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I can assume that all kinds of ctm do not support the ability to create random variations for each individual tile, as is possible on Optifine.
As the developer of the resource pack, I want to make its chips available to more players, including those who do not use OF, so I urge you to implement this in the mod.
A feature as opposed to low demand due to people not knowing it can be used should not be lost!
If you have any questions or need to contact me, do so in Discord
The text was updated successfully, but these errors were encountered:
Continuity supports multipass as OptiFine does except for the one case of using the result of ctm_compact in multipass. This is still a missing feature in Continuity, but it is quite difficult to add. If you use ctm instead of ctm_compact, it will work.
Continuity supports multipass as OptiFine does except for the one case of using the result of ctm_compact in multipass. This is still a missing feature in Continuity, but it is quite difficult to add. If you use ctm instead of ctm_compact, it will work.
How hard is it to do that? Simply ctm_compat allows to highly optimize the texture connection without the need to use any third party plugins to simplify the process of creating a regular ctm that includes well a lot of textures. Solving this would simplify the job with resource packs many times over
I can assume that all kinds of ctm do not support the ability to create random variations for each individual tile, as is possible on Optifine.
As the developer of the resource pack, I want to make its chips available to more players, including those who do not use OF, so I urge you to implement this in the mod.
A feature as opposed to low demand due to people not knowing it can be used should not be lost!
If you have any questions or need to contact me, do so in Discord
The text was updated successfully, but these errors were encountered: