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Ships.c
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/*
* The X Men, June 1996
* Copyright (c) 1996 Probe Entertainment Limited
* All Rights Reserved
*
* $Revision: 422 $
*
* $Header: /PcProjectX/Ships.c 422 14/09/98 12:42 Phillipd $
*
* $Log: /PcProjectX/Ships.c $
*
* 422 14/09/98 12:42 Phillipd
*
* 421 14/08/98 9:13 Phillipd
* DirectX6 is in effect.......
*
* 420 7/15/98 9:53a Phillipd
*
* 419 7/10/98 11:26a Phillipd
*
* 418 8/07/98 9:32 Oliverc
* Converted multiplayer bounty and flag games to server operation for
* patch
*
* 417 7/06/98 10:12a Phillipd
*
* 416 7/06/98 10:12a Phillipd
* Ships now convey there Headlights,,,,,,,,Ship_Light
*
* 415 6/30/98 3:01p Phillipd
* Headlights work....Doh
*
* 414 6/26/98 2:06p Phillipd
* Shield and hull are now checked by the server.....
*
* 413 26/06/98 10:55 Collinsd
* Server Pickups and weapons works pretty well, death mode pickups thrown
* out, as well as scattered. Quitting/Crash players throw out all
* pickups.
*
* 412 6/24/98 11:35a Phillipd
* Server no longer collides with BGObjects...
*
* 411 22/06/98 17:38 Oliverc
* Removed CD checks in multiplayer games for patch
*
* 410 6/22/98 4:24p Phillipd
*
* 409 6/04/98 3:49p Phillipd
* Shield and Hull Get saved and restored during minimizeation
*
* 408 6/04/98 3:20p Phillipd
*
* 407 6/04/98 12:29p Phillipd
*
* 406 3/06/98 14:34 Collinsd
*
* 405 3/06/98 14:24 Collinsd
*
* 404 22/05/98 15:06 Collinsd
* Server Pickup work
*
* 403 21/05/98 9:10 Collinsd
* Pickup server stuff started
*
* 402 5/20/98 3:15p Phillipd
*
* 401 5/14/98 5:52p Phillipd
* Fixed a re-spawn bug....Doh
*
* 400 5/14/98 9:53a Phillipd
*
* 399 5/13/98 3:59p Phillipd
*
* 398 5/13/98 11:57a Phillipd
*
* 397 5/13/98 11:21a Phillipd
*
* 396 5/13/98 10:32a Phillipd
*
* 395 5/12/98 3:12p Phillipd
*
* 394 5/12/98 2:59p Phillipd
*
* 393 4/17/98 9:28a Phillipd
*
* 392 15/04/98 12:31 Oliverc
* In-game text substituted for localised definitions
*
* 391 14/04/98 16:00 Collinsd
* Check for / framelag when framelag == 0
*
* 390 11/04/98 17:18 Collinsd
* Taken out lines
*
* 389 10/04/98 14:34 Collinsd
*
* 388 9/04/98 12:54 Oliverc
* Fixed a number of glitches in cruise control
*
* 387 4/09/98 11:30a Phillipd
*
* 386 8/04/98 20:26 Collinsd
*
* 385 8/04/98 10:18 Philipy
* existing underwater ambience is now always killed off b4 starting a new
* one
* general phrases no longer played when respawning in multiplayer
*
* 384 4/06/98 3:46p Phillipd
*
* 383 6/04/98 12:45 Collinsd
* Invul in demos now work
*
* 382 6/04/98 11:29 Philipy
* added big packets option
* upped frequency of some speech sfx
* re-implemented holo-scanline
*
* 381 5/04/98 14:11 Collinsd
* Harm teammates now harms yourself.
*
* 380 3/04/98 18:10 Collinsd
* Moved position of xmem.h
*
* 379 2/04/98 21:07 Philipy
* Added taunts ( single & multiplayer, plus enemy biker taunts )
* added flygirl to front end.
