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Mydplay.c
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/*
* The X Men, June 1996
* Copyright (c) 1996 Probe Entertainment Limited
* All Rights Reserved
*
* $Revision: 688 $
*
* $Header: /PcProjectX/Mydplay.c 688 11/11/98 16:00 Philipy $
*
* $Log: /PcProjectX/Mydplay.c $
*
* 688 11/11/98 16:00 Philipy
* various fixes for warnings / errors when compiling under VC6
*
* 687 5/11/98 10:09 Phillipd
* Ping frig for idiots......
*
* 686 23/10/98 12:29 Phillipd
*
* 685 23/10/98 9:34 Phillipd
*
* 684 22/10/98 17:33 Phillipd
*
* 683 22/10/98 14:35 Phillipd
*
* 682 22/10/98 11:35 Phillipd
*
* 681 21/10/98 17:27 Phillipd
*
* 680 21/10/98 12:39 Phillipd
*
* 679 21/10/98 11:06 Phillipd
*
* 678 21/10/98 11:00 Phillipd
*
* 677 21/10/98 10:58 Phillipd
*
* 676 20/10/98 17:17 Phillipd
*
* 675 20/10/98 10:39 Phillipd
*
* 674 17/09/98 15:27 Phillipd
*
* 673 17/09/98 10:39 Phillipd
*
* 672 14/09/98 15:35 Philipy
* added facility for server based collisions
*
* 671 14/09/98 15:16 Phillipd
*
* 670 14/09/98 12:42 Phillipd
*
* 669 10/09/98 10:52 Philipy
* fixed bug in ping stuff
* changed checksum kicking out to use in game message ( now also works in
* peer-peer )
*
* 668 4/09/98 17:07 Philipy
*
* 667 4/09/98 17:06 Philipy
*
* 666 4/09/98 17:02 Philipy
*
* 665 3/09/98 17:34 Philipy
* fixed server lag tolerance bug
*
* 664 3/09/98 9:31 Philipy
* somw Gamespy fixes
* added Session ( GUID ) and TCP command line flags
* added TRACKER_NAME facility
*
* 663 2/09/98 9:50 Philipy
* added throttle rate slider
* some Gamespy changes
*
* 662 1/09/98 10:21 Phillipd
*
* 661 28/08/98 11:45 Philipy
* added auto throttle
*
* 660 27/08/98 20:12 Philipy
* manual / auto server mode now selectable from menus
* text now displayed when server in game & not rendering
* dynamic PPS setting re-enabled for server
*
* 659 27/08/98 17:26 Philipy
* Pseudohost can select level, & migrates on quitting
* players booted to titles due to not having new level are now informed
*
* 658 26/08/98 17:06 Philipy
* tracker now migrates along with host
*
* 657 26/08/98 12:07 Philipy
* message now displayed when server boots you out due to invalid CRC
*
* 656 25/08/98 15:44 Phillipd
*
* 655 18/08/98 18:14 Philipy
* all pings in server game are now from server perspective
* windowed mode re-enabled ( still needs some work )
*
* 654 18/08/98 16:19 Philipy
*
* 653 18/08/98 15:48 Philipy
* fixed bug where many MSG_STATUS were sent for obscure PPS values
*
* 652 18/08/98 9:38 Phillipd
*
* 651 17/08/98 18:00 Philipy
* removed loads of unreferenced local variables
*
* 650 17/08/98 17:13 Philipy
* added -ServerChoosesGame & ServerAutoStart command line options
*
* 649 14/08/98 16:15 Philipy
* heartbeat now migrates with host
*
* 648 14/08/98 15:29 Philipy
*
* 647 14/08/98 15:25 Philipy
* added trilinear option to menus
* fixed level name / shutdown packet in heartbeat
*
*
* 646 14/08/98 9:13 Phillipd
* DirectX6 is in effect.......
*
* 645 13/08/98 12:52p Oliverc
* Fixed bounty bonus off bug
*
* 644 11/08/98 17:22 Philipy
* pings sent in heartbeat packet are now obtained from normal
* MSG_PINGREQUEST.
* pings requests are always sent even if not shown if you are the server,
* or you are responding to UDP status requests, or if you are sending out
* heartbeat packets.
*
* 643 5/08/98 15:58 Philipy
*
* 642 5/08/98 11:04 Philipy
* added AutoStart facility ( joins game based on GUID in registery )
* upped patch version to 1.02
*
* 641 3/08/98 14:10 Phillipd
*
* 640 31/07/98 16:17 Philipy
* added PPS to session desc
*
* 639 31/07/98 12:17 Philipy
*
* 638 31/07/98 9:50 Phillipd
*
* 637 30/07/98 17:08 Philipy
*
* 636 30/07/98 16:40 Philipy
*
* 635 30/07/98 16:39 Phillipd
*
* 634 30/07/98 16:38 Phillipd
*
* 633 30/07/98 16:16 Phillipd
*
* 632 30/07/98 15:44 Phillipd
*
* 631 30/07/98 14:17 Phillipd
*
* 630 30/07/98 11:42 Phillipd
*
* 629 30/07/98 11:21 Philipy
*
* 628 30/07/98 10:52 Phillipd
*
* 627 28/07/98 16:09 Philipy
* last status msg sent is now guaranteed
*
* 626 28/07/98 14:44 Philipy
* all server timeouts now configurable
*
* 625 28/07/98 10:39 Philipy
* Max players now works properly for server games
*
* 624 24/07/98 12:02 Philipy
* fixed frag limit for server based games
*
* 623 24/07/98 11:34 Collinsd
* Fixed dropping of pickups and scattering them again
*
* 622 23/07/98 15:51 Philipy
* CTF subtype now set b4 calling SetUpGameType
*
* 621 23/07/98 15:38 Philipy
* server now resets if no packets recieved for 5 mins
*
* 620 23/07/98 14:35 Phillipd
*
* 619 23/07/98 14:20 Phillipd
* all non specific sent messages get put in the big packet.....
*
* 618 22/07/98 14:18 Phillipd
*
* 617 22/07/98 12:34 Collinsd
* Fixed player dropping pickups in server game.
*
* 616 22/07/98 10:36 Phillipd
*
* 615 21/07/98 17:31 Philipy
* added timeout stuff for titles
*
* 614 21/07/98 11:45 Philipy
*
* 613 21/07/98 11:45 Philipy
*
* 612 17/07/98 17:21 Phillipd
*
* 611 7/16/98 12:25p Phillipd
*
* 610 16/07/98 11:48 Philipy
*
* 609 7/16/98 10:50a Phillipd
*
* 608 7/16/98 10:16a Phillipd
*
* 607 15/07/98 16:25 Philipy
* now handles pseudohost quitting in titles & server quitting ( in
* titiles or in game )
*
* 606 7/15/98 4:24p Phillipd
*
* 605 7/15/98 9:53a Phillipd
*
* 604 7/15/98 9:13a Phillipd
*
* 603 14/07/98 17:56 Philipy
* fixed pseudohost quitting in titles bug ( if server recieves
* MSG_GAMEPARAM after pseudohost has quit )
*
* 602 7/14/98 5:07p Phillipd
*
* 601 7/14/98 4:10p Phillipd
*
* 600 7/14/98 4:05p Phillipd
*
* 599 7/14/98 12:24p Phillipd
*
* 598 14/07/98 12:16 Philipy
*
* 597 14/07/98 11:15 Philipy
* various patch bugs
* pseudohost quitting in titles
*
* 596 7/14/98 9:09a Phillipd
*
* 595 7/13/98 5:45p Phillipd
*
* 594 7/13/98 5:45p Phillipd
*
* 593 7/13/98 5:36p Phillipd
*
* 592 13/07/98 16:48 Oliverc
* Fixed "no points for killing player without bounty" bug
*
* 591 7/13/98 3:42p Phillipd
*
* 590 7/13/98 2:24p Phillipd
*
* 589 7/13/98 2:09p Phillipd
*
* 588 7/13/98 12:31p Phillipd
*
* 587 7/13/98 10:22a Phillipd
*
* 586 13/07/98 9:55 Collinsd
*
* 585 7/13/98 9:20a Phillipd
*
* 584 7/10/98 10:54a Phillipd
*
* 583 7/09/98 11:50a Phillipd
*
* 582 7/08/98 2:46p Phillipd
*
* 581 7/08/98 11:56a Phillipd
*
* 580 8/07/98 9:31 Oliverc
* Converted multiplayer bounty and flag games to server operation for
* patch
*
* 579 7/07/98 18:05 Philipy
* added lobby autostart code ( when all players have recieved init msg )
* added num primary weapons menu option ( propergated to other players &|
* server )
* extracted new title text for localisation
*
* 578 7/07/98 14:14 Collinsd
* Fixed missed serverkillpickup messages when dynamically joining.
*
* 577 3/07/98 14:29 Collinsd
* Moved HostRestoreAmmo and Weapons into scatterweaponsforship
*
* 576 3/07/98 11:54 Philipy
* heartbeat & quickstart stuff
*
* 575 7/03/98 11:26a Phillipd
*
* 574 7/03/98 11:23a Phillipd
*
* 573 2/07/98 17:45 Collinsd
*
* 572 7/02/98 5:42p Phillipd
*
* 571 7/02/98 5:22p Phillipd
*
* 570 7/02/98 5:11p Phillipd
*
* 569 7/02/98 4:56p Phillipd
*
* 568 7/02/98 4:54p Phillipd
*
* 567 7/02/98 4:34p Phillipd
*
* 566 7/02/98 4:34p Phillipd
*
* 565 7/02/98 4:30p Phillipd
*
* 564 7/02/98 3:53p Phillipd
*
* 563 2/07/98 10:37 Collinsd
* Correction code now in.
*
* 562 7/01/98 4:37p Phillipd
*
* 561 7/01/98 3:36p Phillipd
*
* 560 7/01/98 3:35p Phillipd
*
* 559 1/07/98 15:29 Collinsd
* Hopefully fixed bug that lost pickups.
*
* 558 30/06/98 10:38 Collinsd
* Better
*
* 557 6/30/98 10:38a Phillipd
*
* 556 6/30/98 10:26a Phillipd
*
* 555 26/06/98 17:45 Collinsd
* Added server debug info.
*
* 554 6/26/98 2:28p Phillipd
*
* 553 6/26/98 2:06p Phillipd
* Shield and hull are now checked by the server.....
*
* 552 26/06/98 10:54 Collinsd
* Server Pickups and weapons works pretty well, death mode pickups thrown
* out, as well as scattered. Quitting/Crash players throw out all
* pickups.
*
* 551 22/06/98 9:39 Collinsd
* Added new message for ship exploding.
*
* 550 6/19/98 2:39p Phillipd
*
* 549 6/19/98 12:37p Phillipd
*
* 548 17/06/98 19:33 Philipy
* more win98 stuff
*
* 547 13/06/98 20:46 Philipy
* improved lobby support:
* host now migrates properly
* you can quit b4 starting game without screwing up session
*
* 546 11/06/98 16:57 Philipy
* loads of win98 shareware version stuff
*
* 545 6/11/98 10:09a Phillipd
*
* 544 11/06/98 9:54 Philipy
* files checked in prior to starting Win98 shareware version
*
* 543 11/06/98 9:48 Collinsd
* Orbitals now work in server game.
*
* 542 6/10/98 3:16p Phillipd
*
* 541 6/10/98 9:55a Phillipd
* server game Guaranteed messages are now just sent to the server once
* the
* server then propagates them to everyone elese Guaranteed...
*
* 540 9/06/98 16:35 Collinsd
* Fixed Lumberjack bug
*
* 539 9/06/98 11:23 Philipy
* server now reset if pseudohost does not have any valid levels
* fixed timed game bug for server based games
*
* 538 8/06/98 16:34 Collinsd
*
* 537 8/06/98 15:45 Collinsd
* Done more on Server mode and Fixed trojax ammo usage
*
* 536 8/06/98 12:28 Philipy
* server levels now sent across to pseudohost. Pseudohost can only pick
* valid levels
*
* 535 6/04/98 10:49a Phillipd
*
* 534 3/06/98 15:30 Philipy
* added server in game options for rendering on/off and selecting players
* pseudohost can now select if server does collisions. This gets
* propagated in MSG_GameParams and MSG_Init
*
* 533 6/03/98 2:45p Phillipd
*
* 532 6/03/98 2:28p Phillipd
*
* 531 22/05/98 17:51 Philipy
* more work on session info
*
* 530 22/05/98 15:06 Collinsd
* Server Pickup work
*
* 529 21/05/98 16:52 Collinsd
* Pickups controlled by host ( Sort of ).
*
* 528 21/05/98 10:07 Philipy
* fix to MSG_INIT for server game
*
* 527 21/05/98 9:10 Collinsd
* Pickup server stuff started
*
* 526 20/05/98 9:39 Philipy
* implemented front end server menus
* removed ( invalid ) ping from sessions menu
* changed EnumPlayers so that it solely uses MSG_NAME
*
* 525 5/14/98 3:36p Phillipd
*
* 524 5/14/98 2:37p Phillipd
*
* 523 5/14/98 2:33p Phillipd
*
* 522 5/13/98 3:17p Phillipd
*
* 521 5/12/98 4:04p Phillipd
*
* 520 5/11/98 4:59p Phillipd
*
* 519 11/05/98 15:15 Philipy
* added session info stuff ( game type, ping etc )
*
* 518 5/11/98 2:40p Phillipd
*
* 517 5/11/98 12:29p Phillipd
*
* 516 5/11/98 10:16a Phillipd
*
* 515 5/05/98 10:35a Phillipd
*
* 514 5/05/98 9:05a Phillipd
* Ship died messages are now guarenteed
*
* 513 4/27/98 4:01p Phillipd
*
* 512 4/17/98 11:26a Phillipd
*
* 511 4/15/98 10:38a Phillipd
*
* 510 4/15/98 9:27a Phillipd
*
* 509 4/14/98 5:45p Phillipd
*
* 508 4/14/98 3:54p Phillipd
*
* 507 11/04/98 11:52 Collinsd
*
* 506 4/10/98 10:17p Phillipd
*
* 505 10/04/98 21:58 Collinsd
*
* 504 10/04/98 21:35 Collinsd
*
* 503 10/04/98 21:14 Collinsd
*
* 502 10/04/98 17:07 Collinsd
*
* 501 4/10/98 12:43p Phillipd
*
* 500 4/09/98 4:37p Phillipd
*
* 499 9/04/98 16:11 Philipy
* team scores now propagate
*
* 498 4/09/98 12:23p Phillipd
*
* 497 4/08/98 2:45p Phillipd
*
* 496 4/07/98 5:11p Phillipd
*
* 495 4/07/98 4:42p Phillipd
*
* 494 4/07/98 3:20p Phillipd
*
* 493 4/06/98 7:24p Phillipd
*
* 492 4/06/98 7:06p Phillipd
*
* 491 4/06/98 5:02p Phillipd
*
* 490 4/06/98 3:21p Phillipd
*
* 489 4/06/98 2:50p Phillipd
*
* 488 6/04/98 14:12 Collinsd
* Quitting when in god mode no longer throws out all pickups
*
* 487 4/06/98 12:43p Phillipd
*
* 486 4/06/98 12:39p Phillipd
*
* 485 4/06/98 10:09a Phillipd
*
* 484 4/06/98 9:39a Phillipd
*
* 483 5/04/98 17:10 Collinsd
* Hacked demos to work.
*
* 482 4/05/98 2:33p Phillipd
*
* 481 4/04/98 10:18p Phillipd
*
* 480 4/04/98 8:16p Phillipd
*
* 479 4/04/98 8:01p Phillipd
*
* 478 4/04/98 5:38p Phillipd
*
* 477 4/04/98 1:06p Phillipd
*
* 476 3/04/98 16:37 Collinsd
* Done titan shrapnel as one message,
*
* 475 4/03/98 3:33p Phillipd
* Short hit message now in...
*
* 474 3/04/98 13:13 Philipy
* Taunts are now affected by biker volume slider ( taunt volume slider
* removed )
* Enemy bikers now give out death cry
* fixed problem with speech ignoring volume settings
* fixed end game sequences
*
* 473 2/04/98 21:06 Philipy
* Added taunts ( single & multiplayer, plus enemy biker taunts )
* added flygirl to front end.
* sliders for biker, bike computer and taunt speech volume
* added new sfx for title
*
* 472 4/02/98 4:57p Phillipd
*
* 471 4/02/98 4:53p Phillipd
*
* 470 4/02/98 4:53p Phillipd
*
* 469 4/02/98 4:52p Phillipd
*
* 468 4/02/98 4:47p Phillipd
*
* 467 4/02/98 12:53p Phillipd
*
* 466 4/02/98 11:50a Phillipd
*
* 465 1/04/98 11:44 Collinsd
* Invulnerability effect now no longer appears in demos. and god mode
* works properly over multiple levels.
*
* 464 3/31/98 3:48p Phillipd
*
* 463 3/31/98 3:37p Phillipd
*
* 462 3/28/98 2:06p Phillipd
*
* 461 27/03/98 15:52 Collinsd
* HarmTeamMates now sent accross.
*
* 460 3/27/98 4:38p Phillipd
*
* 459 3/27/98 4:20p Phillipd
*
* 458 3/27/98 12:37p Phillipd
* sfx added
*
* 457 24/03/98 16:20 Philipy
* added new sfx
*
* 456 3/23/98 10:39a Phillipd
*
* 455 3/21/98 2:42p Phillipd
*
* 454 3/21/98 2:34p Phillipd
*
* 453 3/18/98 4:32p Phillipd
*
* 452 3/18/98 3:31p Phillipd
*
* 451 3/17/98 4:05p Phillipd
*
* 450 3/17/98 2:59p Phillipd
*
* 449 3/17/98 12:31p Phillipd
* Host crash when killing a phantom light attached to a player fixed
*
* 448 17/03/98 12:11 Collinsd
*
* 447 16/03/98 16:39 Collinsd
* Random pickups now work ( honest ).
*
* 446 16/03/98 12:19 Collinsd
* Random Pickups option added. Sphere dislpay of trigger areas
*
* 445 14/03/98 18:58 Collinsd
* Added godmode and made debug mode work even when you change level.
*
* 444 3/14/98 3:32p Phillipd
* bmp files for textures are now supported...
*
* 443 14/03/98 14:06 Collinsd
* Scatter works with Collision Perspective.
*
* 442 12/03/98 21:52 Collinsd
* Added cheatmodes for primary and seconadry weapons.
*
* 441 3/11/98 5:11p Phillipd
*
* 440 3/11/98 4:09p Phillipd
*
* 439 11/03/98 12:07 Oliverc
* Fixed bugs in CTF and bounty messages
*
* 438 10/03/98 16:32 Collinsd
*
* 437 10/03/98 16:29 Collinsd
*
* 436 10/03/98 15:54 Collinsd
* Qued Mines now work.
*
* 435 9/03/98 20:44 Oliverc
* Enabled team goal message
*
* 434 3/09/98 4:31p Phillipd
*
* 433 9/03/98 10:48 Collinsd
* Timer for level now on triggers.
*
* 432 7/03/98 19:37 Oliverc
* Added BikeExhausts display option to multiplayer INITMSG
*
* 431 7/03/98 15:56 Collinsd
* Added new message for olly ( TeamGoals ) Also added pos and group to
* explodesecondary.
*
* 430 7/03/98 16:32 Oliverc
* Fixed bug: CTF type now sent to joining players in INITMSG
*
* 429 3/07/98 2:00p Phillipd
*
* 428 3/07/98 12:09p Phillipd
* Changing the lpDplayLobby pointer from version 2 to 1 was not a good
* idead Phil
* Hacking out our normal lobby code so it worked with this new pointer
* was an even worse idea.....
* Not checking it before checking it in was your worsed idea...
*
* 427 6/03/98 19:38 Oliverc
* Initialised BadConnection[] in SetupDplayGame()
*
* 426 6/03/98 17:37 Philipy
* implemented ability to run when launched by lobby
*
* 425 3/06/98 5:29p Phillipd
*
* 424 3/06/98 4:27p Phillipd
*
* 423 3/06/98 4:06p Phillipd
*
* 422 3/06/98 3:33p Phillipd
*
* 421 3/06/98 3:16p Phillipd
*
* 420 3/06/98 3:00p Phillipd
*
* 419 3/05/98 12:47p Phillipd
*
* 418 4/03/98 12:33 Oliverc
* CTF mode fully enabled
*
* 417 3/03/98 16:59 Oliverc
* New multiplayer CTF mode stuff (1st attempt)
*
* 416 3/03/98 3:12p Phillipd
*
* 415 3/03/98 2:27p Phillipd
* Clean now works for VeryShortPackets
*
* 414 3/03/98 11:32a Phillipd
*
* 413 2/03/98 21:13 Collinsd
* No longer use multiple bit or secfire.
*
* 412 3/02/98 5:17p Phillipd
*
* 411 3/02/98 11:55a Phillipd
*
* 410 2/28/98 1:18p Phillipd
*
* 409 2/28/98 1:09p Phillipd
*
* 408 2/28/98 12:57p Phillipd
*
* 407 2/28/98 11:26a Phillipd
*
* 406 27/02/98 16:35 Collinsd
* Possible bug in message code.
*
* 405 2/26/98 4:50p Phillipd
*
* 404 26/02/98 9:29 Oliverc
* Disabled Bombtag
* Fixed pickup flags bug
* Disabled logos for EXTERNAL_DEMOs
*
* 403 2/25/98 5:25p Phillipd
*
* 402 2/25/98 3:18p Phillipd
*
* 401 2/25/98 2:34p Phillipd
* Guaranteed message now much easier......
*
* 400 2/25/98 11:13a Phillipd
*
* 399 2/25/98 10:52a Phillipd
*
* 398 2/25/98 10:50a Phillipd
*
* 397 24/02/98 22:00 Oliverc
* Tweaks to multiplayer games
*
* 396 24/02/98 16:54 Oliverc
* 1st attempt at bounty hunt multiplayer game
*
* 395 23/02/98 21:20 Collinsd
* Optimised Load/Save Functions.
*
* 394 21/02/98 18:28 Philipy
*
* 393 21/02/98 16:24 Philipy
* added text messages for capture flag
*
* 392 20/02/98 15:28 Philipy
* re-implented AVI
* splash screens can now play demos and AVIs
*
* 391 19/02/98 22:00 Collinsd
* Added flygirl biker.
*
* 390 18/02/98 11:53 Oliverc
* First feature-complete version of force feedback joystick code
*
* 389 11/02/98 16:29 Collinsd
* Added soundfx for bikes/enemies
*
* 388 11/02/98 12:57 Philipy
* Changed PlaySfx calls to use Vol instead of Dist
*
* 387 10/02/98 12:13 Philipy
* added collision type to MSG_INIT
*
* 386 9/02/98 18:29 Collinsd
* Fixed damage after death, spinning caused by damage, and passing
* through mines.
*
* 385 2/07/98 1:23p Phillipd
*
* 384 2/02/98 20:08 Philipy
* added configurable quick text message buttons
*
* 383 2/02/98 4:11p Phillipd
*
* 382 1/29/98 2:27p Phillipd
* Demo can now be saved to ram....and can be saved if your not the
* host...
*
* 381 28/01/98 23:28 Oliverc
* Fixed bug in SHAREWARE taunts
*
* 380 27/01/98 11:05 Philipy
* fixed team game stuff
*
* 379 1/27/98 10:09a Phillipd
*
* 378 27/01/98 9:55 Collinsd
* Bodyparts created if player goes from normal mode to limbo mode in one
* go.
*
* 377 26/01/98 18:34 Philipy
* Opps! - fixed bug with new splashscreen stuff
*
* 376 26/01/98 18:23 Philipy
* fixed video memory leaks
* splash screens now display after release view, and call InitScene,
* InitView after completion
*
* 375 23/01/98 15:15 Oliverc
* Fixed bug (player bikes + names only changed when in demo playback)
*
* 374 22/01/98 22:40 Oliverc
* Force bike in SHAREWARE demo playback to use only those bikes (and
* corresponding player names) allowed in SHAREWARE version
*
* 373 22/01/98 19:15 Philipy
* put #idef SHAREWARE around splash screen after demo
*
* 372 22/01/98 11:57 Collinsd
* Added DoDamage override invul.
*
* 371 21/01/98 18:05 Philipy
* speech now happens less
*
* 370 21/01/98 17:27 Philipy
* attract mode splash screen stuff
*
* 369 21/01/98 12:19 Philipy
* Added attract mode for shareware
* fixed looping sfx volume bug
*
* 368 1/19/98 4:21p Phillipd
* Bright Ships flag added.....
*
* 367 19/01/98 11:48 Collinsd
* Fixed Mines dissapearing.
*
* 366 18/01/98 23:38 Philipy
* victory phrase played on killing a player. Phrase also played after
* respawn sfx
*
* 365 1/16/98 5:43p Phillipd
*
* 364 15/01/98 17:03 Philipy
* changed PlayPannedSfx calls to use float for freq
*
* 363 15/01/98 16:38 Collinsd
* Fixed qued mines/pickups bug when joining an existing game.
*
* 362 1/15/98 4:06p Phillipd
*
* 361 15/01/98 15:53 Collinsd
* ????????
*
* 360 15/01/98 12:51 Collinsd
* Time now works when people join an existing timed game. Crystals
* reinitialised. Damage Flash only in Normal_Mode.
*
* 359 15/01/98 10:15 Collinsd
* Hopefully fixed link list fuckup. Pickups can only be generated once.
* Started of fixing mine bug. Updated MX, MXA and Spotfx formats.
*
* 358 1/13/98 12:25p Phillipd
*
* 357 10/01/98 15:55 Collinsd
* ScreenFlashed moved to dodamage.
*
* 356 1/10/98 1:44p Phillipd
* Quick Fix
*
* 355 1/09/98 10:43a Phillipd
*
* 354 1/09/98 10:31a Phillipd
* Bugs fixed......
*
* 353 8/01/98 19:32 Philipy
* removed debug message
*
* 352 6/01/98 15:39 Collinsd
* Taken out bike stuff for shareware
*
* 351 1/05/98 3:18p Phillipd
* More sfx...
*
* 350 5/01/98 10:37 Philipy
* speech sfx implemented - currently defaults to 1 biker & computer only,
* none selectable
*
* 349 12/20/97 5:03p Phillipd
*
* 348 12/20/97 12:43p Phillipd
* Levelname is now sent across for a level change in Multiplayer....
* Enemies dont appear in Multiplayer Games....
*
* 347 12/19/97 12:36p Phillipd
*
* 346 12/19/97 11:14a Phillipd
*
* 345 12/18/97 5:37p Phillipd
*
* 344 12/18/97 2:46p Phillipd
*
* 343 12/17/97 5:19p Phillipd
*
* 342 12/12/97 10:22a Phillipd
* Packets per second now dynamic
*
* 341 11/12/97 15:53 Collinsd
* Fixed enemy mines that didn't hurt you. Also fixed enemy homing
* missile.
*
* 340 12/11/97 2:11p Phillipd
* Taken out the comments for Guarenteed packets....
*
* 339 12/10/97 10:39a Phillipd
* Players names are now propergated across the network when changed...
* Difficulty levels are functional....
*
* 338 12/09/97 12:10p Phillipd
*
* 337 12/08/97 3:49p Phillipd
*
* 336 12/08/97 11:34a Phillipd
*
* 335 12/08/97 11:10a Phillipd
*
* 334 12/08/97 10:58a Phillipd
*
* 333 5/12/97 14:11 Collinsd
* Allocated ships fixed.
*
* 332 4/12/97 15:11 Collinsd
* Ships are now allocated models.
*
* 331 12/03/97 4:37p Phillipd
*
* 330 12/03/97 2:50p Phillipd
* Packets per second functioning.....
*
* 329 3/12/97 14:15 Oliverc
* Prevented demo playback from showing Current_Camera_View until that
* player's position has been updated from the DMO file
*
* 328 12/02/97 5:38p Phillipd
*
* 327 12/02/97 5:32p Phillipd
*
* 326 11/29/97 4:35p Phillipd
* Xmem is now in effect...use it allways....
*
* 325 11/21/97 10:56a Phillipd
* Max Kills to end a level....
*
* 324 11/18/97 10:32a Phillipd
*
* 323 11/17/97 7:10p Phillipd
*
* 322 11/17/97 7:10p Phillipd
*
* 321 11/17/97 6:00p Phillipd
*
* 320 11/17/97 4:34p Phillipd
*
* 319 12/11/97 14:48 Philipy
* fixed joining multiplayer bug
*
* 318 7/11/97 14:25 Philipy
* fixed bug when changing mode from title room: InitTitle was not being
* called
*
* 317 11/05/97 2:38p Phillipd
*
* 316 4/11/97 16:26 Philipy
* AVI now plays for stats screens
* implemented scrolling messages (not enabled)
*
* 315 10/30/97 12:40p Phillipd
*
* 314 10/14/97 4:46p Phillipd
*
* 313 10/09/97 3:29p Phillipd
* External forces coming...
* Shield and Hull now floats
*
* 312 4/10/97 15:58 Collinsd
* Added new spiraling missile and took out old morph code.
*
* 311 10/03/97 4:24p Phillipd
*
* 310 10/01/97 4:25p Phillipd
*
* 309 10/01/97 3:53p Phillipd
*
* 308 10/01/97 2:48p Phillipd