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SplashScreen.cs
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//-----------------------------------------------------------------------
// <copyright file="SplashScreen.cs" company="Team 17">
// Copyright 2005 Team 17
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
// <project>Battleships Pirate Edition</project>
// <author>Markus Bohnert</author>
// <team>Simon Hodler, Markus Bohnert</team>
//-----------------------------------------------------------------------
namespace Battleships
{
#region directives
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
#endregion
/// <summary>
/// Splash screen for the program.
/// </summary>
public partial class SplashScreen : Battleships.DoubleBufferedForm
{
#region constructor
/// <summary>
/// Initializes a new instance of the <see cref="SplashScreen" /> class.
/// </summary>
public SplashScreen()
{
// Start with an invisible window.
this.InitializeComponent();
this.Visible = false;
this.Opacity = 0;
}
#endregion
#region methods
/// <summary>
/// Fade the form in slowly and play a sound.
/// </summary>
public void ShowForm()
{
BattleshipsForm.SoundPlayer.PlaySoundAsync("yaarrr.wav");
double i;
this.Opacity = 0.1;
this.Visible = true;
// Amount to increase opacity each iteration.
i = 0.03;
// Loop until Opacity = 1 (100%).
while (this.Opacity < 1)
{
System.Threading.Thread.Sleep(25);
// Increase opacity
this.Opacity += i;
this.TopMost = true;
Application.DoEvents();
}
this.TopMost = false;
this.BringToFront();
Application.DoEvents();
}
#endregion
}
}