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I really hope this is the right place to post this, I'm sorry in advance if this is not the correct area. I'm attempting to use AnbMaker for my first time today, with an animated .FBX file I've created in Blender using Axel's RTN model & bones (B_EX110_RTN). For some reason, when trying both the "anb" argument and the "anb-ex" argument, it continuously throws the following error: I've tried multiple sets of export settings, and my Windows 3D viewer opens the .FBX files and plays the animation fine, so I'm not sure what could be going wrong... I've read the documentation on the OpenKH Index but didn't see anything mentioned about that in specific. So at long last, I come to ask for help from the OpenKH Team or anyone else who can help me solve this issue! :) I appreciate your time and assistance in advance! |
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OpenKh.Command.AnbMaker.exe anb-ex --root-name "bone000" animation.fbx Use that. Make sure the bone name in quotes is the name of the model's root bone. "animation.fbx" should be the name of your animation, of course. Hope this helps. |
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Okay, a quick question- Did you make sure it was "Bone0000"? It's case sensitive. Also, be sure you disabled "Leaf Bones" and "Key All Bones" when exporting the fbx. I did so and it worked for me. You might've just not properly capitalized "Bone".