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UsdImagingGLEngine seems to be the entry point to render a usd scene, it can load and render with different renderer delegates if so why GL in the name? is it a typo from the past?
Thanks
The text was updated successfully, but these errors were encountered:
It's not a typo, but legacy. Originally it was an OpenGL imaging engine, but that got abstracted under the Hgi library. It's on our list of things to do to rename the class.
Hi
UsdImagingGLEngine seems to be the entry point to render a usd scene, it can load and render with different renderer delegates if so why GL in the name? is it a typo from the past?
Thanks
The text was updated successfully, but these errors were encountered: