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UsdImagingGLEngine why GL in the name? #3489

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sukoy opened this issue Jan 23, 2025 · 3 comments
Open

UsdImagingGLEngine why GL in the name? #3489

sukoy opened this issue Jan 23, 2025 · 3 comments

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@sukoy
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sukoy commented Jan 23, 2025

Hi

UsdImagingGLEngine seems to be the entry point to render a usd scene, it can load and render with different renderer delegates if so why GL in the name? is it a typo from the past?

Thanks

@sukoy
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sukoy commented Jan 23, 2025

Is it only a reference to a graphic library or is it an explicitly reference to opengl?
I'm curious, that's it

@jesschimein
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Filed as internal issue #USD-10589

(This is an automated message. See here for more information.)

@meshula
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meshula commented Jan 24, 2025

It's not a typo, but legacy. Originally it was an OpenGL imaging engine, but that got abstracted under the Hgi library. It's on our list of things to do to rename the class.

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