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3D objects that have a transparent texture give rendering issues where they hide the objects that are near behind them. If the objects are far enough away they are rendered correctly. So this might be z-depth culling issue? This effect is best seen on flat plane 3D objects like flat trees or hollow bastion on the world map.
The text was updated successfully, but these errors were encountered:
3D objects that have a transparent texture give rendering issues where they hide the objects that are near behind them. If the objects are far enough away they are rendered correctly. So this might be z-depth culling issue? This effect is best seen on flat plane 3D objects like flat trees or hollow bastion on the world map.
The text was updated successfully, but these errors were encountered: