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OSRM should use nearby turning circles for u-turns.
Current situation
OSRM ignores perfectly good turning opportunities and instead routes you literally through the woods, like here: (Note that there is no road where OSRM tells you to turn!)
Feature
OSRM should use nearby turning circles for u-turns.
Current situation
OSRM ignores perfectly good turning opportunities and instead routes you literally through the woods, like here: (Note that there is no road where OSRM tells you to turn!)
https://map.project-osrm.org/?z=18¢er=46.562307%2C11.718265&loc=46.562099%2C11.718770&loc=46.562176%2C11.718206&loc=46.562121%2C11.718603&hl=en&alt=0&srv=0
Maybe duplicate of: #620, but that one was closed without proper resolution and I'm not allowed to reopen it.
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