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LEGO Marvel's Avengers #151

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Reece2oo9 opened this issue May 18, 2024 · 1 comment
Open

LEGO Marvel's Avengers #151

Reece2oo9 opened this issue May 18, 2024 · 1 comment
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Needs LLE/HLE DSP Needs LLE DSP for maximum compatibility status-playable

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@Reece2oo9
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Game Name (and version if necessary)

LEGO Marvel's Avengers (USA)

Hardware Specs (If necessary)

CPU: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx
GPU: AMD Radeon(TM) Vega 8 Graphics

Operating System

Windows 10 21H2

Game State

The save data warning and the starting intro with the logos play just fine, until it reaches the title screen, where characters seem to be duplicated. After pressing the touch screen to go into the menu, it gets stuck on a black screen, with a warning "[Warning] Unimplemented write to binary pipe! Size: 32" appearing. The warning "[Warning] Ignoring mprotect! Hope nothing goes wrong but if the game accesses invalid memory or crashes then we prolly need to implement this" also appears several times when booting the game up alongside "[Warning] ControlMemory: unknown operation 5", which appears once.

Screenshots

2024-05-18 12 27 36
2024-05-18 12 27 55
2024-05-18 12 28 11
2024-05-18 12 28 32

Additional information

No response

@wheremyfoodat
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wheremyfoodat commented Jul 12, 2024

image
Game has been fixed when using HLE or LLE DSP cores, only the Null DSP core fails to boot it now. Marking this as playable + needs DSP since HLE DSP will eventually become the new default.

Sadly there's some mildly annoying graphics bugs (eg top screen cropped when starting the game) and the FMVs don't work which will be fixed in a future PR

@wheremyfoodat wheremyfoodat added status-playable Needs LLE/HLE DSP Needs LLE DSP for maximum compatibility labels Jul 12, 2024
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Labels
Needs LLE/HLE DSP Needs LLE DSP for maximum compatibility status-playable
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