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PlayerNotificationTargetIncludeAliases.md

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PlayerNotificationTargetIncludeAliases

Properties

Name Type Description Notes
AliasLabel Pointer to []string [optional]

Methods

NewPlayerNotificationTargetIncludeAliases

func NewPlayerNotificationTargetIncludeAliases() *PlayerNotificationTargetIncludeAliases

NewPlayerNotificationTargetIncludeAliases instantiates a new PlayerNotificationTargetIncludeAliases object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewPlayerNotificationTargetIncludeAliasesWithDefaults

func NewPlayerNotificationTargetIncludeAliasesWithDefaults() *PlayerNotificationTargetIncludeAliases

NewPlayerNotificationTargetIncludeAliasesWithDefaults instantiates a new PlayerNotificationTargetIncludeAliases object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAliasLabel

func (o *PlayerNotificationTargetIncludeAliases) GetAliasLabel() []string

GetAliasLabel returns the AliasLabel field if non-nil, zero value otherwise.

GetAliasLabelOk

func (o *PlayerNotificationTargetIncludeAliases) GetAliasLabelOk() (*[]string, bool)

GetAliasLabelOk returns a tuple with the AliasLabel field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAliasLabel

func (o *PlayerNotificationTargetIncludeAliases) SetAliasLabel(v []string)

SetAliasLabel sets AliasLabel field to given value.

HasAliasLabel

func (o *PlayerNotificationTargetIncludeAliases) HasAliasLabel() bool

HasAliasLabel returns a boolean if a field has been set.

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