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I'm running into an where my bot is getting stuck trying to follow a path out of a hole which requires walking forward and jumping once, then turning around and jumping again.
I've ensured I have anti-cheat turned off (this was previously causing other issues)
I've ensured it's actually possible to follow the path computed by pathfinder as a player character
From adding debug statements in pathfinder code, it looks like the pathfinding module is correctly setting the control states of the bot to jump: true, forward: true in the beginning. However, the bot is not actually moving. For this reason I've reposted this issue to the prismarine-physics repo.
Screenshot of the bad path (visualization on left, ingame on right):
I'm running into an where my bot is getting stuck trying to follow a path out of a hole which requires walking forward and jumping once, then turning around and jumping again.
jump: true, forward: true
in the beginning. However, the bot is not actually moving. For this reason I've reposted this issue to the prismarine-physics repo.Screenshot of the bad path (visualization on left, ingame on right):
Video of bot attempting to follow the path (in the video it never gets unstuck, but occasionally i have seen it eventually get unstuck):
https://drive.google.com/file/d/11bZj7sXIyTU4t1emwfZBx7uexVw9wtcv/view?usp=sharing
Repro:
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