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The SceneManager needs to handle when the user presses ESC to open the Main Menu for going back to the GameSelection or quitting the game.
For running sub-games as standalone scenes while developing them:
As SceneManager is a Global in the project, it can check if the GameRoot node exists, and:
Use the GameRoot to quit to the GameSelection, or
Quit the game entirely
The Main Menu may consist of things like:
Return to Game Selection
Settings
Exit Game
Notes / Caveats:
Some checking may need to be implemented, as games may have their own menus.
Developing a structured format for sub-game developers to adhere to for this project seems necessary.
The text was updated successfully, but these errors were encountered:
The SceneManager needs to handle when the user presses ESC to open the Main Menu for going back to the GameSelection or quitting the game.
For running sub-games as standalone scenes while developing them:
As SceneManager is a Global in the project, it can check if the GameRoot node exists, and:
The Main Menu may consist of things like:
Notes / Caveats:
Some checking may need to be implemented, as games may have their own menus.
Developing a structured format for sub-game developers to adhere to for this project seems necessary.
The text was updated successfully, but these errors were encountered: