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Wallening 2: The attack of the girders [MDB IGNORE][IDB IGNORE] #27001
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Also need to do build steps for reinforced walls, and girders |
Surprising myself saying this, but I actually quite like it. The biggest standout for me at the moment though is airlocks, will they be changed at some-point-in-the-futureTM to match the walls and connect with them, or are there presently no plans for that? |
Yes, we're gonna do all of those in a different PR later |
Wall sprites look objectively really good, but I don't feel like they mesh well with how the rest of the current station tiles/objects look? I guess what I'm trying to say is they look too different to me. Won't complain or anything if this gets merged, just kinda wanted to point this out. (I don't really expect anyone to understand what I'm getting at here) |
Those are all things that we plan on changing when this PR is merged @TravisAngeI |
Aside of stuff yet to be resprited (eg wallbumps, doors), the cylindrical bits of reinforced glass stick out to me, singlet walls/windows and girders look weird. |
My floors are near ready to go and possibly can be a sister PR in some way. |
Why It's Good For The Game
Our walls are very old, and these go more hand-in-hand with our current sprite perspective.
TODO:
Images of changes
These images were taken at different stages of development, some may have unreplaced sprites
Changelog
🆑 Christasmurf, DGamerL, McRamon
imageadd: Walls have been fully resprited
/:cl: