From 1b0329316bc945e6be8267112e800d9b71eb5395 Mon Sep 17 00:00:00 2001 From: kyunkyunkyun Date: Tue, 19 Nov 2024 17:50:47 +0500 Subject: [PATCH 1/3] depot spawner variety --- .../effects/spawners/depot_spawners.dm | 30 ++++++++++++------- 1 file changed, 19 insertions(+), 11 deletions(-) diff --git a/code/game/objects/effects/spawners/depot_spawners.dm b/code/game/objects/effects/spawners/depot_spawners.dm index 49bdaa54f6d0..df255ba4985b 100644 --- a/code/game/objects/effects/spawners/depot_spawners.dm +++ b/code/game/objects/effects/spawners/depot_spawners.dm @@ -76,11 +76,15 @@ loot = list( /obj/item/clothing/mask/gas/syndicate, /obj/item/clothing/shoes/magboots/syndie, - /obj/item/clothing/under/syndicate, + /obj/item/clothing/suit/jacket/bomber/syndicate, + /obj/item/clothing/suit/storage/iaa/blackjacket/armored, + /obj/item/clothing/under/syndicate/combat, + /obj/item/clothing/under/syndicate/sniper, /obj/item/coin/antagtoken/syndicate, /obj/item/deck/cards/syndicate, + /obj/item/lighter/zippo/gonzofist, /obj/item/soap/syndie, - /obj/item/storage/box/syndie_kit/space, + /obj/item/stamp/chameleon, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/toolbox/syndicate, @@ -109,29 +113,28 @@ /obj/item/ammo_box/magazine/m10mm, /obj/item/clothing/gloves/color/black/thief, /obj/item/clothing/shoes/chameleon/noslip, - /obj/item/clothing/suit/jacket/bomber/syndicate, - /obj/item/clothing/suit/storage/iaa/blackjacket/armored, - /obj/item/clothing/under/chameleon, /obj/item/clothing/under/syndicate/silicon_cham, + /obj/item/clothing/mask/chameleon/voice_change, /obj/item/flash/cameraflash, /obj/item/gun/projectile/automatic/toy/pistol/riot, - /obj/item/lighter/zippo/gonzofist, /obj/item/mod/control/pre_equipped/traitor, /obj/item/mod/module/chameleon, /obj/item/mod/module/holster/hidden, /obj/item/mod/module/noslip, /obj/item/mod/module/visor/night, + /obj/item/mod/module/plate_compression, + /obj/item/reagent_containers/hypospray/autoinjector/hyper_medipen, /obj/item/reagent_containers/hypospray/autoinjector/nanocalcium, /obj/item/stack/sheet/mineral/gold{amount = 20}, /obj/item/stack/sheet/mineral/plasma{amount = 20}, /obj/item/stack/sheet/mineral/silver{amount = 20}, /obj/item/stack/sheet/mineral/uranium{amount = 20}, - /obj/item/stamp/chameleon, /obj/item/storage/backpack/duffel/syndie/med/surgery, /obj/item/storage/backpack/satchel_flat, /obj/item/storage/belt/military, /obj/item/storage/box/syndie_kit/camera_bug, - /obj/item/storage/firstaid/tactical, + /obj/item/storage/box/syndie_kit/chameleon, + /obj/item/storage/box/syndie_kit/space, ) /obj/effect/spawner/random/syndicate/loot/officer @@ -139,13 +142,14 @@ spawn_loot_chance = 40 // Primarily utility items with occasional low damage weaponry. loot = list( - /obj/item/borg/upgrade/selfrepair, /obj/item/borg/upgrade/syndicate, + /obj/item/card/id/syndicate, /obj/item/clothing/glasses/hud/security/chameleon, /obj/item/clothing/glasses/thermal, /obj/item/clothing/shoes/magboots/elite, /obj/item/door_remote/omni/access_tuner, /obj/item/encryptionkey/binary, + /obj/item/gun/projectile/automatic/c20r/toy/riot, /obj/item/jammer, /obj/item/mod/module/power_kick, /obj/item/mod/module/stealth, @@ -153,9 +157,10 @@ /obj/item/pen/edagger, /obj/item/pinpointer/advpinpointer, /obj/item/stack/sheet/mineral/diamond{amount = 10}, - /obj/item/stack/sheet/mineral/uranium{amount = 10}, + /obj/item/storage/belt/sheath/snakesfang, /obj/item/storage/box/syndidonkpockets, /obj/item/storage/box/syndie_kit/stechkin, + /obj/item/storage/firstaid/tactical, ) /obj/effect/spawner/random/syndicate/loot/armory @@ -164,16 +169,19 @@ // Combat orientated items that could give the player an advantage if an antag messes with them. loot = list( /obj/item/autosurgeon/organ/syndicate/oneuse/razorwire, + /obj/item/autosurgeon/organ/syndicate/oneuse/sensory_enhancer, + /obj/item/bio_chip_implanter/proto_adrenalin, /obj/item/chameleon, /obj/item/clothing/gloves/fingerless/rapid, /obj/item/cqc_manual, /obj/item/gun/medbeam, + /obj/item/gun/projectile/automatic/sniper_rifle/toy, /obj/item/melee/energy/sword/saber, + /obj/item/mod/control/pre_equipped/traitor_elite, /obj/item/reagent_containers/hypospray/autoinjector/stimulants, /obj/item/shield/energy, /obj/item/storage/box/syndie_kit/teleporter, /obj/item/weaponcrafting/gunkit/universal_gun_kit, - /obj/item/mod/control/pre_equipped/traitor_elite ) // Layout-affecting spawns From d01256c17992069de1dc4ee1d3d2a207638a52ca Mon Sep 17 00:00:00 2001 From: kyunkyunkyun Date: Wed, 8 Jan 2025 13:06:06 +0500 Subject: [PATCH 2/3] del: north star gloves (i forgot to), agent id --- code/game/objects/effects/spawners/depot_spawners.dm | 2 -- 1 file changed, 2 deletions(-) diff --git a/code/game/objects/effects/spawners/depot_spawners.dm b/code/game/objects/effects/spawners/depot_spawners.dm index df255ba4985b..881efe0ee7ab 100644 --- a/code/game/objects/effects/spawners/depot_spawners.dm +++ b/code/game/objects/effects/spawners/depot_spawners.dm @@ -143,7 +143,6 @@ // Primarily utility items with occasional low damage weaponry. loot = list( /obj/item/borg/upgrade/syndicate, - /obj/item/card/id/syndicate, /obj/item/clothing/glasses/hud/security/chameleon, /obj/item/clothing/glasses/thermal, /obj/item/clothing/shoes/magboots/elite, @@ -172,7 +171,6 @@ /obj/item/autosurgeon/organ/syndicate/oneuse/sensory_enhancer, /obj/item/bio_chip_implanter/proto_adrenalin, /obj/item/chameleon, - /obj/item/clothing/gloves/fingerless/rapid, /obj/item/cqc_manual, /obj/item/gun/medbeam, /obj/item/gun/projectile/automatic/sniper_rifle/toy, From 9fa02d11134bace3a12a3f2b31836e78b68593e1 Mon Sep 17 00:00:00 2001 From: kyunkyunkyun Date: Fri, 10 Jan 2025 00:02:01 +0500 Subject: [PATCH 3/3] remove autosurgeons --- code/game/objects/effects/spawners/depot_spawners.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/effects/spawners/depot_spawners.dm b/code/game/objects/effects/spawners/depot_spawners.dm index 881efe0ee7ab..e49d5b51122f 100644 --- a/code/game/objects/effects/spawners/depot_spawners.dm +++ b/code/game/objects/effects/spawners/depot_spawners.dm @@ -167,8 +167,6 @@ spawn_inside = /obj/structure/closet/secure_closet/depot/armory // Combat orientated items that could give the player an advantage if an antag messes with them. loot = list( - /obj/item/autosurgeon/organ/syndicate/oneuse/razorwire, - /obj/item/autosurgeon/organ/syndicate/oneuse/sensory_enhancer, /obj/item/bio_chip_implanter/proto_adrenalin, /obj/item/chameleon, /obj/item/cqc_manual, @@ -176,6 +174,8 @@ /obj/item/gun/projectile/automatic/sniper_rifle/toy, /obj/item/melee/energy/sword/saber, /obj/item/mod/control/pre_equipped/traitor_elite, + /obj/item/organ/internal/cyberimp/arm/razorwire, + /obj/item/organ/internal/cyberimp/brain/sensory_enhancer, /obj/item/reagent_containers/hypospray/autoinjector/stimulants, /obj/item/shield/energy, /obj/item/storage/box/syndie_kit/teleporter,