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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="AI聊天"
run/main_scene="res://AI_Chat.tscn"
boot_splash/image="res://Icon/64_64.png"
boot_splash/fullsize=false
boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 0 )
config/icon="res://Icon/AI_Chat.png"
config/windows_native_icon="res://Icon/AI_Chat.ico"
[display]
window/size/width=250
window/size/height=400
window/size/borderless=true
window/size/always_on_top=true
window/per_pixel_transparency/allowed=true
window/per_pixel_transparency/enabled=true
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false