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Can't unpause after desync #76

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chrisvj opened this issue May 31, 2019 · 4 comments
Open

Can't unpause after desync #76

chrisvj opened this issue May 31, 2019 · 4 comments

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@chrisvj
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chrisvj commented May 31, 2019

In some cases, the host is desyncing in our game, while another player does not desync. When this occurs, if the connected player pauses the game to wait for the host to re-sync, there are occurrences where the game can not be unpaused, even after the host reconnects. We have tried using the hotkeys and clicking the buttons, but neither one unpauses the game, or changes the selection away from paused.

We have:

Deleted Core
Ensured all mods being used are marked 4 with a few exceptions that are marked 3
Shared configs
Shared ModConfig.xml

@PhantomGamers
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I've been experiencing this as well so figure I'll drop some more information

I was the host and this happened about 2 times over our session. In addition to not being able to unpause, quitting to the main menu and rehosting resulted in "Could not bind to 0.0.0.0" (It might have actually just complained about binding to the port, I don't remember exactly), requiring me to restart the game entirely before it would bind and allow the other players to connect.

My system:
OS: Windows 10 1903 x64
CPU: AMD R7 1800X
RAM: 32GB DDR4-2933MHz
GPU: NVIDIA GTX 1080

Rimworld 1.0.2282
Multiplayer 0.4.8.3

Mod list (also the load order) (all of them are labeled 4 on the sheet) - https://pastebin.com/qwYwSLYa

@alt4
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alt4 commented Nov 16, 2019

@PhantomGamers I've had the same binding issue a couple times, but it only affects direct connect afaik, steam p2p still works properly.

@alistairmackenzie
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+1

@Winning117
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@PhantomGamers steam p2p still works properly.

My friend and I are facing this issue and we exclusively play through Steam, so can't rule that out unfortunately.

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5 participants