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Remaps Delta's Brig and Courtroom #27385
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Did a walk through only at this point.
Nothing was out of place, and it was looking good!
Made one optional recommendation via Discord.
Would like a mapping team member to review and sign off.
Nice work!
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Hello there!
Just did an initial review. First off, looks damn great, head and shoulders above above what we have now - seeing those old maps get upgrades like this is great.
Here's a couple of things I've noticed:
First off, we generally want to keep things out from under firelocks, so that they don't get blocked off under them when the alarm is going off
Secondly, the left windoor in this setup is still named as Evidence Storage, instead of having the name the right has:
Aesthetically, I'm not a huge fan of having wall-mounted objects mounted on glass. Not a requirement, but I'd definitely prefer things like these comms to be moved to proper walls:
Not sure if intended, but these two brig doors by the cells don't have blast doors on them for the brig lockdown, despite opening into a public hallway:
I noticed a couple of these, but heres an example; though not a hard requirement, we are trying to avoid having multiple wall objects on the same wall like this, in order to prepare for The Wallening. THis'll be fixed later, but, better to get it done beforehand!
Again, looks great, and just some minor things to fix!
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This is a really solid remap, some small things:
Briefing room has too many vents/scrubbers for its size:
Can you reroute these atmos pipes so they're not visible under the windows on the plating?
This floor is missing one of its red decorative tiles:
Having these beds right next to the workout area feels awkward and out-of-place:
Noisy floor/wallbump clumping here, specifically the line of bumps from lightbulb to fire alarm:
Protruding area designation here:
Duplicate Cell 3 treadmill monitor here:
Some of these floor bumps are aligned, some aren't, it's up to you how you want to arrange them but they should be a bit more consistent running down the hall:
Designate this tile's area as maintenance; we're not enviously consistent about this but having the maintenance door in maintenance seems to be the more common style on this map:
Can you move this vent/scrubber pair so they're not on the same tile as the decals?
Could you put a pod directional poster here?
Could you add fence caps to the fences surrounding the stairs to the courtroom?
little nitpick, but can you add reinforced windoors to the det's shutters so he doesn't get jumped? |
I dont think I will, they can close the shutters if someone is climbing over or deconstructing the table |
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LGTM
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Did another walkthrough after review changes. Looks great!
This pull request merges upstream/master. Resolve possible conflicts manually and make sure all the changes are applied correctly. > [!NOTE] > Requires Wiki Update: > ParadiseSS13#27385 > ParadiseSS13#27603 ## Changelog :cl: ParadiseSS13 tweak: Изменен бонус SM Crush, дабы зависеть от EER, количества каждого газа в камере. <!-- tweak: Changed the SM crush bonus to depend on EER, the amount of each gas in the chamber. (ParadiseSS13#27168) --> tweak: Добавлено количество молей и газовый коэффициент газовой смеси в камере, а также количество молей каждого газа в консоли мониторинга Суперматерии. <!-- tweak: Adds the mole count and gas coefficient of the gas mix in the chamber as well as the mole count of each gas to the supermatter monitoring console (ParadiseSS13#27168) --> tweak: Радиационный костюм стал лучше, что позволило ему быть легче, не жертвуя защитой. <!-- tweak: The radiation suit has gotten better shielding, allowing it to be lighter, without sacrificing protection (ParadiseSS13#27570) --> tweak: СМ теперь только прекращает вывод тепла, вместо охлаждения газа. <!-- tweak: SM now only stops outputting heat, rather than cooling gas down. (ParadiseSS13#27492) --> fix: Вы больше не можете реролльнуть цели на людей, которые ушли в крио. <!-- fix: You can no longer re-roll objectives onto people that just cryo'd. (ParadiseSS13#27635) --> add: Добавляет консоль для двигателя Сингулярности, который контролирует полевые генераторы, размер и уровень энергии, а также предупреждает станцию, если нарушено содержание. <!-- add: Adds a console for the singularity engine which monitors field generators and the singularity's size and energy level as well as alerting the station once containment had failed. (ParadiseSS13#27361) --> tweak: Добавляет плату монитора Сингулярности в саплай-пак двигателя Сингулярности. <!-- tweak: Adds a singularity monitor board to the singularity engine supply pack (ParadiseSS13#27361) --> tweak: Убрано ограничение на радиационный импульс Сингулярности. <!-- tweak: Removed the hardcap on the singularity's radiation pulse (ParadiseSS13#27361) --> tweak: Волны излучения, порождаемые Сингулярностью, начинают распадаться только после того, как исчезает содержащее ее энергетическое поле. <!-- tweak: The radiation waves produced by the singularity start decaying only after the energy field containing it. (ParadiseSS13#27361) --> tweak: Добавляет параметр радиуса в конструктор волны излучения и процедуру radiation_pulse(), который заставляет волну излучения затухать не в центре, а на расстоянии от внешних границ источника излучения, состоящего из нескольких тайлов. <!-- tweak: Добавляет параметр радиуса в конструктор волны излучения и процедуру radiation_pulse(), который заставляет волну излучения затухать не в центре, а на расстоянии от внешних границ источника излучения, состоящего из нескольких тайлов. (ParadiseSS13#27361) --> fix: Singulo Shop Fort для призраков теперь находится на 5-м уровне, а не 4. <!-- fix: Singulo loose alert for ghosts is now at level 5 rather than 4. (ParadiseSS13#27361) --> fix: Маскировка применяемая на себя теперь скрывает ваш security HUD. <!-- fix: Disguise self now hides your security HUD. (ParadiseSS13#27533) --> fix: Исправлено поведение, при котором лампочки можно было вставлять в floor lights бесконечное число раз. <!-- fix: Behavior where light bulbs could be inserted an infinite number of times into light floors has been fixed. (ParadiseSS13#27548) --> fix: Теперь все сообщения факсов, сообщения ЦК, сообщения Синди, запросы ERT и запросы кода ядерной аутентификации отображаются в разделе Admin PM. <!-- fix: Fax messages, centcomm messages, syndicate requests, ert requests, and nuke code requests all show up in the ADMIN PM section now (ParadiseSS13#27614) --> fix: Уведомление призракам и опросы теперь показываются на вкладке Deadchat. <!-- fix: Notifying ghosts and polling ghosts now shows in the deadchat tab now (ParadiseSS13#27614) --> fix: Снег на земле больше не скрывает тени. <!-- fix: Snow on the ground no longer hides shadows (ParadiseSS13#27615) --> fix: ERT больше не появляются как антаги в некоторых случаях. <!-- fix: ERT no longer appear as antags in some cases (ParadiseSS13#27545) --> fix: Исправлены 2 активные руки, в некоторых случаях. <!-- fix: Fixed some of the cases where you would have 2 active hands (hopefully?) (ParadiseSS13#27652) --> fix: MMI's больше не становятся невидимыми, когда они умирают. <!-- fix: MMIs don't become invisible anymore when they die (ParadiseSS13#27603) --> fix: Кошельки теперь правильно вставляют идентификационные карты, используя кошелек на карте. <!-- fix: Wallets now correctly insert ID cards by using the wallet on the card. (ParadiseSS13#27655) --> fix: Талисман Бессмертия больше не падает бесконечно в чазмы и не является невидимым, и теперь должным образом выходит из чазмов. <!-- fix: Immortality Talisman's no longer fall into chasms endlessly and being invisible, and now properly get spit out of chasms. (ParadiseSS13#27515) --> tweak: Проведя 2 года, зализывая раны после столкновений с исследователями, офицеры синдиката и КМ научились парировать, используя свои знания CQC. Квартермейстер депо бросил курить и теперь стал более выносливым. <!-- tweak: After spending 2 years licking their wounds from explorers encounters, syndicate officers and QM learned to parry using their CQC knowledge. Depot Quartermaster quit smoking and now is more tough. (ParadiseSS13#27399) --> tweak: Генокрады теперь снова имеют хайвмайнд в качестве своей базовой способности. <!-- tweak: Changelings have their hivemind as a base ability again now (ParadiseSS13#27480) --> /:cl:
What Does This PR Do
Remaps delta brig and courtroom. The courtroom has become much smaller, the magi's office much larger, and the IAAs got put in a broom closet (literally, theres a broom in their locker). Brig specifically was designed with how NT would design a good security brig in mind, but it still has quite a few flaws.
Why It's Good For The Game
Delta brig really had "long empty hallway" syndrome. This remap removes the majority of that while keeping some unique features and adding others.
Images of changes
Old brig: https://webmap.affectedarc07.co.uk/maps/paradise/deltastation/
New brig:

Walkthrough:
dreamseeker_UhrDgV4uM8.mp4
Testing
Ran around a lot, tbh can use more testing!
Declaration
Changelog
🆑
tweak: NSS Kerberos' brig, courtroom, magistrate's office, and IAA office have been remapped.
/:cl: