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Adds wizard item: Plague Talisman #28150
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Adds wizard item: Plague Talisman #28150
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Some grammar/spelling/flow touchups/suggestions.
Co-authored-by: Sheep <[email protected]> Signed-off-by: Kyani <[email protected]>
Co-authored-by: Sheep <[email protected]> Signed-off-by: Kyani <[email protected]>
Co-authored-by: Sheep <[email protected]> Signed-off-by: Kyani <[email protected]>
Co-authored-by: Sheep <[email protected]> Signed-off-by: Kyani <[email protected]>
Co-authored-by: Sheep <[email protected]> Signed-off-by: Kyani <[email protected]>
Co-authored-by: Sheep <[email protected]> Signed-off-by: Kyani <[email protected]>
And also, I see this has been reworked from being a direct virus vector into more of a conversion spell. I like it~ |
I think the zombies should be told what virus they have on revival so they know what they're infecting people with, could have the minor zombies play defense with their 35 force claws and the major zombies play offense with their virus-y claws |
!wiki_label |
Hey there, After some internal discussion, the balance team has some significant concerns about this item, with three members currently objecting to its addition in its current state. The three members objecting have left the following comments: [Objector 1]: major diseases can cripple a station running at normal capacity, add in a hectic round like wizard where doctors might not even stay in medbay and you have a 1/3 chance to instantly wipe out the station in one lucky cast of brainrot, gbs, etc. This would be way too strong. [Objector 2]: Agreeing with [Objector 1] here, some of the diseses are ROUGH and all the wizard has to do is destoy medbay or viro to wipe the station quickly [Objector 3] Agreeing with above, If the wizard gets rolling, this is going to kill or disable most of the crew. Personally, I would suggest making it so the disease spread to players via claws cannot be otherwise spread (meaning if you get a flu zombie, that flu will only be spread via zombie attacks. ) This however would require ALOT more coding. I would also suggest pinging the balance team in coding chat to discuss how to tune this item. |
As suggested, made all diseases marked with a NON_CONTAGIOUS flag. Removed some diseases from the pick pool. Additionally, added three new wizard-only diseases: Grut Gut, Mystic Malaise, and Wand Rot |
Really like the new diseases and the fact that the cures for them aren't extremely simple and take a bit to make. Maybe at a later date one of these could possibly be a real major disease event disease. |
What Does This PR Do
Adds the Plague Talisman to the wizard's spellbook for 2 points. This item is intended a side-grade equivalent to the necromatic stone. When purchased, the wizard receives 5 plague talismans. When used on a corpse with a mind in it, the victim will be turned into a (NON-NECRO PLAGUE) zombie and is loyal to the wizard and makes wiz/zombies virus immune so they wont be affected by their own fun.. Each zombie is given a disease upon their creation that they carry, to which they are able to spread via attacks with the given claw items. The disease list has been curated for harsh but not biohazard level diseases, leaving out some nigh-gaurenteed death sentences such as GBS/Kuru. Most transformation diseases (besides advanced kingstons) have been omitted.
Currently, the zombie claws do 35 force, which is 5 less than the claymores given by the necromatic stone, due to both having more potential zombies and the additions of the plagues. This can be changed as needed.
Additionally, three additional plague-zombie only diseases have been added:
Mystic Malaise
At maximum stages, will cause the user to vomit up "spacematter" vomit, which for 15 seconds will attempt to drain air out of a room before going inert.
Cure: Liquid dark matter
Wand Rot
At maximum stages, will slowly burn the user. With a low chance, users will sneeze, causing them to erupt a fireball out in a random direction.
Cure: Acetaldehyde
Grut Gut
At maximum stages, will sometimes cause the user to vomit with such intensity that they will be propelled backwards and crash into people/objects.
cure: Stabilizing Agent
Why It's Good For The Game
New wizard items are interesting, and more options for minions could be fun. These thralls are similar to the necromatic stone, though technically weaker than the weapons given to the skeleton thralls. However, zombies are unable to wield weaponry, and rely on their claws, thus preventing the wizard from giving out equipment to their new thralls (such as staffs of resurrection).
Images of changes
(thank you Exusa for the sprite!)

Testing
Declaration
Changelog
🆑
add: Added plague talismans for the wizard
add: Added the plague claw spell for plague zombie use
add: Added three plague zombie diseases: Wand Rot, Grut Gut, Mystic Malaise
imageadd: Plague talisman icon
/:cl: