disables the program list when scanned by portable nanite scanners, in return for a minor increase in replication speed.</li>
<li class="tweak">The functionality has been removed from the Stealth program, but they can easily be stacked together if needed.</li>
<li class="balance">Viral Nanites now have a 100% chance to work, but only pulse every 7.5 seconds.</li>
<li class="tweak">Stealth nanites grant immunity to viral nanites.</li>
<li class="balance">Spreading nanites now have a higher chance to infect, but only pulse once every 5 seconds.</li>
<li class="balance">Accelerated Regeneration now heals 0.5/s, (from 1) but only costs 0.5 nanites/s (from 2.5).</li>
<li class="balance">Mechanical Repair now heals 1.5/s (from 1/s).</li>
<li class="balance">Mind Control is now a Triggered program that costs 30, has a 180s cooldown, and lasts 60 seconds.</li>
<li class="rscadd">Mind control can now be triggered with a comm remote to input a custom objective.</li>
<li class="rscadd">Added the Happiness Enhancement and Happiness Suppression nanite programs, which boost or suppress the host's mood while active.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wire ui displays wire functions when you have alien multitools again</li>
</ul>
<h3 class="author">bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Objects will once again properly report when they do not contain materials.</li>
</ul>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">flash powder stuns borgs</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The surgery B APC on metastation now has the correct name.</li>
</ul>
<h2 class="date">21 October 2019</h2>
<h3 class="author">carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Candy cigarettes! Fun for the whole family. Reports of addiction are punishable by permanent retirement.</li>
<li class="tweak">The Carp Classic representative was found practicing 'isometric exercise' in the Cigarette Poisoning Meeting's bathroom window.</li>
</ul>
<h3 class="author">stylemistake updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix vanishing of supply catalog in supply console.</li>
</ul>
<h2 class="date">20 October 2019</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">the three skeleton-like races now get healed by milk properly (and get damaged by and overdose on bone hurting juice properly)</li>
<li class="tweak">makes a few minor edits to some of the messages from bone hurting juice</li>
</ul>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An old monastery from a previously abandoned sector of space has recently resurfaced in some regions surrounding the station.</li>
<li class="rscadd">Latent scans of the surrounding systems have picked up trace signs of new, smaller cult constructs, however these signatures quickly vanished.</li>
<li class="rscadd">In other news, scavengers in your sector have been seen occasionally with classically recreated maces, so autolathe firmware has been upgraded to accommodate this.</li>
</ul>
<h3 class="author">Bumtickley00 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now put items inside a medical first aid kit that's inside a bag again</li>
</ul>
<h3 class="author">Couls updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">people now crawl in the direction their heads are facing</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blood cultists can no longer draw runes inside survival pods and lavaland ruins. This kills the survival pod space base.</li>
<li class="bugfix">CentCom has recently outfitted all supply shuttles with teleportation blocking shielding. Supply shuttles also will no longer leave with disposal pipes and bins inside them.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make bronze windows and airlocks</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Wizard Academy Teacher ghost roll can now be ignored for the entire round when it pops up, plus it now spawns in the Wizard Academy away mission instead of the Wizard Lair.</li>
</ul>