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changelog.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<base target="_blank" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<body>
<table align='center' width='650'><tr><td>
<!--SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP SNIP -->
<b>Warfare Development Team</b>
<div class = "top">
<b>Coders:</b> Matt. With some help from: CthulhuOnIce and Quotesman<br>
<b>Sprites by:</b> Erin, Fridge, Tech, Javilen, Bimmer, Dongwaiver, 3rd Trooper Hsu, Lord Brandon, Undud, Gonzo<br>
<b>Some sprites and items used from:</b> Fields of Fire, Polar Station
</div>
<b>THIS CHANGELOG IS HORRIBLY OUT OF DATE AND ONLY ACCURATE UP TO AUGUST! PLEASE VISIT THE DISCORD FOR THE FULL UP TO DATE CHANGELOG!</b>
<b>IN THE EVENT THAT THE DISCORD IS GONE AND YOU'RE STILL SOMEHOW PLAYING THIS... WELL YOU SHIT OUTTA LUCK I GUESS.</b>
<div class="commit sansserif">
<h2 class="date">AUGUST 2019</h2>
<ul class="changes bgimages16">
<li class="tweak">Jumping now consumes much more stamina.</li>
<li class="tweak">Minimum soldier strength buffed to something more reasonable.</li>
<li class="soundadd">Shovels now have unique hit, swing, and drop sounds.</li>
<li class="soundadd">Disarming mines now has a different sound than them being armed.</li>
<li class="bugfix">The strip menu no longer re-appears after you close it.</li>
<li class="tweak">Stripping people no longer annoyingly puts items in your hand, you can stack stripping items now.</li>
<li class="rscdel">Reverted bandage change because it's broken</li>
<li class="tweak"><b>EXPERIMENTAL GAME CHANGING CHANGE:</b> You can <b>NO LONGER</b> capture the enemy trenches <b>unless</b> you control the middle bunker area first. This will stop turbo nerd powergamers from sneaking across no man's land roundstart to try to cap trenches. This should also give both sides a good idea if they should be attacking or defending based on whether or not they control the middle point.</li>
<li class="tweak">Splinted bones no longer jostle.</li>
<li class="rscadd">Splinted organs now appear when you check yourself for injuries and examine other people.</li>
<li class="bugfix">Examining someone who is wielding a weapon in both hands will no longer tell you they are holding an "offhand".</li>
<li class="rscadd">You can now buy a crate of shovels from cargo.</li>
<li class="bugfix">Sewing up wounds has proper grammar at last.</li>
<li class="tweak">Amount of ammo you get for other supply packs has been increased.</li>
<li class="tweak">Prices for shotgun and shotgun ammo have been tweaked.</li>
<li class="bugfix">Checking health actually properly tells you if you have bullet shrapnel in you.</li>
<li class="maptweak">Trenches have been completely remapped. They are now two separate trenches, making them both much easier to defend, and also a bit easier to take if there are no defenses. The MGs are now located in a pillbox, just like in real WW1.</li>
<li class="tweak">You can no longer respawn if you lose all your trenches.</li>
<li class="imageadd">New sprites for syringes.</li>
<li class="bugfix">Crit failing unarmed should work again.</li>
<li class="tweak">Kicking is no longer insanely overpowered, and properly scales with your strength.</li>
<li class="rscdel">Children are no longer hardcore.</li>
<li class="rscadd">Children are now warned about how using guns will kill them.</li>
<li class="bugfix">Unarmed melee properly checks skills again. Kids should no longer be killing machines in unarmed melee.</li>
<li class="bugfix">Activating the point of no return now has a sound again.</li>
<li class="tweak"><b>EXPERIMENTAL:</b> Soldiers can no longer see how many reinforcements are left.</li>
<li class="bugfix">One dose of Tramadol is now no longer enough to put you over the painkiller effectiveness dose.</li>
<li class="bugfix">Curtains are now anchored.</li>
<li class="tweak">Taking a large dose of pain medication will now severely hamper your combat effectiveness.</li>
<li class="bugfix">You can no longer kick in crit.</li>
<li class="bugfix">You can no longer spam and instantly break limbs with grabs.</li>
<li class="tweak">Officer cap is now worth 500 cargo points, considering how rare it is.</li>
<li class="bugfix">Suit sensors are no longer a thing.</li>
<li class="bugfix">Ashrooms are now anchored.</li>
<li class="rscadd">You can now feed the officer cap of the enemy to the cargo machine for 300 points.</li>
<li class="rscadd">Trying out a new outfit for practioners.</li>
<li class="tweak">Minimum strength for practioners bumped.</li>
<li class="bugfix">You can no longer c4 the point of no return, breaking the entire fucking round.</li>
<li class="bugfix">Repairing now uses correct grammar.</li>
<li class="rscadd">Added some new emojis.</li>
<li class="rscadd">Captains now get swanky officer caps instead of helmets.</li>
<li class="bugfix">You can no longer respawn instantly if your head has been gibbed.</li>
<li class="rscadd">Trench axe and sentry armor have been added, though they do not spawn anywhere yet.</li>
<li class="tweak">Barbwire now has a different item sprite than placed sprite.</li>
<li class="rscadd">Added motivational posters for red and blue.</li>
<li class="rscadd">The health analyzer now displays blood type.</li>
<li class="rscadd">The health analyzer now shows where shrapnel is located, as does examining your own health.</li>
<li class="rscadd">Digging speed now scales with your engineering skill. Engineers dig much faster than soldiers.</li>
<li class="bugfix">Cleaned up dreams.</li>
<li class="bugfix">You now recover from being thirsty quicker.</li>
<li class="rscadd">You can now right click on dirt barricades with a shovel to repair them.</li>
<li class="bugfix">Threatening and waving have proper colors again.</li>
<li class="rscadd">You can now activate a bottle in your hand to immediately remove a pill.</li>
<li class="tweak">Red font is now slightly less bright and harsh on the eyes.</li>
<li class="rscadd">Checking your health now tells if you if conscious, unconscious, dying, or alive.</li>
<li class="bugfix">Fixovien is back in the surgery supplies.</li>
<li class="bugfix">Emoji work in the OOC again.</li>
<li class="bugfix">Fixed panic bunker.</li>
<li class="bugfix">Attacking yourself no longer counts as friendly fire.</li>
<li class="rscadd">My own custom goonchat system has been added.</li>
<li class="rscadd">Drinking water now replenishes stamina.</li>
<li class="bugfix">Eye meta has been removed.</li>
<li class="rscadd">Chests and heads can now be splinted.</li>
<li class="tweak">If you respawn after you die you will automatically be given a different name.</li>
<li class="tweak">Cigarettes and booze will now give you a better mood boost.</li>
<li class="rscadd">New drinking sounds.</li>
<li class="bugfix">Fixes metal barricade exploit.</li>
<li class="bugfix">People who are dead or unconscious will no longer look stressed.</li>
<li class="tweak">You can no longer spam digging cover.</li>
<li class="rscadd">You can now buy booze from cargo.</li>
<li class="tweak">Shrapnel removal won't break your limbs anymore.</li>
<li class="tweak">Skill requirements for laying down barbwire have been lowered (since it's very rare that barbwire is used).</li>
<li class="rscadd">You can now dig up mines after they've been disarmed.</li>
<li class="rscadd">Health scanners now have way more useful information in them, such as where arterial bleeding and broken bones are located.</li>
<li class="rscadd">You can now use Shift+F to look up in hotkey mode.</li>
<li class="tweak">Max human age has been lowered to something more reasonable.</li>
<li class="rscadd">Sutures make sound now.</li>
<li class="rscadd">There is now a sound for the point of no return notification.</li>
<li class="rscadd">There is now a sound signaling the end of the round.</li>
<li class="rscadd">You can now cut down ash mushrooms with a knife or other sharp object.</li>
<li class="rscadd">Medics now have unique jackets.</li>
<li class="rscadd">You can now buy Warmongers and Warmonger ammo from cargo.</li>
<li class="bugfix">You will no longer spawn in without a headset as SL.</li>
<li class="tweak">The limit on scav roles has been upped, considering their importance to the economy now.</li>
</ul>
<h2 class="date">JULY 2019</h2>
<ul class="changes bgimages16">
<li class="tweak">Combat mode now makes you much more accurate.</li>
<li class="bugfix">Fixed awkward placement of "THEY ARE THE ENEMY".</li>
<li class="bugfix">Combat mode draining has been fixed. It will now drain correctly. It can now consume almost all your stamina, don't leave it on forever.</li>
<li class="bugfix">You can no longer accidentally hit people with wire cutters.</li>
<li class="rscadd">Wheelchairs and crutches have been added to medbay, for people who break their legs.</li>
<li class="rscadd">You can now buy cigarettes, first aid kits, and other medical supplies from cargo.</li>
<li class="bugfix">Available is now spelled correctly on the cargo menu.</li>
<li class="tweak">Ripping out shrapnel now opens wounds of they're closed. Do it before you patch them up.</li>
<li class="tweak">The wound must now be opened before you can use sutures to stop the internal bleeding.</li>
<li class="tweak">Ticket wins are now a minor victory.</li>
<li class="bugfix">You will no longer pass out from being slightly thirsty.</li>
<li class="tweak">Prep time is now 10 minutes instead of 5. Since there's more to prep.</li>
<li class="rscadd">You can now dump ammo from the revolver by clicking on it.</li>
<li class="rscadd">Cargo is finally done and in. Feed the cargo supply computer teeth, enemy dog tags, and enemy helmets to give it points. You can currently purchase: Ammo, Guns (including the very expensive shotgun), medical supplies, and misc supplies (such as gas mask).</li>
<li class="tweak">You can now tell if someone is the enemy no matter the distance.</li>
<li class="rscdel">Diagonal movement has been nixed until I can come up with a better solution that doesn't lag everything.</li>
<li class="tweak">Fort roles can now enter friendly trenches, but cannot enter no man's land.</li>
<li class="rscadd">Medics and practioners now start with a medical belt that can hold all their vital supplies.</li>
<li class="rscadd">Medics and Practioners get a new starting loadout. They now start with all the tools necessary to repair and revive a shot man.</li>
<li class="rscadd">You can now remove bullet shrapnel with wirecutters.</li>
<li class="bugfix">Sutures actually work now. They will fix arteries if they are cut, and sew up wounds if they are not.</li>
<li class="bugfix">Storage UI has been fixed for the surgery bag.</li>
<li class="bugfix">You can no longer throw grenades infinitely far.</li>
<li class="bugfix">Fixed "talks but you cannot hear ." Now it properly displays "talks but you cannot hear them."</li>
<li class="rscadd">Kids now can strip dead bodies very quickly.</li>
<li class="rscadd">The kitchen finally gets salt and pepper. I'm sorry this took so long.</li>
<li class="tweak">Scouts have been replaced with scavengers.</li>
<li class="rscadd">Captain now gets binoculars.</li>
<li class="rscdel">Shotgun and shotgun ammo has been removed. Replaced with SMGs for engineers. Captain now gets a revolver, it doesn't get any extra ammo so don't go rushing into combat.</li>
<li class="bugfix">Matches no longer cause you to scream in agony.</li>
<li class="bugfix">You can now place barbed wire on top of items.</li>
<li class="tweak">Guns are now more accurate.</li>
<li class="tweak">Cleaning your gun has been changed to "repairing" your gun to better reflect what it actually does.</li>
<li class="rscadd">Guns will now only go off when they are actually dropped on the ground, not when you take them out of your inventory.</li>
<li class="bugfix">Fixed a bug where you couldn't spawn in after the round restarted.</li>
<li class="rscadd">Examining your gun now tells you whether or not a round is in the chamber, and whether or not it's live.</li>
<li class="rscadd">You can now use SHIFT+Z to toggle gun safety in hotkey mode.</li>
<li class="tweak">Mines are now much more deadly.</li>
<li class ="bugfix">You can now lie down and surrender.</li>
<li class="tweak">You can no longer move and look up at the same time. Moving resets your view.</li>
<li class="bugfix">Fixed bug where people standing on dirt mounds instead of behind them couldn't get shot.</li>
<li class="maptweak">Map has been made narrower to more centralize the action.</li>
<li class="rscdel">Smooth movement still has too many issues, it's been reverted.</li>
<li class="tweak">Shotguns range has been nerfed.</li>
<li class="tweak">Point Of No Return is now 45 seconds instead of 1 minute.</li>
<li class="rscadd">Smooth movement is in.</li>
<li class="rscdel">Crit failing dodges has been removed. Dodging is now slightly more viable.</li>
<li class="tweak">Trench clubs and bayonets have been buffed appropriately to compensate.</li>
<li class="rscdel">Swords have been removed.</li>
<li class="bugfix">Pulling people no longer gives you a message about it hurting them, since it doesn't hurt them.</li>
<li class="bugfix">Hands and legs are able to be broken again.</li>
<li class="tweak"><b>EXPERIMENTAL:</b> Removed the "ready up" button and just replaced it with join game, that way people in the lobby won't have to click the join game button twice to get the menu up.</li>
<li class="tweak">You can no longer choose which team you want to be on, the game will decide for you.</li>
<li class= "tweak"><b>EXPERIMENTAL:</b> The amount of starting ammo has been lowered.</li>
<li class="bugfix">Skybox gc runtime edge case has been fixed.</li>
<li class="tweak">Reinforcements are now at 50 instead of 60.</li>
<li class="rscadd">Some new achievements can be unlocked.</li>
<li class="tweak"><b>EXPERIMENTAL:</b> You can no longer slice people in half!</li>
<li class="rscadd">Engineers now get place-able barbed wire.</li>
<li class="rscadd">Due to no longer being able to be gibbed, you now have a better chance of hitting a limb.</li>
</ul>
<h2 class="date">JUNE 2019</h2>
<ul class="changes bgimages16">
<li class="rscadd">Hands, arms, legs and feet can no longer be gibbed. Severed? Yes. Broken? Yes. But gibbed? No.</li>
<li class="rscadd">Aspect system implemented, but it won't run every single round, it only has a chance to run. This should keep things from getting dull.</li>
<li class="rscadd">Mortars will fling shrapnel again.</li>
<li class="rscadd">Thirst has been nerfed a bit, you start out with more water in your system now.</li>
<li class="rscadd">Stamina drains slightly quicker in combat mode.</li>
<li class="rscadd">Aspect system has been revamped but is not enabled. Might be soon though. Stay tuned.</li>
<li class="rscadd">Fort roles get satchels now.</li>
<li class="rscadd">Some accuracy changes to targeting limbs with guns.</li>
<li class="rscadd">Fixed CPR.</li>
<li class="rscadd">Finally actually fixes dead people breathing.</li>
<li class="rscadd">Practioners get white gloves now.</li>
<li class="rscadd">Hand meta has been nerfed.</li>
<li class="rscadd">Rifles and shotguns capacity increased to five, from four.</li>
<li class="rscadd">You can now build dirt cover ontop of blood and other items/decals.</li>
<li class="rscadd">You can no longer disarm disarmed mines.</li>
<li class="rscadd">Fort roles get canteens now.</li>
<li class="rscadd">You can no longer wear the outfit of the opposite team.</li>
<li class="rscadd">You can no longer perform CPR on yourself.</li>
<li class="rscadd">Losing limbs makes you drop what you're holding.</li>
<li class="rscadd">Dead bodies, and people wearing gas masks will no longer having the cold breath animation.</li>
<li class="rscadd">You can no longer succumb to death continuously.</li>
<li class="rscadd">Reinforcements doubled to 60, from 30. Should hopefully make rounds last slightly longer.</li>
<li class="rscadd">You can now wear dog tags without uniform.</li>
<li class="rscadd">Lying down now unzooms you.</li>
<li class="rscadd">You can no longer zoom in while lying down.</li>
<li class="rscadd">Ghosting/Dying while zoomed in will no longer lock your vision.</li>
<li class="rscadd">You can no longer put a knife in your boot if you already have a knife in your boot.</li>
<li class="rscadd">New cold breath animation, sprites courtesy of Erin.</li>
<li class="rscadd">New weapons sprites for the SMG, HMG, Boltaction Rifle and Shotgun, sprites by me and Dongwaiver.</li>
<li class="rscadd">Hot damn I got a lot done today.</li>
<li class="rscadd">Disarming mines now makes a sound. No more silent invasions.</li>
<li class="rscadd">Added shovels to engineers, you can now dig cover for yourself as long as there's no objects on the turf.</li>
<li class="rscadd">Added doors to the fortresses.</li>
<li class="rscadd">Increased the low end of engineers engineering skill. They shouldn't blow up mines anymore.</li>
<li class="rscadd">Reduced the range of shotguns from 10 to 8.</li>
<li class="rscadd">Readded squads, but they have been reduced to only 3 squads max now and squads can now use general radio as well as their squad channel. This makes organization much easier.</li>
<li class="rscadd">There's reachable toilets in both forts.</li>
<li class="rscadd">There's sinks in both forts.</li>
<li class="rscadd">Medbay has scanners now.</li>
<li class="rscadd">Gas mortars have been disabled till I fix their lag.</li>
<li class="rscadd">You can no longer shoot up stairs from your trench.</li>
<li class="rscadd">Temporarily disabling squads while I do more work to them.</li>
<li class="rscadd">Squad leaders can speak on the general channel, and their squad channel.</li>
<li class="rscadd">Fort roles are not in squads, and can only talk on the general channel for their team.</li>
<li class="rscadd">Scouts are not in squads, and can talk to everyone.</li>
<li class="rscadd">Squads, and Squad Radios have now been added. When you join as any combat role that isn't SL or Captain you'll be placed into a random squad, with a radio that can only communicate with your squad. SL and Captain are now very important roles, as they are the only ones who can communicate with other squads. Captain can still issue global commands.</li>
<li class="rscadd">A whistle now blows to alert you when you're ready to die.</li>
<li class="rscadd">Voting has been disabled. It being enabled was an oversight. My bad.</li>
<li class="rscadd">Ghosts can finally see who has captured what trench and how many are left alive.</li>
<li class="rscadd">Pressing L in hotkey mode now let's you use LOOC.</li>
<li class="rscadd">Practitioner is no longer a limited role.</li>
<li class="rscadd">There can now be 2 chefs on both sides, so that when the first guy instantly goes braindead because he picked the wrong role, someone can take his place.</li>
<li class="rscadd">Shotguns no longer spawn in crates in the home bases. This was an oversight from when shotguns were a test weapon and classes didn't exist. Their ammo still does spawn in the crates though.</li>
<li class="rscadd">Walls are now much more sturdy.</li>
<li class="rscadd">Red and Blue now get closable shutters over their entrances, so they can't be immediately overrun as soon as the final trench is captured.</li>
<li class="rscadd">Point of No Return machines are now in plain sight, not hidden in a corner.</li>
<li class="rscadd">End of round announcement is in a readable font now.</li>
<li class="rscadd">New round end stats: Number of mines tripped, number of mines defused, number of friendly fire incidents.</li>
<li class="rscadd">Attacking your teammate will also tell the attacker they are a team mate. This doesn't stop you from doing it so mercy kills are still allowed, but at least the attacker can't claim ignorance.</li>
<li class="rscadd">Attacking your team mate, either with melee or by shooting, now alerts the admins.</li>
<li class="rscadd">Looking up hotkey has been added to the control window.</li>
<li class="rscadd">Dirt mounds now actually look like they came from the ground.</li>
<li class="rscadd">Water will generate again on no man's land.</li>
<li class="rscadd">Artillery is in as a random event. You'll know when it's about to hit, and I wouldn't be in no man's land when it happens either.</li>
<li class="rscadd">You can now refill your water jugs at the piss holes. And by that I mean you can use your canteens on the water.</li>
<li class="rscadd">Controls are no longer in the chat window, they make a new window now so they aren't lost by combat logs.</li>
<li class="rscadd">All controls and hotkeys are now visible in game in the OOC tab under "view controls".</li>
<li class="rscadd">Fixes glitch where shotguns were doing next to no damage.</li>
<li class="rscadd">All guns got buffed again. They should be more deadly now.</li>
<li class="rscadd">Fixed landmines.</li>
<li class="rscadd">Made the experimentally cursor facing thing toggleable. Starts off by default you can turn it on to see how you like it.</li>
<li class="rscadd">EXPERIMENTAL: When in combat mode, you will face your cursor.</li>
<li class="rscadd">When direction is locked you can still use ctrl arrow keys to face a direction.</li>
<li class="rscadd">You can put boots on again.</li>
<li class="rscadd">Forts now have toilets. Curtsey of Thooloo.</li>
<li class="rscadd">Disarmed mines now have a unique sprite so you can tell they're non functional.</li>
<li class="rscadd">Liquid food MRE's have been replaced with canned rations.</li>
<li class="rscadd">Examine text for shotguns and rifles has been fixed.</li>
<li class="rscadd">Soldiers are no longer super strong. This means that melee combat should have slightly fewer one hit kills. Soldiers can still carry all their equipment but they won't be tearing off limbs unless modified in game somehow.</li>
<li class="rscadd">New experimental grab system is in place. Like in lifeweb, grabbing people in different places and having different intents will give you different options. Currently you can: wrench, strangle, and takedown, depending on where you grab. Wrenching on harm intent will attempt to rip the limb off, but you must have high strength for this. Speaking of strength...</li>
</ul>
<h2 class="date">MAY 2019</h2>
<ul class="changes bgimages16">
<li class="rscadd">Captain commands and taking objectives have audio indicators now.</li>
<li class="rscadd">Captain gets an SMG now. That means at the moment there are a total of two SMGs max on the map. Do not waste them they're pretty good.</li>
<li class="rscadd">Scouts no longer outrank grunts.</li>
<li class="rscadd">Shotguns and bolt action rifles have now had their hopefully final buff. Considering how much bullshit you gotta go through to hit someone it should at least be deadly.</li>
<li class="rscadd">There is now a shadow around open space edges so hopefully you can better tell if there's a hole there. You'll still probably fall and die though.</li>
<li class="rscadd">As evidenced by last playtest, you can actually get thirsty again. Adding those canteens was a smart move.</li>
<li class="rscadd">Shotguns and bolt action rifles have higher starting conditions now. And should jam less often on the first shot.</li>
<li class="rscadd">Dog tags have proper on mob sprites now.</li>
<li class="rscadd">Cleaned up scout code.</li>
<li class="rscadd">Added scouts.</li>
<li class="rscadd">Soldiers now start with a combat knife in their boots.</li>
<li class="rscadd">Toggling safety, unjamming, and cleaning your gun work while lying down again.</li>
<li class="rscadd">Machine guns no longer make a million runtimes and lag.</li>
<li class="rscadd">Peering into the distance now makes you face the atom first. So you don't need to manually set your dir before looking off into the distance.</li>
