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This repository has been archived by the owner on Jun 25, 2024. It is now read-only.
in your blog you say that importing/exporting is done from 3ds Max main menu. I can import camdo, wimdo files ect. fine, but I don't see an option to export back to those file formats.
Is the XenoMax plugin only capable to import xenoblade formats or am I missing something?
And if it can only import, do you know of a way to turn 3ds max formats into camdo?
I am using XenoMax v.1.2 in 3ds max 2020.
The text was updated successfully, but these errors were encountered:
Hi,
you might misread that from somewhere else.
Exporting is currently impossible, materials are not researched, and there isn't any compiler for cafe/switch shader formats afaik.
It might be possible to just edit the geometry or textures, but that's all.
Would this be sufficient for a Switch shader compiler? https://github.com/devkitPro/uam
Would love to have some sort of way to at least export edited geometry or textures to .wimst if nothing else.
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Hi,
in your blog you say that importing/exporting is done from 3ds Max main menu. I can import camdo, wimdo files ect. fine, but I don't see an option to export back to those file formats.
Is the XenoMax plugin only capable to import xenoblade formats or am I missing something?
And if it can only import, do you know of a way to turn 3ds max formats into camdo?
I am using XenoMax v.1.2 in 3ds max 2020.
The text was updated successfully, but these errors were encountered: