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ctm_compact does not support multipass #604

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Hidykkk opened this issue Feb 2, 2025 · 2 comments
Open

ctm_compact does not support multipass #604

Hidykkk opened this issue Feb 2, 2025 · 2 comments
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enhancement New feature or request

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@Hidykkk
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Hidykkk commented Feb 2, 2025

I can assume that all kinds of ctm do not support the ability to create random variations for each individual tile, as is possible on Optifine.
As the developer of the resource pack, I want to make its chips available to more players, including those who do not use OF, so I urge you to implement this in the mod.
A feature as opposed to low demand due to people not knowing it can be used should not be lost!

If you have any questions or need to contact me, do so in Discord

@PepperCode1
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Continuity supports multipass as OptiFine does except for the one case of using the result of ctm_compact in multipass. This is still a missing feature in Continuity, but it is quite difficult to add. If you use ctm instead of ctm_compact, it will work.

@PepperCode1 PepperCode1 added the enhancement New feature or request label Feb 2, 2025
@PepperCode1 PepperCode1 changed the title ctm_compat + random does not work ctm_compact does not support multipass Feb 2, 2025
@Hidykkk
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Hidykkk commented Feb 3, 2025

Continuity supports multipass as OptiFine does except for the one case of using the result of ctm_compact in multipass. This is still a missing feature in Continuity, but it is quite difficult to add. If you use ctm instead of ctm_compact, it will work.

How hard is it to do that? Simply ctm_compat allows to highly optimize the texture connection without the need to use any third party plugins to simplify the process of creating a regular ctm that includes well a lot of textures. Solving this would simplify the job with resource packs many times over

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