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rootsclassic-common.toml
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#Settings related to actual gameplay-affecting features
[items]
#Old Roots will drop from tall grass with a 1/oldRootDropChance probability
#Range: 0 ~ 32767
oldRootDropChance = 40
#Verdant Sprigs will drop from grown crops with a 1/verdantSprigDropChance probability
#Range: 0 ~ 32767
verdantSprigDropChance = 30
#Infernal Bulbs will drop from nether wart with a 1/infernalBulbDropChance probability
#Range: 0 ~ 32767
infernalStemDropChance = 20
#Dragon's Eyes will drop from chorus flowers with a 1/dragonsEyeDropChance probability
#Range: 0 ~ 32767
dragonsEyeDropChance = 10
#Berries will drop from oak leaves with a 1/berriesDropChance probability
#Range: 0 ~ 32767
berriesDropChance = 25
#Chance that the bark knife will strip the log, 1 is always strip on first harvest
#Range: 0.10000000149011612 ~ 1.0
barkKnifeBlockStripChance = 0.30000001192092896
#Settings related to actual gameplay-affecting features
[magic]
#The number of ticks required to prepare a spell with a staff
#Range: 1 ~ 32767
staffChargeTicks = 20
#The number of uses an unmodified staff will have upon being crafted
#Range: 0 ~ 32767
staffUses = 65
#The number of additional uses each efficiency modifier gives
#Range: 0 ~ 32767
efficiencyBonusUses = 32
#Whether or not damaging spells can affect players
disablePVP = false
#Number of ticks between each mana regeneration (20 ticks = 1 second)
#Range: 1 ~ 100
ticksPerManaRegen = 15
#Number of basic uses for one spell staff
#Range: 1 ~ 100
staffUsesBasic = 15
#Number of uses added by each efficiency level on a spell
#Range: 1 ~ 100
staffUsesEfficiency = 15