diff --git a/src/GameState.cpp b/src/GameState.cpp index cc9a7518..6ad874d0 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -279,7 +279,7 @@ void GameStateManager::Draw(Renderer &renderer) { // would be really easy. // const static float gray = 32.0f / 255.0f; - const static float gray = 0.0f / 255.0f; + const static float gray = 32.0f / 255.0f; glClearColor(gray, gray, gray, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);