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Refines the Farragus Security/Command Asteroid #27352
Refines the Farragus Security/Command Asteroid #27352
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Maints camera:
Could you push these pickaxes so they're more centered on the rack?
This QM access shouldn't be necessary
Missing floor tile?
One of the processing cameras has the word "Prisoner" in its tag, the other doesn't
"West" is in all caps on this camera tag
There's only one labor camp camera but it's tagged "North"
Courtroom camera has a trailing space in its tag name
All issues addressed. |
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LGTM
What Does This PR Do
This PR remaps the Security/Command asteroid on Farragus to achieve several outcomes:
Improved Maintenance Tunnels
The connectivity of the maintenance tunnels has been improved to avoid one-way tunnels. Interconnectivity is strongest in the command and command/security section.
The tunnels have been decorated, new rooms have been added, and overall distinctiveness has improved. 2 new airlocks allow traversal to and from space without having to travel to the space bridges.
Atmospheric checkpoints have been added with air alarms to control the ventilation in the tunnels.
A redundant SMES room that just gave power to the locker room area has been removed.
The escape pod area has been given a big improvement. In addition to looking great, it also doesn't get spaced when the shuttle leaves.
New and Improved Permabrig
Farragus had a truly depressing permabrig. Whilst the dismal state of it may have been fully intentional, the gimmick of it being a hole wears off pretty fast. The permabrig has been equipped with amenities that it lacks compared to other stations that will make it better for both the prisoners and security, including:
New and Improved Rest-of-the-Brig
The rest of the brig has also gotten some love:
Hallways/Command Plaza
The bridge/HOP line has been shifted up and a plaza has been added. In addition to providing a space to meet, greet, and roleplay, a large statue of the captain watches over the crew from his spot of greenery.
A camera blindspot was removed from the Command/Cargo/AI bridge.
A pet store has been added to the plaza area west section.
The Vault has now been given a space gap on its sides, consistently with other stations.
Due to the Command atmos checkpoint being moved into command maintenance, the left command-engineering space bridge airlock access is now accessible to all the crew.
Other Changes
The NT Rep office has been slightly expanded in lieu of a pay rise.
A bunch of random items have been moved to the former APC room of the bridge, this is now the bridge storeroom.
The disposals loop got slightly simplified.
The IAA got their desk moved a bit. Paperwork now has a bed.
All eligible role workplaces now have action figures and novelty mugs.
The Dorm Toilets and Dorms are now separate areas from the Locker Room.
I think I managed to get rid of all the wallbump conflicts on the asteroid.
Why It's Good For The Game
Massive improvements to maintenance make it more usable for travel, more interesting to explore.
Permabrig doesn't suck so much, people won't want to riot as much because they have other things they can do. Escaping from space no longer sucks.
Brig layout feels nicer. You can now wash the blood off your hands in the new bathroom.
Images of changes
Full map















Permabrig focus
Left brig
Right brig
HOS office and bedroom
IAA office
Left brig maintenance
Upper right brig maintenance
Brig/Bridge maint transition
Upper Bridge Maint
Lower Bridge maint
Vault
Bridge plaza and pet shop
NT Rep office
Bridge and Store Room
Testing
Declaration
Changelog
🆑
tweak: The Farragus command/security asteroid has been remapped. The brig has seen the heaviest amount of remapping, along with the maintenance tunnels.
add: 2 security biosuits, 1 EOD suit have been added to the armoury.
add: Pet shop added to new command plaza.
add: Extra camera coverage in command/cargo/AI bridge to fill in a blind spot.
/:cl: