Name | Type | Description | Notes |
---|---|---|---|
AliasLabel | Pointer to []string | [optional] |
func NewPlayerNotificationTargetIncludeAliases() *PlayerNotificationTargetIncludeAliases
NewPlayerNotificationTargetIncludeAliases instantiates a new PlayerNotificationTargetIncludeAliases object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewPlayerNotificationTargetIncludeAliasesWithDefaults() *PlayerNotificationTargetIncludeAliases
NewPlayerNotificationTargetIncludeAliasesWithDefaults instantiates a new PlayerNotificationTargetIncludeAliases object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *PlayerNotificationTargetIncludeAliases) GetAliasLabel() []string
GetAliasLabel returns the AliasLabel field if non-nil, zero value otherwise.
func (o *PlayerNotificationTargetIncludeAliases) GetAliasLabelOk() (*[]string, bool)
GetAliasLabelOk returns a tuple with the AliasLabel field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *PlayerNotificationTargetIncludeAliases) SetAliasLabel(v []string)
SetAliasLabel sets AliasLabel field to given value.
func (o *PlayerNotificationTargetIncludeAliases) HasAliasLabel() bool
HasAliasLabel returns a boolean if a field has been set.