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Secondary.c
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/*
* Second.c
*
* Secondary weapon routines
*
* Project X, June 1996
* Copyright (c) 1996 Probe Entertainment Limited
* All Rights Reserved
*
* $Revision: 501 $
*
* $Header: /PcProjectX/Secondary.c 501 11/11/98 16:00 Philipy $
*
* $Log: /PcProjectX/Secondary.c $
*
* 501 11/11/98 16:00 Philipy
* various fixes for warnings / errors when compiling under VC6
*
* 500 21/10/98 16:09 Collinsd
*
* 499 21/10/98 12:39 Phillipd
*
* 498 21/10/98 12:07 Collinsd
*
* 497 14/09/98 16:12 Phillipd
*
* 496 14/09/98 16:00 Phillipd
*
* 495 14/09/98 15:16 Phillipd
*
* 494 14/09/98 12:42 Phillipd
*
* 493 24/07/98 12:36 Collinsd
*
* 492 24/07/98 11:34 Collinsd
* Fixed dropping of pickups and scattering them again
*
* 491 15/07/98 10:27 Collinsd
* Prediction code added to pickups in server game.
*
* 490 15/07/98 9:42 Collinsd
* Fixed homing missiles targeting mines.
*
* 489 13/07/98 9:36 Collinsd
*
* 488 13/07/98 9:27 Collinsd
* Fixed problem of not collecting pickup when thrown out.
*
* 487 7/08/98 11:56a Phillipd
*
* 486 8/07/98 9:31 Oliverc
* Converted multiplayer bounty and flag games to server operation for
* patch
*
* 485 3/07/98 14:29 Collinsd
* Moved HostRestoreAmmo and Weapons into scatterweaponsforship
*
* 484 2/07/98 14:10 Collinsd
* Temp Cheat to wind up peacefrom and sint.
*
* 483 1/07/98 15:32 Collinsd
* Got rid of warnings.
*
* 482 1/07/98 15:30 Collinsd
* Hopefully fixed bug that lost pickups.
*
* 481 30/06/98 10:39 Collinsd
* Better
*
* 480 26/06/98 17:46 Collinsd
* Added server debug info.
*
* 479 26/06/98 10:55 Collinsd
* Server Pickups and weapons works pretty well, death mode pickups thrown
* out, as well as scattered. Quitting/Crash players throw out all
* pickups.
*
* 478 8/06/98 15:45 Collinsd
* Done more on Server mode and Fixed trojax ammo usage
*
* 477 13/05/98 10:52 Collinsd
* Updated collision with bgobjects and pickups. Also changed radius of
* mine detection for regeneration of bikes.
*
* 476 24/04/98 1:37 Philipy
* weapon order text now comes from local files
*
* 475 15/04/98 12:31 Oliverc
* In-game text substituted for localised definitions
*
* 474 14/04/98 11:50 Philipy
* changed purge mine sfx sound effect
*
* 473 11/04/98 18:07 Collinsd
*
* 472 10/04/98 12:54 Collinsd
* Names appearing in demo playback ( Needs option on menu )
* Bikes now clip against camera
*
* 471 9/04/98 19:20 Collinsd
* Can't fire in demo mode.
*
* 470 8/04/98 10:16 Philipy
* added weapon select sfx for changing weapon with no bike computer
*
* 469 6/04/98 17:06 Philipy
* modified various sfx
*
* 468 6/04/98 11:31 Collinsd
* Added show restart zone to debug menu.
*
* 467 6/04/98 10:09 Collinsd
* MFRL now framelagged properly
*
* 466 5/04/98 19:49 Collinsd
* Added GlobalFramelagAddition.
*
* 465 3/04/98 17:02 Philipy
* cd audio now only retriggered if enabled!
* added generic pickup sound if bike computer speech is zero
*
* 464 3/04/98 16:37 Collinsd
* Done titan shrapnel as one message,
*
* 463 3/04/98 11:55 Collinsd
* Tidy
*
* 462 2/04/98 21:07 Philipy
* Added taunts ( single & multiplayer, plus enemy biker taunts )
* added flygirl to front end.
* sliders for biker, bike computer and taunt speech volume
* added new sfx for title
*
* 461 30/03/98 21:35 Collinsd
*
* 460 30/03/98 15:54 Collinsd
*
* 459 30/03/98 12:22 Collinsd
* Added Titan Launch SFX
*
* 458 29/03/98 19:10 Collinsd
* Nitro thrown out in single player.
*
* 457 3/28/98 10:06a Phillipd
*
* 456 24/03/98 16:20 Philipy
* added new sfx
*
* 455 17/03/98 20:29 Collinsd
* Fixed pinemines targeting own team mates mines.
*
* 454 14/03/98 18:59 Collinsd
* Added godmode and made debug mode work even when you change level.
*
* 453 14/03/98 14:06 Collinsd
* Scatter works with Collision Perspective.
*
* 452 13/03/98 9:12 Collinsd
* Upded damage
*
* 451 12/03/98 21:52 Collinsd
* Added cheatmodes for primary and seconadry weapons.
*
* 450 10/03/98 22:25 Collinsd
* Goals framelagged, flag and names appear if outside map again.
*
* 449 10/03/98 15:54 Collinsd
* Qued Mines now work.
*
* 448 9/03/98 16:22 Collinsd
* Mines selectable for dropping as well.
*
* 447 7/03/98 19:10 Collinsd
* Added new message for olly ( TeamGoals ) Also added pos and group to
* explodesecondary.
*
* 446 6/03/98 14:25 Collinsd
*
* 445 6/03/98 12:09 Collinsd
* Taken out drop pickup code.
*
* 444 5/03/98 12:06 Collinsd
* Fixed pickup crushing generating withing crushing object bounds.
*
* 443 4/03/98 16:10 Collinsd
*
* 442 4/03/98 12:33 Oliverc
* CTF mode fully enabled
*
* 441 3/03/98 18:20 Collinsd
* CTF Team game
*
* 440 3/03/98 17:43 Oliverc
* Fixed bug: flags & bounty now only thwon out if in correct game mode
* (needed when re-using Ships[].Object.Flags bits in different modes)
*
* 439 3/03/98 16:59 Oliverc
* New multiplayer CTF mode stuff (1st attempt)
*
* 438 2/03/98 21:14 Collinsd
* No longer use multiple bit or secfire.
*
* 437 27/02/98 19:42 Collinsd
* Fixed pickups sending message if init failed
*
* 436 27/02/98 18:56 Collinsd
* Added Sfx for next/prev secondary
*
* 435 25/02/98 18:40 Collinsd
*
* 434 25/02/98 18:38 Collinsd
* Added solid poly option.
*
* 433 24/02/98 16:55 Oliverc
* 1st attempt at bounty hunt multiplayer game
*
* 432 23/02/98 22:05 Collinsd
* Added Bounty
*
* 431 23/02/98 21:20 Collinsd
* Optimised Load/Save Functions.
*
* 430 21/02/98 14:29 Collinsd
* Added dan's new enemy code and fixed flashing of team in capture the
* flag.
*
* 429 20/02/98 20:56 Collinsd
* Added FlagDisplay Code.
*
* 428 20/02/98 19:41 Oliverc
* 2nd prototype of capture the flag game
*
* 427 18/02/98 19:42 Oliverc
* Enabled scatter, pine mine & quantum mine for non-SHAREWARE version
*
* 426 18/02/98 11:53 Oliverc
* First feature-complete version of force feedback joystick code
*
* 425 16/02/98 21:38 Collinsd
* Started Save/Load BGObjects.
*
* 424 16/02/98 14:34 Collinsd
* Started LoadSave
*
* 423 12/02/98 14:09 Collinsd
* Fixed targeting of bosses by homing missiles.
*
* 422 11/02/98 16:29 Collinsd
* Added soundfx for bikes/enemies
*
* 421 11/02/98 12:57 Philipy
* Changed PlaySfx calls to use Vol instead of Dist
*
* 420 10/02/98 11:40 Collinsd
* Added code for descent/forsaken collision
*
* 419 9/02/98 18:29 Collinsd
* Fixed damage after death, spinning caused by damage, and passing
* through mines.
*
* 418 7/02/98 13:23 Collinsd
* Added polygonal collision to enemies.
*
* 417 4/02/98 19:22 Collinsd
* Fixed pine mines targeting wrong enemies. Also fixed pine mines not
* shooting players in a multiplayer.
*
* 416 3/02/98 15:30 Collinsd
* Added Fireballs for fleshmorph and ability to disable spotfx on models,
* from within the animation
*
* 415 2/02/98 10:06 Collinsd
* Reduced poly's on splash and splash does not effect water.
*
* 414 30/01/98 17:13 Collinsd
*
* 413 30/01/98 14:49 Collinsd
*
* 412 30/01/98 13:53 Collinsd
*
* 411 30/01/98 13:48 Collinsd
* Added Depth Charge.
*
* 410 30/01/98 10:59 Collinsd
*
* 409 30/01/98 10:58 Collinsd
* Added Correction code for laser direction
*
* 408 29/01/98 12:06 Collinsd
* Added fireball, blue photon, tentacle and changed spotfx laser.
*
* 407 19/01/98 20:45 Collinsd
* Fixed error checking for fire primary and fire secondary.
*
* 406 19/01/98 20:10 Collinsd
* Spotfx bug fixed. Added sparks sfx
*
* 405 19/01/98 11:48 Collinsd
* Fixed Mines dissapearing.
*
* 404 19/01/98 9:36 Collinsd
* Fixed heatseaker target.
*
* 403 19/01/98 9:09 Collinsd
* Crushed pickups now regernerate.
*
* 402 17/01/98 12:46 Collinsd
* Hopefully fixed seconday link list corrupt error.
*
* 401 16/01/98 18:01 Oliverc
* Only disabled selected weapons for SHAREWARE instead of always...
*
* 400 16/01/98 16:04 Collinsd
* Updated strings for secondary weapons.
*
* 399 1/16/98 3:59p Phillipd
*
* 398 16/01/98 14:09 Collinsd
* Change reinit mine code.
*
* 397 15/01/98 17:05 Philipy
* changed PlayPannedSfx calls to use float for freq
*
* 396 15/01/98 15:53 Collinsd
* ????????
*
* 395 15/01/98 12:51 Collinsd
* Time now works when people join an existing timed game. Crystals
* reinitialised. Damage Flash only in Normal_Mode.
*
* 394 15/01/98 10:15 Collinsd
* Hopefully fixed link list fuckup. Pickups can only be generated once.
* Started of fixing mine bug. Updated MX, MXA and Spotfx formats.
*
* 393 13/01/98 17:37 Collinsd
* Added back pyrolite fuel, Changes secondary to try to get rid of any
* chance of any link list corruption.
*
* 392 13/01/98 9:39 Collinsd
* Added debug to show untriggered enemies. Started Enemy Poly Colisions.
*
* 391 10/01/98 20:35 Philipy
* fixed no speech option
*
* 390 10/01/98 19:31 Philipy
* bug fixes
*
* 389 8/01/98 9:27 Collinsd
* Fixed Andy's Spotfx problems.
*
* 388 5/01/98 14:08 Philipy
* selecting a weapon now plays correct sfx
*
* 387 5/01/98 10:38 Philipy
* speech sfx implemented - currently defaults to 1 biker & computer only,
* none selectable
*
* 386 5/01/98 10:39 Collinsd
* Water Splash is now tinted by water colour.
*
* 385 3/01/98 19:14 Collinsd
* Added Splash for secondary weapons
*
* 384 2/01/98 17:52 Collinsd
* Destroy at end better.
*
* 383 1/02/98 11:13a Phillipd
*
* 382 31/12/97 11:53 Collinsd
* Added destroyatend explosion, and did a crap burn for enemies (
* disabled )
*
* 381 30/12/97 10:45 Collinsd
* Added enemy damage modifier as variable.
*
* 380 29/12/97 20:19 Collinsd
* Added enemy damage modifier.
*
* 379 29/12/97 19:53 Philipy
* various bug fixes
*
* 378 29/12/97 15:52 Collinsd
* Spotfx fireprimary and firesecondary can now be seed in camera views.
*
* 377 29/12/97 10:42 Collinsd
* Pickups now use new collision
*
* 376 19/12/97 16:16 Collinsd
* Taken out burning effect when in game over mode.
*
* 375 12/19/97 11:14a Phillipd
*
* 374 12/18/97 5:37p Phillipd
*
* 373 12/18/97 2:47p Phillipd
*
* 372 11/12/97 17:21 Collinsd
* Titan crash fixed.
*
* 371 11/12/97 15:53 Collinsd
* Fixed enemy mines that didn't hurt you. Also fixed enemy homing
* missile.
*
* 370 11/12/97 9:20 Collinsd
* Fixed titan
*
* 369 10/12/97 17:19 Collinsd
* Fixed titan star exploding next to portals and generating non collision
* lines.
*
* 368 10/12/97 14:19 Collinsd
* Fixed secondary collision.
*
* 367 9/12/97 10:45 Collinsd
* Done ship burning and change body parts and pickups now explode in
* direction of ship movement.
*
* 366 8/12/97 11:34 Collinsd
* Death flames, and target info changed.
*
* 365 6/12/97 19:22 Collinsd
* Added burning effect on deathmode.
*
* 364 5/12/97 17:33 Collinsd
* Bullets/missiles generated if player outide map.
*
* 363 2/12/97 17:41 Collinsd
* Sfx when hit not played twice any more.
*
* 362 2/12/97 14:55 Collinsd
* Thief missile now normal missile ( Doesn't hurt you still )
*
* 361 2/12/97 14:13 Collinsd
* Changes to mine destruction.
*
* 360 28/11/97 19:01 Collinsd
* Fixed nmelightning, fixed mines not owned by player, fixed targeting of
* non player missiles.
*
* 359 25/11/97 12:56 Collinsd
* Added Photon Missile
*
* 358 22/11/97 13:34 Collinsd
* Mines work again, scattering of enemies works properly. Pulsar double
* shot only creates on sfx.
*
* 357 11/22/97 1:23p Phillipd
*
* 356 21/11/97 12:26 Collinsd
* Added invulnerability to enemies and -1 on spotfx now works.
*
* 355 21/11/97 9:09 Collinsd
* Taken out all models not used.
*
* 354 11/20/97 11:44a Phillipd
*
* 353 18/11/97 15:24 Collinsd
* Fixed scattering enemies.
*
* 352 15/11/97 16:57 Collinsd
* Secondary weapons now effect water, and bubbles hitting surface effect
* water.
*
* 351 15/11/97 15:20 Collinsd
* Added Bubbles
*
* 350 13/11/97 15:53 Collinsd
* Fixed secbull link list fuck up.
*
* 349 13/11/97 15:11 Collinsd
* Tinted blood.
*
* 348 13/11/97 9:54 Collinsd
* Taken off !no collision as condition to create lines.
*
* 347 12/11/97 18:17 Collinsd
* Added what weapon activates trigger area code ( Disabled for now )
*
* 346 11/11/97 12:56 Collinsd
* Added slow fireing when no ammo and mxa for enemies.
*
* 345 11/11/97 9:19 Collinsd
* Added scattering of enemies.
*
* 344 10/11/97 17:59 Collinsd
* Added zone checks for when player or enemy shoots.
*
* 343 6/11/97 11:37 Collinsd
* Added BGObject Lighting, Stopped primary weapons creating lines when
* outside group and made secondary weapons create debug lines when no
* collision.
*
* 342 10/30/97 9:30a Phillipd
* Bikes with different mods started...
*
* 341 29/10/97 19:42 Collinsd
* Fixed scatter weapons in single player.
*
* 340 25/10/97 11:19 Collinsd
* You can now pickup ammo when you have supernasram weapon
*
* 339 24/10/97 17:08 Collinsd
* Pickups no longer dissapear in single player.
*
* 338 22/10/97 16:57 Collinsd
* Fixed group link list bug on secondary weapons
*
* 337 15/10/97 19:06 Collinsd
* Fixed guts comming out bug. and fixed mutually visible group bug.
*
* 336 14/10/97 16:56 Collinsd
* Added olly's visible group stuff
*
* 335 10/09/97 3:29p Phillipd
* External forces coming...
* Shield and Hull now floats
*
* 334 4/10/97 15:58 Collinsd
* Added new spiraling missile and took out old morph code.
*
* 333 4/10/97 12:53 Collinsd
* Fixed level change. ( Preload Enemies ).
*
* 332 1/10/97 17:49 Collinsd
* Titan back to normal.
*
* 331 30/09/97 17:49 Collinsd
* Fixed small bug in group assignment for mines.
*
* 330 30/09/97 8:46 Collinsd
* Fixed host picking pickups immediatly after being scattered and fixed
* mines not being destroyed bug Bliz found.
*
* 329 29/09/97 11:35 Collinsd
* New bgobject stuff enabled. Pickups/Secondary and Enemies now have
* group link lists. Flags for secondary bullets being targeted and hit
* now added.
*
* 328 25/09/97 16:58 Collinsd
* Added group link list to pickups/secondary added more code for
* bgobjects.
*
* 327 24/09/97 16:55 Collinsd
* Added new bgobject stuff. Added bounding box calc and display code.
* and changes bgobject state changes.
*
* 326 22/09/97 10:41 Collinsd
* Titan no longer targets players on your team.
*
* 325 9/18/97 12:16p Phillipd
*
* 324 15/09/97 10:10 Collinsd
* Added secbull number for close mines.
*
* 323 13/09/97 14:17 Collinsd
* Less than or equal
*
* 322 13/09/97 13:55 Collinsd
* Again, and again, i'll just go home!
*
* 321 13/09/97 13:39 Collinsd
* Again!!!
*
* 320 13/09/97 13:26 Collinsd
* Titan code bug fixed
*
* 319 13/09/97 13:02 Collinsd
* Changed Enemy mine awarness code.
*
* 318 9/12/97 4:49p Phillipd
*
* 317 12/09/97 12:18 Collinsd
* Mines work now..
*
* 316 12/09/97 11:17 Collinsd
* Mines now tell enemies where they are and collide when close enough
*
* 315 4/09/97 15:26 Collinsd
* Team colours now correct
*
* 314 2/09/97 16:39 Collinsd
* Cloaked team players now have names above them.
*
* 313 2/09/97 15:26 Collinsd
* Pine mines target enemies/mines.
*
* 312 2/09/97 9:06 Collinsd
* Added one off avoid into enemy flags
*
* 311 2/09/97 8:54 Collinsd
* Triggered enemies now works again. Rotated hunter enemy
*
* 310 1/09/97 14:18 Collinsd
* Added enemy targeted pos, dir and flag.
*
* 309 1/09/97 11:48 Collinsd
*
* 308 1/09/97 11:37 Collinsd
* Enemies target ships and ships target enemies/mines when homing.
*
* 307 27/08/97 15:38 Collinsd
* Taken out old secondary weapon stuff
*
* 306 27/08/97 15:02 Collinsd
*
* 305 15-08-97 4:13p Philipy
* added description for weapons ( SecondaryDescription[] )
*
* 304 15/08/97 16:13 Collinsd
* Started bgobjects moving ships. External Forces bug now fixed.
*
* 303 13/08/97 15:09 Collinsd
* Changed framelag trails.
*
* 302 12/08/97 15:52 Collinsd
* Changed a few more things to do with visible groups.
*
* 301 11/08/97 17:21 Collinsd
* Added visible group checks.
*
* 300 9/08/97 14:56 Collinsd
* Added ScreenPoly TPage Link list and flat shaded screen polys for phil
*
* 299 8/08/97 14:18 Collinsd
* Display of Polys has now been updated to use TPage link list.
*
* 298 7/08/97 21:25 Collinsd
* Change FmPolys to use tpage link list.
*
* 297 31/07/97 10:59 Collinsd
* Changed model modify buffer.
*
* 296 24/07/97 16:09 Collinsd
* Added enemy bullet and changed reflection of bullets
*
* 295 21/07/97 15:40 Collinsd
* Changed primary/Secondary bullets to work from enemies.
*
* 294 17/07/97 15:38 Collinsd
* BGObjects now use compobjs.
*
* 293 8/07/97 16:30 Collinsd
* Dicked about with include files FUCK!
*
* 292 8/07/97 14:06 Collinsd
* Added componented objects to enemies.
*
* 291 5/07/97 16:31 Collinsd
* Put OPT_ON's around opimisations off
*
* 290 6/30/97 10:27a Phillipd
* enemy ai started....
*
* 289 6/24/97 5:11p Phillipd
*
* 288 6/24/97 11:12a Phillipd
*
* 287 14/06/97 15:21 Collinsd
* Fixed targeting bug in titan ( direction would be wrong, Not crash bug
* )
*
* 286 13/06/97 16:04 Collinsd
* Taken out old bgobjects
*
* 285 12/06/97 12:55 Collinsd
* Changed how powerpods are calculated.
*
* 284 10/06/97 14:29 Collinsd
* Added ACTUAL_TRANS
*
* 283 8/06/97 17:07 Collinsd
* Done more work on BGObjects/Doors.
*
* 282 5/06/97 12:40 Collinsd
* Reduced texture pages.
*
* 281 4/06/97 11:12 Collinsd
* Added message sending for doors.
*
* 280 3/06/97 11:42 Collinsd
* Done more work on BGObjects
*
* 279 27/05/97 17:40 Collinsd
* Animating backgrounds now work (Ish)
*
* 278 5/23/97 9:18a Phillipd
*
* 277 7/05/97 11:28 Collinsd
* Fixed scatter trail on screensaving.
*
* 276 1/05/97 15:21 Collinsd
* Fixed mine sending bug.
*
* 275 30/04/97 13:09 Collinsd
* Fixed bug in name/energy display.
*
* 274 30/04/97 9:47 Collinsd
* Fixed screenpolys crash bug.
*
* 273 29/04/97 17:12 Collinsd
* Fixed bug in screenpolys.
*
* 272 29/04/97 15:05 Collinsd
* Fixing bug in screenpolys.
*
* 271 26/04/97 20:29 Collinsd
* Added more checks and fixed one small bug in screenpolys.c
*
* 270 26/04/97 14:49 Collinsd
* Optimisations now on def.
*
* 269 24/04/97 9:15 Collinsd
* fixed unused code.
*
* 268 22-04-97 3:25p Collinsd
* Added player flying out of bilke.
*
* 267 9-04-97 8:51a Collinsd
* Added invulnerability
*
* 266 7-04-97 4:49p Collinsd
* fixed titan star
*
* 265 7-04-97 3:34p Collinsd
* Added supernashram powerup.
*
* 264 4-04-97 4:18p Collinsd
* Titan Star now spreads toward reflected angle.
*
* 263 3-04-97 4:33p Collinsd
* Power levels now 2, titanstar better!
*
* 262 2-04-97 11:54a Collinsd
* Added Jo bike
*
* 261 19-03-97 11:30a Collinsd
*
* 260 16-03-97 8:07p Collinsd
* Changed missiles
*
* 259 16-03-97 2:53p Collinsd
* modified thief missile. ( but nobody likes it, boo hooo ).
*
* 258 13-03-97 5:45p Collinsd
* Added auto detail level to trails.
*
* 257 13-03-97 11:47a Collinsd
* polys/fmpolys only generated when needed.
*
* 256 12-03-97 4:47p Collinsd
* Added recoil and new shrapnel model.
*
* 255 11-03-97 5:41p Collinsd
*
* 254 11-03-97 4:57p Collinsd
* Changed titan star missile.
*
* 253 10-03-97 7:49p Collinsd
* Cheat mode no longer buggers up pickups.
*
* 252 9-03-97 9:55p Collinsd
* Changed primary weapons, Added screen polys indicating how many orbit
* pulsars,
*
* 251 5-03-97 10:49a Collinsd
*
* 250 27-02-97 2:43p Collinsd
* PointToSphere better.
*
* 249 27-02-97 2:08p Collinsd
* Added optimisation to various files.
*
* 248 25-02-97 10:21a Collinsd
* Corrected framelag on various bits.
*
* 247 24-02-97 10:23a Collinsd
* Added component bgobjects.
*
* 246 13-02-97 9:25a Collinsd
* Added destructable enemies/triggers.
*
* 245 11-02-97 5:09p Collinsd
* Triggers/RegenPoints and pickups now are sent across correctly.
*
* 244 4-02-97 4:29p Collinsd
*
* 243 31-01-97 4:08p Collinsd
* Body Parts/Blood now use gravity vectors.
*
* 242 31-01-97 10:20a Collinsd
* Light Details moved into detail menu.
*
* 241 31-01-97 9:24a Collinsd
* Added detail level for missile trails.
*
* 240 30-01-97 3:58p Collinsd
*
* 239 21-01-97 5:34p Collinsd
* Added the ability to delete bgobjects.
*
* 238 15-01-97 11:15a Collinsd
* Crushing Doors now work properly.
*
* 237 14-01-97 12:38p Collinsd
* BGObject Type are now saved as well
*
* 236 13-01-97 5:03p Collinsd
* Added Temp Door SFX
*
* 235 13-01-97 12:19p Collinsd
* Doors now cannot be opened by various rays.
*
* 234 10-01-97 3:54p Collinsd
* Missile/Primary weapons no longer open doors before collision.
*
* 233 10-01-97 12:34p Collinsd
* Added Doors, Chanded pickups/door/mine dropping.
*
* 232 6-01-97 12:36p Collinsd
* Added debug message for missiles getting out of map.
*
* 231 6-01-97 12:06p Collinsd
* fixed titan star shrapnel getting out of map bug.
*
* 230 6-01-97 11:09a Collinsd
* All references to timer now replaced with titanstar.
*
* 229 6-01-97 9:06a Collinsd
* Added drop ammo/shield options.
* Started working on titan start missile.
*
* 228 3-01-97 3:28p Collinsd
* Added xxx quantum/pine/purged mined xxx messages.
* Trojax charging sfx on others pc's now fixed.
*
* 227 2-01-97 4:22p Collinsd
* Stealthed orbit pulsars now works. Orbit pulsar and stealth mantle
* regeneration bug fixed.
*
* 226 31-12-96 12:35p Collinsd
* Added multiple multiples.
*
* 225 30-12-96 3:50p Collinsd
* Added orbit pulsar.
*
* 224 12/27/96 3:38p Phillipd
* Primary.h Secondary.h pickups.h are now clean....
* Still Lots to do though.....
*
* 223 12/27/96 12:34p Phillipd
* all files are not dependant on mydplay.h...just some..
* including it several times in the same files didnt help..
*
* 222 22-12-96 9:39p Collinsd
* Heatseaker box no longer appears when you have a strait missile.
*
* 221 22-12-96 8:53p Collinsd
* Added invisible shockwave to all missiles. hitting walls.
*
* 220 22-12-96 7:27p Collinsd
* Increased model count. Decreased scatter viewcone. Lensflare now
* works properly on scatter missiles. Names are printed after the
* endscene.
*
* 219 21-12-96 7:44p Collinsd
* Added code to enable lensflare on missiles. ( used scatter as test ).
* Also fixed bug in shockwaves.
*
* 218 21-12-96 5:24p Collinsd
* Added drop primary/drop secondary weapons.
*
* 217 20-12-96 5:06p Collinsd
* Added debug weapon feature.
*
* 216 19-12-96 3:19p Collinsd
* Changed sfx funtion to allow frequency changing.
* Added Trojax Charging SFX.
*
* 215 19-12-96 11:45a Collinsd
* Added better ship collision for Trojax and Transpulse.
*
* 214 18-12-96 11:55a Collinsd
* Fixed colours of names to match Dan's
*
* 213 18-12-96 11:22a Collinsd
* Fixed some problems with target computer.
*
* 212 18-12-96 9:22a Collinsd
* Fixed huds
*
* 211 12/17/96 5:28p Collinsd
* Added team stuff.
*
* 210 12/17/96 12:56p Collinsd
* Added team missile stuff. and fixed translucency on 3DFX.
*
* 209 12/16/96 6:00p Collinsd
* Started work on enhanced crosshair.
*
* 208 12/16/96 2:26p Collinsd
* Added look ahead box
*
* 207 12/14/96 10:44p Collinsd
* When someone quits the game all pickups scattered. and dissapear under
* host control.
*
* 206 12/14/96 8:47p Collinsd
* Target dissapears if no ammo for missile selected.
*
* 205 12/14/96 6:58p Collinsd
* Added new flash graphics and rearranged texture pages.
*
* 204 12/14/96 5:31p Collinsd
* Tidied up screen polys and added tempory clipping.
*
* 203 12/13/96 7:17p Collinsd
* Added target for targeting computer. ( Disabled at the moment though ).
*
* 202 12/12/96 4:17p Collinsd
* Changed the way screen polys works.
*
* 201 12/11/96 5:17p Collinsd
* Changed scatterd weapons to spread out more.
*
* 200 12/10/96 11:52a Collinsd
* Added point in sphere to hitship and hitmine routines. Also gave
* scatter 360 degree field of view.
*
* 199 12/10/96 11:18a Collinsd
* Added incoming message when no sound. Also added code to compensate
* for pickups using same regeneration slots.
*
* 198 12/09/96 5:25p Collinsd
* Started smoke when hull damaged ( still need positions )
*
* 197 12/07/96 9:43p Collinsd
* Pickups sending on joining a game has been speeded up.
*
* 196 12/07/96 8:42p Collinsd
* Added Jap Bird bike, Fixed mines being dropped and firing missile at
* same time bug. Added rotations when hit ( depending on damage ).
*
* 195 12/06/96 4:03p Collinsd
* Nothing
*
* 194 12/04/96 2:22p Collinsd
* Pine Mine missile now works.
*
* 193 12/04/96 11:39a Collinsd
* Ooopppps, fixed launch sfx.
*
* 192 12/04/96 11:21a Collinsd
* Added foetoid and new scaled bikes. Added sussgun richochet and sussgun
* no ammo sfx, new load weapon sfx, and new transpulse/trojax sfx.
*
* 191 12/03/96 10:38a Collinsd
* Fixed dropped mine orientation
*
* 190 12/02/96 1:25p Collinsd
* No longer use quatfromvector routines. now use
* quatfrom2vectors.
*
* 189 11/29/96 3:01p Collinsd
* Ships hit now get buffeted about a lot more. Missiles fired, now start
* in the correct orientation.
*
* 188 11/28/96 4:00p Collinsd
* Started hull damage effect
*
* 187 11/28/96 11:24a Collinsd
* Shield effect only happens when shield there.
*
* 186 11/27/96 10:21a Collinsd
* Changed drop mine code.
*
* 185 25/11/96 12:16 Collinsd
* Missiles now collide less when moving straight.
*
* 184 11/25/96 11:59a Phillipd
*
* 183 22/11/96 14:18 Collinsd
* Oooopppssss.
*
* 182 22/11/96 14:01 Collinsd
* Changed mine check range.
*
* 181 22/11/96 12:44 Collinsd
* Added function to check proximity of mines when regenerating.
*
* 180 11/22/96 12:27p Phillipd
* more stuff is checked to make sure someone joining cant be hurt..
*
* 179 22/11/96 11:18 Collinsd
* Added portal only collision for primary/secondary fire offsets.
*
* 178 20/11/96 12:09 Collinsd
* Added powerpod management.
*
* 177 19/11/96 16:18 Collinsd
* Blood moves in correct direction now.