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I don't have any particular inspiration for an interesting way to go past break_eternity.js's limit atm. (The main problem is that hyper 4 operator continuousness is only belatedly reached using the linear approximation, so everything built on that only gets less and less continuous, and you need interesting continuity to make an incremental game where numbers build over time instead of just one-off calculations. I would need to, at least, build a strong continuous hyper 4 and hyper 5 operator critical section before I'd want to start thinking about it.)
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