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Fixes Deltastation's Huge Atmospherics Power Draw #27671
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Fixes Deltastation's Huge Atmospherics Power Draw #27671
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Co-authored-by: Contrabang <[email protected]> Signed-off-by: Hayden Redacted <[email protected]>
Co-authored-by: Contrabang <[email protected]> Signed-off-by: Hayden Redacted <[email protected]>
…aydenredacted/Paradise into atmos-replicating-cryptomining
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- We already have /area/station/engineering/atmos/control, which is what should be used here. No need for a new area type.
- Please don't reroute the pipe in the same PR; that's unrelated.
The pipe would go under the wall that got added to hold the new APC if not rerouted. The curve needs to be moved, though, as the yellow and cyan pipes are overlapping and that's probably bad. |
I see your point on that one, but you should still switch to /area/station/engineering/atmos/control over making a new area type. |
In the attached screenshot, it appears that you have two pipes on the same layer mapped over each other, this will result in horrible awful pain and suffering as distro connects to that waste line. Can you make it so the pipes are not overlapping like that? |
What Does This PR Do
Fixes the extreme amount of power that deltastation's atmos eats. This was done by turning off the heaters by default and making the Atmospherics desk its own new area.
The Atmospherics Desk is now Atmospherics Canister Storage and has an APC now.
Why It's Good For The Game
Atmospherics eating a lot of power is unnecessary and seeing the draw be upwards of 22k is a tad too much.
Images of changes
Testing
Booted up test server, power draw was in the understandable range, close to the bridge and medbay's. Atmospheric's Cannister Storage APC, airlock, and air alarm all had correct names.
Declaration
Changelog
🆑
fix: fixed deltastation's power draw by turning off heaters and adding a new area
/:cl: