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Falling behind in ticks #32
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@Qinusty Are you available to do a test run? I'd like to test it out myself together with you, and see what we can find out. |
Testing the issue produced the following results: We both hosted, when @Qinusty hosted, we started lagging behind at 3x times |
I'd like to point out that @Qinusty uses single-channel memory, which is well-known to cause issues with memory latency on AMD Ryzen platforms. |
I've run tests with my pc, which also has a Ryzen, and Dual-Channel memory, and I have the same issue. This is a definite issue with AMD CPUs. |
Well spotted @Anduin1357, I never noticed this :/ Fixed now, issue still continues as @SamboyCoding confirms. |
Ok the mighty Ryzen is brought to its knees on this one, any causes people can think of? |
Once reaching a certain point (undetermined cause) in a world I am unable to run at 3x speed without falling behind in ticks.
This is not a significant milestone in play through, less than 1 year in.
Some details:
PC specs: (This definitely shouldn't be the issue here considering how soon into the game this happens)
Version: 0.44
An example of the save which causes these issues is attached
CausesIssues.zip
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