diff --git a/Binaries/Win64/UE4Editor-PBCharacterMovement.dll b/Binaries/Win64/UE4Editor-PBCharacterMovement.dll index bd9a7a5..e9924b5 100644 Binary files a/Binaries/Win64/UE4Editor-PBCharacterMovement.dll and b/Binaries/Win64/UE4Editor-PBCharacterMovement.dll differ diff --git a/Binaries/Win64/UE4Editor-PBCharacterMovement.pdb b/Binaries/Win64/UE4Editor-PBCharacterMovement.pdb index 8e83687..b9db634 100644 Binary files a/Binaries/Win64/UE4Editor-PBCharacterMovement.pdb and b/Binaries/Win64/UE4Editor-PBCharacterMovement.pdb differ diff --git a/Source/PBCharacterMovement/Public/Character/PBPlayerCharacter.h b/Source/PBCharacterMovement/Public/Character/PBPlayerCharacter.h index 17d2de8..1acf9e0 100644 --- a/Source/PBCharacterMovement/Public/Character/PBPlayerCharacter.h +++ b/Source/PBCharacterMovement/Public/Character/PBPlayerCharacter.h @@ -149,5 +149,11 @@ class PBCHARACTERMOVEMENT_API APBPlayerCharacter : public ACharacter UFUNCTION() void LookUp(bool bIsPure, float Rate); + /** Change camera height */ + void RecalculateBaseEyeHeight() override + { + Super::Super::RecalculateBaseEyeHeight(); + } + bool CanCrouch() override; };