* sliders for biker, bike computer and taunt speech volume
* added new sfx for title
*
* 378 1/04/98 21:11 Oliverc
* Doubled autolevel rotation tolerance to help SpaceOrb work better
*
* 377 1/04/98 11:44 Collinsd
* Invulnerability effect now no longer appears in demos. and god mode
* works properly over multiple levels.
*
* 376 30/03/98 23:39 Oliverc
* Fixed minor bug in demo eyes select usage in demo playback
*
* 375 27/03/98 17:09 Oliverc
* replaced old "outside_map => bomb killed you" code with new version
* that puts you back into your last valid restart position
*
* 374 3/27/98 12:37p Phillipd
* sfx added
*
* 373 26/03/98 15:29 Oliverc
* Increased autolevel roll tolerance to allow autoleveling to work with
* SpaceOrb
*
* 372 24/03/98 16:20 Philipy
* added new sfx
*
* 371 23/03/98 10:19 Oliverc
* Added basic CD checking at startup and whenever player respawns
*
* 370 21/03/98 16:19 Philipy
* changed call to MakeScreenFlash slightly
*
* 369 3/20/98 10:36a Phillipd
*
* 368 19/03/98 14:22 Collinsd
* Invulnerability effect no longer visible in demo.
*
* 367 3/17/98 10:15a Phillipd
*
* 366 16/03/98 17:19 Collinsd
* Fixed Crystal & Gold bars
*
* 365 15/03/98 18:56 Philipy
* fixed floating point divide by zero bug when in pause mode & dividing
* by zero
*
* 364 14/03/98 18:59 Collinsd
* Added godmode and made debug mode work even when you change level.
*
* 363 11/03/98 12:04 Oliverc
* Changed "wait for keypress" to "wait for key release" after death mode
* Fixed multiple message bug in CTF
*
* 362 3/11/98 11:21a Phillipd
*
* 361 3/10/98 5:04p Phillipd
* BikeMod now effects all singleplayer bike stats......
*
* 360 3/10/98 12:18p Phillipd
*
* 359 9/03/98 21:43 Oliverc
*
* 358 9/03/98 20:13 Oliverc
* Changed teleports to orient player's bike consistently using direction
* and up vector
*
* 357 7/03/98 16:27 Philipy
* fixed water looping sfx stop bug
*
* 356 6/03/98 15:27 Oliverc
* Automatically switches to valid player when in demo playback
*
* 355 5/03/98 17:05 Oliverc
* Fixed 3D panel reappearing after loading game bug (only if not died
* yet...!)
*
* 354 4/03/98 12:33 Oliverc
* CTF mode fully enabled
*
* 353 3/03/98 21:00 Oliverc
* Another CTF attempt
*
* 352 3/03/98 20:34 Oliverc
* More bug fixes for CTF
*
* 351 3/03/98 17:00 Oliverc
* New multiplayer CTF mode stuff (1st attempt)
*
* 350 2/03/98 12:10 Oliverc
* Hidden ".DMO" extension from demo file names
* and added extra info to .DMO file to specify game type etc
*
* 349 27/02/98 16:31 Oliverc
* Fixed bug: firing while dieing (also affected FF joystick)
*
* 348 26/02/98 20:52 Philipy
* underwater looping sfx now stops if you die underwater & regenerate
* above water
*
* 347 26/02/98 17:33 Collinsd
* Fixed pickup collision vector.
*
* 346 24/02/98 22:00 Oliverc
* Tweaks to multiplayer games
*
* 345 24/02/98 16:56 Oliverc
* 1st attempt at bounty hunt multiplayer game
*
* 344 23/02/98 21:20 Collinsd
* Optimised Load/Save Functions.
*
* 343 23/02/98 15:31 Philipy
* implemented single player level timer
*
* 342 23/02/98 10:35 Collinsd
* Added Ship Load/Save Functions
*
* 341 21/02/98 16:25 Philipy
* added text messages for capture flag
*
* 340 21/02/98 15:56 Oliverc
* Added user-definable goal score option and fixed bug in goal scoring
* when flag appears in goal
*
* 339 20/02/98 19:41 Oliverc
* 2nd prototype of capture the flag game
*
* 338 20/02/98 12:30 Oliverc
* Prototype goal load/release/check/display for capture the flag
* multiplayer
*
* 337 19/02/98 22:00 Collinsd
* Added flygirl biker.
*
* 336 18/02/98 11:53 Oliverc
* First feature-complete version of force feedback joystick code
*
* 335 11/02/98 12:57 Philipy
* Changed PlaySfx calls to use Vol instead of Dist
*
* 334 10/02/98 19:40 Philipy
* added looping underwater sfx
*
* 333 9/02/98 18:29 Collinsd
* Fixed damage after death, spinning caused by damage, and passing
* through mines.
*
* 332 2/02/98 14:41 Collinsd
* Friendly fire on/off now works in team game.
*
* 331 1/28/98 2:35p Phillipd
*
* 330 1/28/98 2:29p Phillipd
*
* 329 1/27/98 5:31p Phillipd
*
* 328 1/27/98 2:58p Phillipd
*
* 327 1/27/98 12:16p Phillipd
* Death camera bugs fixed
*
* 326 1/26/98 11:08a Phillipd
* Couple of Viewport changes taken out...
* RearView is now i the registry....And disabled for death mode
*
* 325 22/01/98 11:57 Collinsd
* Added DoDamage override invul.
*
* 324 21/01/98 18:05 Philipy
* speech now happens less
*
* 323 1/21/98 12:01p Phillipd
*
* 322 1/19/98 9:41a Phillipd
*
* 321 18/01/98 23:43 Philipy
* added sfx for pain cries, shield & hull critical
*
* 320 1/17/98 4:02p Phillipd
*
* 319 1/17/98 3:02p Phillipd
*
* 318 15/01/98 12:51 Collinsd
* Time now works when people join an existing timed game. Crystals
* reinitialised. Damage Flash only in Normal_Mode.
*
* 317 1/13/98 10:05a Phillipd
*
* 316 1/12/98 11:59a Phillipd
*
* 315 10/01/98 15:55 Collinsd
* ScreenFlashed moved to dodamage.
*
* 314 1/09/98 12:12p Phillipd
*
* 313 8/01/98 17:15 Oliverc
* Fixed potential bug in Nitrofuel check
*
* 312 1/07/98 9:24a Phillipd
* Lives now done the way Shawn wants.....
*
* 311 1/06/98 10:01a Phillipd
*
* 310 1/05/98 5:23p Phillipd
*
* 309 1/05/98 3:18p Phillipd
* More sfx...
*
* 308 1/05/98 10:06a Phillipd
*
* 307 1/02/98 11:13a Phillipd
*
* 306 12/31/97 9:19a Phillipd
*
* 305 12/30/97 10:44a Phillipd
* Ship2Ship changed....
*
* 304 12/29/97 11:18a Phillipd
*
* 303 12/23/97 10:24a Phillipd
*
* 302 12/22/97 2:01p Phillipd
*
* 301 19/12/97 17:24 Collinsd
* DoDamage does no damage in debug mode.
*
* 300 12/19/97 12:36p Phillipd
*
* 299 12/19/97 11:14a Phillipd
*
* 298 12/18/97 5:37p Phillipd
*
* 297 12/18/97 2:47p Phillipd
*
* 296 18/12/97 11:31 Collinsd
* Added Restart Points, Changed Oneoff anim to only activate if not
* already animating.
*
* 295 12/13/97 2:17p Phillipd
*
* 294 11/12/97 17:08 Oliverc
*
* 293 11/12/97 15:53 Collinsd
* Fixed enemy mines that didn't hurt you. Also fixed enemy homing
* missile.
*
* 292 12/09/97 3:59p Phillipd
* Bug fixed for interpolation between groups and firing......caused
* lines...
*
* 291 9/12/97 10:45 Collinsd
* Done ship burning and change body parts and pickups now explode in
* direction of ship movement.
*
* 290 6/12/97 19:32 Oliverc
* 1st attempt at multi-ray collisions with sliding (currently disabled)
*
* 289 6/12/97 19:22 Collinsd
* Added burning effect on deathmode.
*
* 288 12/06/97 2:53p Phillipd
* Fixed Phils Sfx Crash Bug....Doh
*
* 287 5/12/97 17:47 Oliverc
* outside_map flag now uses BSP rather than bounding box check
*
* 286 12/05/97 5:15p Phillipd
*
* 285 12/05/97 2:16p Phillipd
*
* 284 5/12/97 14:11 Collinsd
* Allocated ships fixed.
*
* 283 12/05/97 9:36a Phillipd
*
* 282 12/04/97 4:55p Phillipd
*
* 281 4/12/97 15:12 Collinsd
* Ships are now allocated models.
*
* 280 12/03/97 4:37p Phillipd
*
* 279 27/11/97 12:35 Oliverc
* Added check to put player's ship back inside the map when in debug mode
*
* 278 11/27/97 10:39a Phillipd
*
* 277 11/26/97 4:47p Phillipd
* NodeArray now dynamically allocated....
*
* 276 11/26/97 3:07p Phillipd
*
* 275 26/11/97 11:48 Philipy
* implemented dynamic loading of SFX, dynamic allocation of mixing
* channels.
* 3D sound currently disabled.
*
* 274 10/11/97 19:20 Collinsd
* Totally cloaked flag added
*
* 273 11/06/97 2:08p Phillipd
*
* 272 11/05/97 4:47p Phillipd
*
* 271 11/04/97 5:15p Phillipd
*
* 270 11/01/97 1:43p Phillipd
*
* 269 10/31/97 12:28p Phillipd
*
* 268 10/30/97 12:40p Phillipd
*
* 267 10/30/97 9:30a Phillipd
* Bikes with different mods started...
*
* 266 10/24/97 5:05p Phillipd
* Enemies version 2....
*
* 265 10/21/97 5:07p Phillipd
*
* 264 10/17/97 11:48a Phillipd
*
* 263 10/14/97 4:48p Phillipd
*
* 262 10/09/97 3:29p Phillipd
* External forces coming...
* Shield and Hull now floats
*
* 261 10/07/97 10:18a Phillipd
*
* 260 4/10/97 15:58 Collinsd
* Added new spiraling missile and took out old morph code.
*
* 259 10/04/97 12:10p Phillipd
*
* 258 24/09/97 16:55 Collinsd
* Added new bgobject stuff. Added bounding box calc and display code.
* and changes bgobject state changes.
*
* 257 9/19/97 11:47a Phillipd
*
* 256 9/19/97 9:48a Phillipd
* Lives are now included in single player.....
*
* 255 9/18/97 12:16p Phillipd
*
* 254 9/18/97 9:42a Phillipd
* Proper single player started..
*
* 253 9/16/97 4:38p Phillipd
*
* 252 16/09/97 16:25 Oliverc
* 1st attempt at new multiple-ray/single bounce object collision system
*
* 251 9/16/97 2:44p Phillipd
*
* 250 2/09/97 10:31 Oliverc
* Added first attempt at MULTI_RAY_COLLISION for ships (currently
* disabled)
*
* 249 8/27/97 2:14p Phillipd
*
* 248 8/27/97 9:20a Phillipd
*
* 247 6/08/97 19:21 Collinsd
* Changed external/internal forces. Commented out some more A3D Sfx stuff
*
* 246 8/06/97 3:48p Phillipd
*
* 245 8/06/97 9:35a Phillipd
*
* 244 28/07/97 16:44 Collinsd
* Tracker uses ships to target, demo mode works again?
*
* 243 25/07/97 12:10 Collinsd
* Changed ships bike index, and changed skin for olly.
*
* 242 17/07/97 16:06 Oliverc
* Added ship cruise control keys
*
* 241 17/07/97 15:38 Collinsd
* BGObjects now use compobjs.
*
* 240 7/14/97 5:07p Phillipd
*
* 239 7/12/97 3:34p Phillipd
*
* 238 7/10/97 11:35a Phillipd
*
* 237 7/09/97 3:13p Phillipd
* Ambient Light version 1
*
* 236 8/07/97 16:30 Collinsd
* Dicked about with include files FUCK!
*
* 235 5/07/97 16:31 Collinsd
* Put OPT_ON's around opimisations off
*
* 234 7/03/97 5:27p Phillipd
*
* 233 7/03/97 10:11a Phillipd
* More Ai and node
*
* 232 6/30/97 10:27a Phillipd
* enemy ai started....
*
* 231 6/24/97 5:11p Phillipd
*
* 230 6/24/97 11:12a Phillipd
*
* 229 6/18/97 12:15p Phillipd
*
* 228 6/17/97 4:03p Phillipd
*
* 227 6/17/97 9:20a Phillipd
*
* 226 6/16/97 4:15p Phillipd
*
* 225 6/07/97 10:52a Phillipd
*
* 224 4/06/97 11:12 Collinsd
* Added message sending for doors.
*
* 223 6/03/97 10:47a Phillipd
*
* 222 5/15/97 11:42a Phillipd
*
* 221 26/04/97 14:49 Collinsd
* Optimisations now on def.
*
* 220 4/25/97 10:36a Phillipd
* Better demo playback...which player eyes works again
*
* 219 4/24/97 5:22p Phillipd
*
* 218 22-04-97 3:25p Collinsd
* Added player flying out of bilke.
*
* 217 4/19/97 3:44p Phillipd
*
* 216 4/19/97 1:44p Phillipd
*
* 215 4/19/97 1:23p Phillipd
* Only Ships Dont collide when no_collisions is set...
* Trigger areas work better.....
*
* 214 16-04-97 4:38p Collinsd
* Added reflecting bullets for all weapons except laser.
* Cheat mode now has invul effect.
*
* 213 10-04-97 11:32a Collinsd
* Invulnerability can now be seen from external view.
*
* 212 9-04-97 8:51a Collinsd
* Added invulnerability
*
* 211 7-04-97 3:34p Collinsd
* Added supernashram powerup.
*
* 210 4/05/97 12:08p Phillipd
*
* 209 4/02/97 8:51a Phillipd
* Bsps enabled...
*
* 208 24-03-97 3:55p Collinsd
* Updated Lajay, Excop and added rhesus...
*
* 207 3/21/97 4:19p Phillipd
*
* 206 3/20/97 12:23p Phillipd
* Init Sound is only called once as is destroysound...
*
* 205 3/19/97 3:34p Phillipd
* Added Invulnerable flag and timer....gets sent across network...
*
* 204 3/13/97 11:28a Phillipd
* Auto Detail level added..
* Text all one colour unless printing own name...
*
* 203 3/13/97 9:50a Phillipd
*
* 202 3/12/97 4:42p Phillipd
*
* 201 3/11/97 4:55p Phillipd
* Demo Interpolate stuff is now working but not finished...
*
* 200 3/10/97 9:53a Phillipd
*
* 199 5-03-97 10:49a Collinsd
*
* 198 2/27/97 3:06p Phillipd
*
* 197 2/27/97 2:41p Phillipd
*
* 196 27-02-97 2:08p Collinsd
* Added optimisation to various files.
*
* 195 2/25/97 12:32p Phillipd
* rotation interpilation...
*
* 194 2/24/97 5:05p Phillipd
*
* 193 2/24/97 12:17p Phillipd
*
* 192 24-02-97 11:21a Collinsd
* Added gravgon check for restart. and added bounding on object selection
* depending on mode.
*
* 191 2/24/97 10:36a Phillipd
*
* 190 2/24/97 10:00a Phillipd
* Demo mode with multispeed has been added..
*
* 189 13/02/97 18:00 Oliverc
* Fixed bug in whole level display when outside map
*
* 188 2/13/97 5:25p Phillipd
*
* 187 2/13/97 3:29p Phillipd
*
* 186 2/13/97 9:42a Phillipd
*
* 185 7/02/97 9:42 Oliverc
* Changed setting of initial ship start position to use group up vector
* rather than ship up vector (to eliminate startup autolevelling roll)
*
* 184 5-02-97 3:00p Collinsd
* Just got rid of warnings.
*
* 183 4-02-97 4:29p Collinsd
*
* 182 2/03/97 5:16p Phillipd
* Translusceny is now controlled by global execute buffers.... which is
* much better...
*
* 181 31/01/97 14:50 Oliverc
* Added per-group gravity/up vector
*
* 180 1/31/97 10:51a Phillipd
*
* 179 1/31/97 9:10a Phillipd
*
* 178 30-01-97 3:58p Collinsd
*
* 177 1/24/97 9:19a Phillipd
*
* 176 1/23/97 11:36a Phillipd
* now slide doesnt slide you less than the fudge factor..
*
* 175 1/23/97 10:03a Phillipd
* debug remote camera no collide..
*
* 174 1/23/97 9:37a Phillipd
* New Bsp collsions v1.0
*
* 173 1/22/97 2:24p Phillipd
*
* 172 15-01-97 11:15a Collinsd
* Crushing Doors now work properly.
*
* 171 14-01-97 12:54p Collinsd
* BGObject Type are now saved as well
*
* 170 1/14/97 11:00a Phillipd
* Changed internal and external forces....
*
* 169 13-01-97 5:03p Collinsd
* Added Temp Door SFX
*
* 168 13-01-97 12:19p Collinsd
* Doors now cannot be opened by various rays.
*
* 167 10-01-97 3:54p Collinsd
* Missile/Primary weapons no longer open doors before collision.
*
* 166 3-01-97 3:28p Collinsd
* Added xxx quantum/pine/purged mined xxx messages.
* Trojax charging sfx on others pc's now fixed.
*
* 165 31-12-96 12:35p Collinsd
* Added multiple multiples.
*
* 164 12/27/96 3:38p Phillipd
* Primary.h Secondary.h pickups.h are now clean....
* Still Lots to do though.....
*
* 163 12/27/96 12:34p Phillipd
* all files are not dependant on mydplay.h...just some..
* including it several times in the same files didnt help..
*
* 162 12/23/96 6:04p Phillipd
*
* 161 20-12-96 5:06p Collinsd
* Added debug weapon feature.
*
* 160 20/12/96 15:19 Oliverc
* Changed debug menu to be on SHIFT-F1
*
* 159 20-12-96 8:34a Collinsd
* Changed hilight of bike when charging.
*
* 158 19/12/96 16:17 Oliverc
* Added debug options menu with "go to room" function
*
* 157 19-12-96 4:16p Collinsd
* Ha ha
*
* 156 19-12-96 3:19p Collinsd
* Changed sfx funtion to allow frequency changing.
* Added Trojax Charging SFX.
*
* 155 12/17/96 12:55p Phillipd
*
* 154 12/16/96 5:48p Collinsd
* Uses various flags set in menus
*
* 153 12/14/96 10:44p Collinsd
* When someone quits the game all pickups scattered. and dissapear under
* host control.
*
* 152 12/13/96 10:57a Phillipd
* Random startpos better....
*
* 151 12/10/96 11:28a Collinsd
* Added MAXCOLLISIONS #define at top of ships.c
*
* 150 12/09/96 5:25p Collinsd
* Started smoke when hull damaged ( still need positions )
*
* 149 12/07/96 8:43p Collinsd
* Added Jap Bird bike, Fixed mines being dropped and firing missile at
* same time bug. Added rotations when hit ( depending on damage ).
*
* 148 12/06/96 9:13a Phillipd
* More simplified panel stuff
*
* 147 12/02/96 1:25p Collinsd
* No longer use quatfromvector routines. now use
* quatfrom2vectors.
*
* 146 2/12/96 11:21 Oliverc
* Corrected twist angle for bike startpoints (but still some problems
* with QuatFrom Vector(2) functions)
*
* 145 29/11/96 14:20 Oliverc
* Added ship rotation force functions
*
* 144 29/11/96 12:24 Oliverc
*
* 143 28/11/96 15:56 Oliverc
*
* 142 11/28/96 3:39p Phillipd
* Slight error when 2 ships are 0 length apart
*
* 141 11/28/96 3:32p Phillipd
* Better Multiplayer Starting...
*
* 140 28/11/96 11:42 Oliverc
*
* 139 27/11/96 14:07 Oliverc
*
* 138 11/25/96 11:59a Phillipd
*
* 137 11/22/96 5:10p Phillipd
*
* 136 11/22/96 2:09p Phillipd
*
* 135 11/22/96 12:54p Phillipd
*
* 134 11/22/96 12:27p Phillipd
* more stuff is checked to make sure someone joining cant be hurt..
*
* 133 22/11/96 9:20 Collinsd
* Changed max collides to 4.
*
* 132 11/21/96 2:37p Phillipd
*
* 131 11/13/96 9:08a Phillipd
* All the Menus in the world....And then Some
*
* 130 7/11/96 10:47 Collinsd
* Shortened short ships structures.
*
* 129 11/07/96 10:47a Phillipd
*
* 128 5/11/96 17:16 Collinsd
* hopefully fixed stealth from generating too many times.
*
* 127 4/11/96 10:45 Oliverc
* Changed display routines to clip to visible portal boundaries of each
* group
*
* 126 1/11/96 17:52 Collinsd
* Reduced ship/shortship structure size by using bits.
*
* 125 30/10/96 16:21 Collinsd
* stealth sfx and regeneration
*
* 124 30/10/96 14:34 Collinsd
* Added stealthmode.
*
* 123 10/29/96 5:38p Phillipd
* Any key restarts after death..
*
* 122 10/23/96 4:24p Phillipd
* Lots of crap taken out of D3dapp and its associated functions and
* files....
*
* 121 22/10/96 12:08 Collinsd
* Added body parts and blood splats.
*
* 120 19/10/96 20:50 Collinsd
* Changed scatter/thief to give more chance for enemy to pickup up
* scattered weapons.
* Reduced thief homing. Increased Heatseaker.
* Lights now can be enabled and disabled properly.
* started on flying body parts. Plus lots more.....
*
* 119 10/17/96 4:43p Phillipd
* proper score sort....dont work on stats yet...
*
* 118 10/16/96 3:11p Phillipd
*
* 117 10/16/96 9:06a Phillipd
*
* 116 10/15/96 3:33p Phillipd
* camera have a void * to identify owner...
* Ships now regenerate in a rendom but safe if possible pos..
*
* 115 15/10/96 12:32 Collinsd
* Added directional light to quantum fireball. Changed ammo, so none are
* generated if there are no weapons that use them.
*
* 114 10/15/96 10:42a Phillipd
* Added Spot Lights....
*
* 113 10/14/96 2:41p Phillipd
* Directional Lights are there...allmost
*
* 112 8/10/96 14:34 Oliverc
* New bob mechanism implemented (with anti-drift compensation...)
*
* 111 6/10/96 17:04 Collinsd
* Nitro regeneration better.
*
* 110 10/04/96 3:35p Phillipd
* ships now dont slip through the floor if no packet gets through
*
* 109 10/04/96 2:53p Phillipd
*
* 108 10/04/96 2:48p Phillipd
*
* 107 10/04/96 10:56a Phillipd
*
* 106 10/04/96 10:51a Phillipd
*
* 105 4/10/96 10:23 Oliverc
* Added LastMove vector to ship
*
* 104 10/04/96 10:16a Phillipd
*
* 103 10/04/96 9:43a Phillipd
*
* 102 3/10/96 15:49 Collinsd
* Added new sfx
*
* 101 3/10/96 14:04 Collinsd
* Added nitro limit.
*
* 100 2/10/96 18:04 Collinsd
* Fixed pickup messages when you already have something. Collision now
* uses ray to sphere 2.
*
* 99 29/09/96 18:47 Collinsd
* Added turbo to ship structure. Fixed pine mine firing pos.
*
* 98 9/26/96 11:21a Phillipd
* MX load is now operational...
*
* 97 9/25/96 5:53p Phillipd
* added Simplified Models......And Bike Detail Level now
* works..
*
* 96 20/09/96 17:13 Collinsd
* Changed 2Dpolys and Polys to display only polys in visible groups.
* Changed secondary ammo to use array.
* Pickups now use correct index's. You can now drop a mine using 'B'.
*
* 95 9/18/96 3:59p Phillipd
*
* 94 9/17/96 5:02p Phillipd
*
* 93 9/17/96 4:40p Phillipd
*
* 92 9/17/96 4:36p Phillipd
*
* 91 9/17/96 4:18p Phillipd
* Limbo Mode added.....Dont do anything to the ship...
*
* 90 9/17/96 3:55p Phillipd
*
* 89 9/17/96 3:37p Phillipd
*
* 88 17/09/96 15:34 Collinsd
* Shockwaves added. and fixed primary previous.
*
* 87 16/09/96 18:57 Oliverc
* Ships now start in different positions when changing level in
* multiplayer game
*
* 86 16/09/96 15:20 Oliverc
* Changed autolevelling to be properly framelagged
* and added ship bobbing
*
* 85 16/09/96 9:25 Collinsd
* Added regenerating pickups.
*
* 84 9/15/96 3:43p Phillipd
*
* 83 9/15/96 11:49a Phillipd
*
* 82 14/09/96 21:28 Oliverc
* Added basic ship auto-levelling (incl config file setting) but not made
* it frame lagged properly
*
* 81 9/14/96 4:35p Phillipd
* Fixed death Cam for Suicide...
*
* 80 9/14/96 4:31p Phillipd
*
* 79 14/09/96 16:25 Collinsd
* Added shockwave to ship death.
*
* 78 14/09/96 15:40 Collinsd
* Added shield to mines, and damage to missiles.
* Also when you die your weapons and ammo are dropped
*
* 77 9/13/96 4:46p Phillipd
*
* 76 9/12/96 9:04a Phillipd
* More Death, Remote Camera Stuff
*
* 75 9/11/96 2:01p Phillipd
*
* 74 9/11/96 10:30a Phillipd
*
* 73 9/11/96 10:25a Phillipd
*
* 72 10/09/96 16:33 Oliverc
* Added external/internal force vector to ship movement
*
* 71 9/10/96 3:39p Phillipd
*
* 70 9/10/96 12:54p Phillipd
*
* 69 9/10/96 9:00a Phillipd
*
* 68 9/09/96 11:23a Phillipd
*
* 67 9/09/96 9:14 Oliverc
*
* 66 9/05/96 4:47p Phillipd
*
* 65 5/09/96 9:33 Oliverc
*
* 64 5/09/96 9:27 Oliverc
* Modified ship-to-background collision routines to work with new
* collision skins
*
* 63 27/08/96 9:02 Collinsd
* Added some new pickups and messages.