<li class="rscadd">Pissing your pants now makes a puddle.</li>
<li class="rscadd">Added experimental SMG. It doesn't spawn anywhere yet.</li>
<li class="rscadd">Added canteens, so you can have a nice drink on the battlefield.</li>
<li class="rscadd">The storage UI is no longer way far away from the HUD.</li>
<li class="maptweak">Trenches have been remapped to be less shit.</li>
<li class="rscadd">Moved the HUD down two squares.</li>
<li class="rscadd">Respawn time, point of no return time, trench capture points, and no man's land wait period time has all be made into a config.</li>
<li class="rscadd">Thirst should actually be a thing again.</li>
<li class="rscadd">Harbinger has a unique fire sound now.</li>
<li class="rscadd">Captains can't call for help if they're not conscious again.</li>
<li class="rscadd">Captain verbs now have a cooldown (1 minute).</li>
<li class="rscadd">Captains can use the helpme verb while knocked out.</li>
<li class="rscadd">Guns now have cocking sounds as long as they have ammo in the magazine.</li>
<li class="rscadd">fortress jobs are restricted from entering no mans land.</li>
<li class="rscadd">Respawn timer back down to 2 minutes.</li>
<li class="rscadd">You can no longer jump off mines to avoid them blowing.</li>
<li class="rscadd">You can no longer ghost unless you are dead.</li>
<li class="rscadd">Automatic guns no longer fire super slow.</li>
<li class="rscadd">Combat mode has very minor effects to accuracy once again. Nothing nearly as bad as we once had though.</li>
<li class="rscadd">You can no longer snipe people with buckshot.</li>
<li class="rscadd">Bullets now fly much faster. So bullet dodging should be next to impossible now.</li>
<li class="rscadd">Back slot two is no longer dropped when you remove your suit.</li>
<li class="rscadd">Medics and engineers have been nerfed slightly.</li>
<li class="rscadd">Dirt makes you walk slower than it used to.</li>
<li class="rscadd">Max stacks for ammo boxes has been increased.</li>
<li class="rscadd">Dirt cover can now be destroyed.</li>
<li class="rscadd">Added plantable mines. And plantable barbed wire.</li>
<li class="rscadd">Added trenches. Changed some sprites.</li>
<li class="rscadd">Both sides must capture the other sides trench, then invade their fort and activate the point of no return computer. After 2 minutes the computer will detonate and the attacking side will win.</li>
<li class="rscadd">New game mode variant: Point Of No Return.</li>
<li class="rscadd">Shotgun and rifles have both been buffed to be a bit more deadly.</li>
<li class="rscadd">Second back slot added. You can now carry a rifle and a backpack at the same time.</li>
<li class="rscadd">Engineer exists now. He can disarm landmines pretty easily.</li>
<li class="rscadd">I'm still working on adding in the engineers proper, they'll be in soon.</li>
<li class="rscadd">Landmines are in. They spawn randomly in the wasteland and can be disarmed with good wirecutters if you have good engineering skill.</li>
<li class="rscadd">Everyone now spawns with "handful" boxes. These replace the old boxes. Clicking on them when they're in your pocket or inactive hand will give you a handful of rifle or shotgun ammo depending on the box.</li>
<li class="rscadd"> captains now have verbs to better command their teams.</li>
<li class="rscadd"> captain deaths now give his team a bad mood.</li>
<li class="rscadd">Braindead people no longer count towards objective points.</li>
<li class="rscadd">Dead people no longer count towards objective points.</li>
<li class="rscadd">Added primary hand. You can set it in the player creation. Doing stuff with your non primary hand gives you a debuff on rolls.</li>
<li class="rscadd">Grenades can finally pass over dirt barricades.</li>
<li class="rscadd">You can now dig your own dirt cover with a shovel. RMB on the dirt to build one. Might take a bit. RMB on dirt cover to dismantle it.</li>
<li class="rscadd">Second z-level added to forts.</li>
<li class="rscadd">Opposite factions can no longer enter each other's bases and spawn kill.</li>
<li class="rscadd">Forts redesigned to have less empty space. Bartender removed.</li>
<li class="rscadd">Fortresses; home bases for the teams that also host some RP jobs such as practitioner, bartender, and chef</li>
<li class="rscadd">Made job selection pretty.</li>
<li class="bugfix">Firing your rifle one handed is no longer more accurate than firing with both hands. Thanks Bay.</li>
<li class="rscadd">Added puddle generation. Nicer skin.dmf that shows your name and has no more white space (@Janey you can be happy now). More readable chat. Some non combat roles if you just wanna sit around and RP and not actually shoot somebody (like a dork lol).</li>
<li class="bugfix">Finally for once in everyone's fucking life I have finally fucking fixed accuracy for guns.</li>
<li class="rscdel">I made a changelog for the warfare shit. Old changelog stands as a testament to what has been done in the past.</li>
</ul>
</div>
<b>EVERYTHING DOWN HERE IS OLD LMAO</b>
<div class="commit sansserif">
<h2 class="date">10/19/2018</h2>
<ul class="changes bgimages16">
<li class="rscdel">You can no longer walk with broken legs or feet.</li>
<li class="bugfix">You can no longer jump with broken feet.</li>
<li class="rscdel">Removed alt titles for everyone.</li>
<li class="rscadd">Added back kids though they're admin spawn only at the moment.</li>
<li class="rscadd">New riot shield sprite by Fridge.</li>
<li class="bugfix">Head Peacekeeper no longer sucks hardcore at combat.</li>
<li class="bugfix">Janitor is no longer a combat expert.</li>
<li class="bugfix">Arbiters and Undertakers have their clothing sprites back.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">10/10/2018</h2>
<ul class="changes bgimages16">
<li class="rscadd">Vanilla gamemodes got back into rotation.</li>
<li class="tweak">No more selecting from a list of just two genders. Now it simply toggles male or female.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10/09/2018</h2>
<ul class="changes bgimages16">
<li class="rscadd">Pressing c now toggles combat mode in hotkey mode.</li>
<li class="tweak">The screen probably won't burn your eyes anymore. New color scheme.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10/08/2018</h2>
<ul class="changes bgimages16">
<li class="rscadd">New stats and skills came into town.</li>
<li class="rscadd">Weight system.</li>
<li class="rscdel">Jump range nerfed.</li>
<li class="tweak">Having less stamina than required forbids you from jumping.</li>
<li class="tweak">Stamina loss now affects your movement speed drastically.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10/07/2018</h2>
<ul class="changes bgimages16">
<li class="imageadd">NEW HUD.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10/06/2018</h2>
<ul class="changes bgimages16">
<li class="maptweak">Haven is back.</li>
<li class="bugfix">Yanking out teeth is back.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10/02/2018</h2>
<ul class="changes bgimages16">
<li class="bugfix">You can grind uranium again.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10/01/2018</h2>
<ul class="changes bgimages16">
<li class="bugfix">Properly restricts antags on Alpha and Haven maps.</li>
<li class="bugfix">Haven uses proper announcement sounds.</li>
<li class="maptweak">Jobs are in the proper order on Alpha and Haven.</li>
<li class="rscadd">New sprite for rifle box.</li>
<li class="maptweak">Safe room on Haven actually has radiation protection now.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09/30/2018</h2>
<ul class="changes bgimages16">
<li class="tweak">Crew now stands a slightly better chance against mercenaries.</li>
<li class="rscadd">You can now aim at people by RMB on them from a distance with a gun. Please report in detail any bugs related to this.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09/24/2018</h2>
<ul class="changes bgimages16">
<li class="tweak">Warden can no longer be traitor.</li>
<li class="rscadd">You can now climb down open spaces as long as you aren't on an open space yourself.</li>
<li class="tweak">Throwing things takes time and stamina again.</li>
<li class="maptweak">Better placement of the cargo lift console (doesn't require voodoo movement anymore).</li>
<li class="maptweak">Improved lighting in the brig.</li>
<li class="maptweak">Various quality of life improvements in maintenance.</li>
<li class="maptweak">More airlocks in mining to prevent retarded leaks that happened before.</li>
<li class="maptweak">Emitter in supermatter chamber now uses 50k power usage, which means it can work alongside all pumps (be advised that also means that emitter shots now add half of epr each shot).</li>
<li class="maptweak">Mercenaries blast doors are now working.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09/22/2018</h2>
<ul class="changes bgimages16">
<li class="bugfix">Actually fixes (for real) NPCs following you after death.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09/20/2018</h2>
<ul class="changes bgimages16">
<li class="bugfix">NPCs will no longer teleport around, and should move appropiately.</li>
<li class="bugfix">NPCs should no longer follow you even after they die.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09/19/2018</h2>
<ul class="changes bgimages16">
<li class="tweak">Lighting looks a bit different now.</li>
<li class="bugfix">Jobs social classes should work now. One variable value was off.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09/05/2018</h2>
<ul class="changes bgimages16">
<li class="experiment">You don't automatically see the shuttle time unless you are a ghost. Gotta actually look at the monitors now to see when the shuttle will arrive.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09/01/2018</h2>
<ul class="changes bgimages16">
<li class="bugfix">Mobs no longer appear on top of smoke.</li>
<li class="rscadd">Round end stats are back from old interbay.</li>
<li class="bugfix">You will no longer lose more teeth than you actually have.</li>
<li class="bugfix">Fixed class descriptions when examining someone.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08/28/2018</h2>
<ul class="changes bgimages16">
<li class="bugfix">Attack intents no longer fire unless you are right clicking.</li>
<li class="bugfix">Admin ghosts no longer have to select themselves from a list to respawn. Observers can respawn properly again. This probably doesn't affect anyone.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08/27/2018</h2>
<ul class="changes bgimages16">
<li class="rscadd">If your body is in the morgue structure you can bypass the 30 minute wait to respawn. Bury your deads.</li>
<li class="bugfix">Foostep indicators have been fixed. They now should only activate when a footstep sound is made. Not just when anything moves.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08/17/2018</h2>
<ul class="changes bgimages16">
<li class="bugfix">Antag latejoin has been fixed.</li>
<li class="bugfix">Seed vendor has also been fixed.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08/17/2018</h2>
<ul class="changes bgimages16">
<li class="rscadd">Added back human NPC enemies, they don't spawn anywhere yet and are adminbus only.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08/14/2018</h2>
<ul class="changes bgimages16">
<li class="bugfix">Giving objexts now works for sure.</li>
<li class="rscadd">Chemist will have hard time figuring out how to work without chem dispenser, JARS.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08/09/2018</h2>
<ul class="changes bgimages16">
<li class="tweak">Traitor equipment has changed. You will still be able to complete your objectives don't worry.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08/07/2018</h2>
<ul class="changes bgimages16">
<li class="rscadd">Return of Head Practioner on Alpha.</li>
<li class="maptweak">Several map modifications to Alpha.</li>
<li class="bugfix">Giving... might work?</li>
<li class="bugfix">Combat mode might be fixed when normal clicking on someone.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08/02/2018</h2>
<ul class="changes bgimages16">
<li class="tweak">PDA opening switched to right-click.</li>
<li class="bugfix">Fixed alt titles.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07/31/2018</h2>
<ul class="changes bgimages16">
<li class="bugfix">Disarming now only actually disarms. Disarm spammers pls go.</li>
<li class="bugfix">Mobs no longer appear over lattices and catwalks.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07/30/2018</h2>
<ul class="changes bgimages16">
<li class="maptweak">New Map.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07/24/2018</h2>
<ul class="changes bgimages16">
<li class="experiment">Shotgun shells now come in quickloadable boxes, just make sure you open them before trying to load your gun.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07/16/2018</h2>
<ul class="changes bgimages16">
<li class="bugfix">Standing up handcuffed works properly again.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07/11/2018</h2>
<ul class="changes bgimages16">
<li class="bugfix">Pointing works again and it uses shift+MMB again.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07/07/2018</h2>
<ul class="changes bgimages16">
<li class="tweak">People who don't need emails will no longer get them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07/04/2018</h2>
<ul class="changes bgimages16">
<li class="tweak">Knives and Swords can no longer break bones. Only blunt objects.</li>
<li class="tweak">Ladders will now require to LMB to go up, and RMB to go down.</li>
<li class="bugfix">Toolbelts and other storage objects' UI has now been fixed.</li>
<li class="bugfix">Underwear no longer shows up in create a character (like it was supposed to).</li>
<li class="tweak">Peackeeper's no longer get stunbatons, only regular batons (you're welcome).</li>
<li class="bugfix">Head Peacekeeper should no longer spawn really weak.</li>
<li class="bugfix">Weapons can no longer embed, if you see one embed and it's not a bullet report it please.</li>
</ul>
</div>
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<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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