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[PTBF] Hallucination: The Backrooms #27710
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I've created this PR so that I don't miss the deadline, but it has some cosmetic issues that I'm not going to be able to fix in time. The vast majority of the gameplay work itself is done and ready for review. I am also noticing this is failing automated tests as I'm typing this so that's fuuuun. I am quite confident I can fix all of these problems on Monday, but if it's in poor taste to submit a PR with this many issues in order to meet the deadline, please let me know and I can withdraw it and submit it as its own thing later.
The goal is to make it as smooth of a transition there and back as possible to make it a fairly immersive and seamless experience. The following issues are interfering with that.
Hopefully this all makes sense, I am taking this down as notes for myself when I can get back to working on it on Monday, but I am running on fumes right now. |
@BeagleGaming1 suggested a different method of doing the backrooms clone which is much simpler and solves a few problems. I'll update the original post to better reflect the current state of the PR |
Cool idea, but I'm not fond of using up z1 space for it, since that's a limited resource. |
Co-authored-by: Luc <[email protected]> Signed-off-by: Paul <[email protected]>
Co-authored-by: Luc <[email protected]> Signed-off-by: Paul <[email protected]>
Signed-off-by: Paul <[email protected]>
2025-01-15.14-31-47.mp4Added a nice fade to this at the suggestion of DLG which increased the complexity of the code but also made the transition less jarring. |
What Does This PR Do
Adds a new Major hallucination: the Backrooms. It has a weight of 1, meaning one in every (currently) 41 Major hallucinations will be this one.
This is a new area on the centcom z-level.
A player that experiences this hallucination sees that they are in the Backrooms: a strange, liminal area. While inside, their actual body onstation moves the same way that their body in the backrooms does. This lasts for ten seconds.
Why It's Good For The Game
Rare new hallucination spices up gameplay and is a cool reference to a pop culture thing.
Images of changes
Testing
Triggered the hallucination with VV, joined as an observer and made sure that the original body was also moving. Threw items around in the backrooms, we leave no trace upon the backrooms themselves.
Declaration
Changelog
🆑
add: Added a very rare Major hallucination
/:cl: