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index.js
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/**
* Wrapper for HTMLElement to control data
*
* @template T
* @typedef {Object} Adaptor<T>
* @property {(element: HTMLElement) => T} read
* @property {(element: HTMLElement, data: T) => void} write
*/
class DataElement {
/**
* @template T
* @param {string} selector - The CSS selector for the element to control
* @param {T} data - The data to control
* @param {Adaptor<T>} adaptor - The adaptor for the data getter and setter
*/
constructor(selector, data, adaptor) {
this.element = document.querySelector(selector);
this.adaptor = adaptor || TextAdaptor;
this.data = data;
}
/**
* Get the data controlled by this DataElement
* @returns {T} The data controlled by this DataElement
*/
get data() {
return this.adaptor.read(this.element);
}
/**
* Set the data controlled by this DataElement
* @param {T} data - The data to set
*/
set data(data) {
this.adaptor.write(this.element, data);
}
}
/**
* Text Adaptor (Adapts innerText to string)
* @type {Adaptor<string>}
*/
const TextAdaptor = {
/**
* @param {HTMLElement} element
* @returns {string}
*/
read(element) {
return element.innerText;
},
/**
* @param {HTMLElement} element
* @param {string} text
*/
write(element, text) {
element.innerText = text;
},
};
/**
* Number Adaptor (Adapts innerText to number)
* @type {Adaptor<number>}
*/
const NumberAdaptor = {
/**
* @param {HTMLElement} element
* @returns {number}
*/
read(element) {
return parseInt(element.innerText) || 0;
},
/**
* @param {HTMLElement} element
* @param {number} text
*/
write(element, text) {
element.innerText = text || 0;
},
};
/**
* Cell number Adaptor (Adapts innerText to number, But convert zero to empty string)
* @type {Adaptor<number>}
*/
const CellAdaptor = {
...NumberAdaptor,
/**
* @param {HTMLElement} element
* @param {number} text
*/
write(element, text) {
element.innerText = text || "";
},
};
/**
* Time Adaptor (Adapts innerText to number, But convert zero to "--:--:--")
* @type {Adaptor<number>}
*/
const TimeAdaptor = {
/**
* @param {HTMLElement} element
* @returns {number}
*/
read(element) {
const time = element.innerText;
if (time === "--:--:--") {
return 0;
}
const part = time.split(":");
return (
parseInt(part[0]) * 3600 + parseInt(part[1]) * 60 + parseInt(part[2])
);
},
/**
* @param {HTMLElement} element
* @param {number} time
*/
write(element, time) {
if (!time) {
element.innerText = "--:--:--";
return;
}
const part = (mode, div) => {
return Math.floor((time % mode) / div)
.toString()
.padStart(2, "0");
};
element.innerText =
part(1000 * 60 * 60, 1000 * 60) +
":" +
part(1000 * 60, 1000) +
":" +
part(1000, 10);
},
};
/**
* Game Grid
* @property {number} xSize - The number of cells in the x direction
* @property {number} ySize - The number of cells in the y direction
* @property {DataElement[]} cells - The cells of the grid
*/
class Grid {
constructor(xSize, ySize) {
this.xSize = xSize;
this.ySize = ySize;
this.cells = [];
// Clear the cell container
const cellContainer = document.getElementById("cell-container");
// Create the grid
for (let x = 0; x < this.xSize; x++) {
const gridRow = createElement("div", {
class: "grid-row flex-row",
});
cellContainer.appendChild(gridRow);
for (let y = 0; y < this.ySize; y++) {
const id = "cell-" + this.cells.length;
gridRow.appendChild(
createElement("button", {
id,
class: "grid-cell frame slot",
})
);
this.cells.push(new DataElement("#" + id, 0, CellAdaptor));
}
}
}
}
class Game {
constructor(xSize, ySize) {
// Register data elements
this["#play-time"] = new DataElement("#play-time", 0, TimeAdaptor);
this["#best-time"] = new DataElement("#best-time", 0, TimeAdaptor);
this["#target"] = new DataElement("#target", 0, NumberAdaptor);
this["#goal"] = new DataElement("#goal", 25, NumberAdaptor);
this["#started"] = new DataElement("body", false, {
read: (element) => element.hasAttribute("data-game-start"),
write: (element, data) =>
data
? element.setAttribute("data-game-start", "")
: element.removeAttribute("data-game-start"),
});
this["#progress"] = new DataElement("#progress-bar", 1, {
read: (element) =>
parseFloat(getComputedStyle(element).getPropertyValue("--progress")) ||
0,
write: (element, data) => element.style.setProperty("--progress", data),
});
this.startButton = new DataElement("#start-button", "START");
// Initialize game data
this.intervalId = null;
this.countDownDate = new Date().getTime();
this.preGoal = 25;
// Initialize grid
this.grid = new Grid(xSize, ySize);
for (const cell of this.grid.cells) {
cell.element.addEventListener("click", () => this.clickCell(cell));
}
// Register click event listeners
this["#goal"].element.addEventListener(
"click",
() => {
if (!this.started) {
this.goal = this.goal >= 100 ? 25 : this.goal + 25;
}
},
false
);
this.startButton.element.addEventListener(
"click",
() => {
if (this.started) this.stop();
