diff --git a/version_history.txt b/version_history.txt index f180cf12..5a4e65fb 100644 --- a/version_history.txt +++ b/version_history.txt @@ -4,6 +4,7 @@ v0.6.6 - inform user on animation import that armature might have been hidden due to visibility channels - do not crash on animation import if channels reference non existing bones but inform user instead - inform user on export if a mesh has no vertices and skip it +- Bugfix: read scale as float instead of short in 'AdaptiveDeltaAnimationChannel' - Bugfix: do not crash if mesh has more shader structs than vertex materials - Bugfix: read scale as float instead of short in 'AdaptiveDeltaAnimationChannel'