A collection of minigames for your RPG adventures!
In this repo I want to make a collection of various minigames suitable for any tabletop RPG game in order to enrich it with more chanllenges and mechanincs.
Here a list of available minigames.
These minigames can be played with your dice and won't require specific resources or tools.
Fishing is a relaxing activity based on patience and swiftness.
In order to represent this with dice, we need some mechanics that comprehends an "idle" part (patience) and a "evaluation" part (swiftness).
To do so, we could set a threshold and play something like a blackjack game against that threshold: the fishing player keeps rolling the die until the sum of all the rolls "bust" the threshold or the player feels the risk of busting is too high and decides to reel the rod in.
More details here...
When your players walk in the forest they might look for some herbs, mushrooms or some other ingredient.
Looking for stuff in the forest is a task of patience and keen eye in order to detect possible rarities from afar.
In order to represent this with dice, we need some mechanics that comprehends a "skimming" part (keen eye) and a "inspection" part (patience).
To do so, we could roll a huge amount of dice and then have the players evaluate which dice to furtherly "inspect".
Each player picks a die to "inspect" (something that might seem from the distance like the thing that you're looking for) and "get closer" by re-rolling it.
The second roll gives out the result of the inspection and tell the player what actual herb or mushroom or ingredient it was.
More details here...
Coming soon
Coming soon
These minigames can be solved direclty on your computer or printed and solved with pen & paper.
You can create an encrypted a hint or some funny message for your players to decipher. Encryption levels may vary from mere missing letters, to complete re-mapping of the alphabet to a different set of symbols. See here for my online encrypter!
When your players find some big loot, it might be fun to add a little NP-hardness to their choices by simulating a knapsack problem where each player has a limited weight he can carry and must make the most profit out of a collection of items with different weights and values. See here for my random loot generator!
These minigames will generate a map and it's better if you print it (A3 format is the most suited) and place it on your table for everyone to see. If you have miniatures cells should be large enough to fit an average miniature on them.
These minigames will feature different formats (tables, print and cut etc.) and the required tools will be listed in the minigame description.