else this.start();
},
false
);
document.getElementById("cheat-panel").addEventListener(
"click",
() => {
const cell = this.grid.cells.find((cell) => cell.data === this.target);
if (cell) {
this.clickCell(cell);
}
},
false
);
}
get started() {
return this["#started"].data;
}
set started(data) {
this["#started"].data = data;
}
get playTime() {
return this["#play-time"].data;
}
set playTime(data) {
this["#play-time"].data = data;
}
get bestTime() {
return this["#best-time"].data;
}
set bestTime(data) {
this["#best-time"].data = data;
}
get target() {
return this["#target"].data;
}
set target(data) {
this["#target"].data = data;
}
get goal() {
return this["#goal"].data;
}
set goal(data) {
this["#goal"].data = data;
}
get progress() {
return this["#progress"].data;
}
set progress(data) {
this["#progress"].data = data;
}
start() {
// If the game is already started, do nothing
if (this.started.data) {
return;
}
// Start the game
if (this.intervalId == null)
this.intervalId = setInterval(() => {
if (this.started) {
const time = new Date().getTime() - this.countDownDate;
this.playTime = time;
}
}, 10);
this.started = true;
this.countDownDate = new Date().getTime();
this.target = 1;
this.progress = 0;
this.startButton.data = "STOP";
// Generate random index
const randomIndex = Array.from(
{ length: this.grid.cells.length },
(_, i) => i
).sort(() => Math.random() - 0.5);
// Set the numbers in the grid
for (const i in this.grid.cells) {
const cell = this.grid.cells[i];
cell.data = randomIndex[i] + 1;
cell.element.disabled = false;
}
// Set random hue
setRandomHue();
}
stop() {
// If the game is not started, do nothing
if (!this.started) {
return;
}
// Stop the interval
if (this.intervalId != null) {
clearInterval(this.intervalId);
this.intervalId = null;
}
// Reset the game
this.started = false;
this.target = 0;
this.preGoal = 25;
this.playTime = 0;
this.progress = 1;
this.startButton.data = "START";
// Reset the grid
for (const cell of this.grid.cells) {
cell.data = 0;
cell.element.disabled = true;
}
}
clickCell(cell) {
// If the game is not started, do nothing
if (!this.started) {
return;
}
// If the target is not the cell, do nothing
if (this.target !== cell.data) {
return;
}
// If the goal is the preGoal and the cell is less than the preGoal, disable the cell
if (this.goal === this.preGoal && cell.data <= this.preGoal) {
cell.element.disabled = false;
cell.element.disabled = true;
} else {
// Replace the cell with a random number
replace: while (true) {
const rand = Math.ceil(Math.random() * 25) + this.preGoal;
// Check if the random number is already in the grid
for (const cell of this.grid.cells) {
// If the random number is already in the grid, continue the loop
if (cell.data === rand) continue replace;
}
// Set the random number to the cell
cell.data = rand;
cell.element.setAttribute("data-change", "");
// Remove the data-change attribute when the animation ends
const reset = () => {
cell.element.removeAttribute("data-change");
cell.element.removeEventListener("animationend", reset);
};
cell.element.addEventListener("animationend", reset);
break;
}
}
// Increase the goal
if (this.target === this.preGoal) this.preGoal += 25;
// If the target is the goal, stop the game
if (this.target === this.goal) {
console.log(this.bestTime, this.playTime);
if (this.bestTime === 0 || this.bestTime > this.playTime) {
this.bestTime = new Date().getTime() - this.countDownDate;
}
this.stop();
return;
}
// Update the progress bar
this.progress = this.target / this.goal;
this.target = this.target + 1;
}
}
function createElement(tag, attributes) {
const element = document.createElement(tag);
if (attributes) {
if (attributes.id !== undefined) element.setAttribute("id", attributes.id);
if (attributes.class !== undefined)
element.setAttribute("class", attributes.class);
}
return element;
}
const game = new Game(5, 5);
// Set the number of particles based on device width
const BACKGROUND_PARTICLE_COUNT = Math.min(
300,
Math.floor(window.innerWidth / 2)
);
// Generate Background Floating Particles
const background = document.getElementById("background");
function createParticle(initial) {
const duration = Math.random() * 3 + 10;
const div = createElement("div");
div.style.setProperty("--duration", duration + "s");
div.style.setProperty("--x", Math.random() * 100 + "%");
div.style.setProperty("--rotate", Math.random() * 720 + "deg");
if (initial) {
// Set minus animationDelay to make particles start at random time
div.style.animationDelay = -duration * Math.random() + "s";
}
div.addEventListener("animationend", function () {
background.removeChild(div);
createParticle();
});
background.appendChild(div);
}
for (let i = 0; i < BACKGROUND_PARTICLE_COUNT; i++) {
createParticle(true);
}
// Set random hue on body
function setRandomHue() {
document.body.style.setProperty("--hue", Math.random() * 360);
}
setRandomHue();