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TODO.md

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Todo:

  • UBO wrapper struct for dynamic length UBOs
  • dynamic creation/destruction of SSBOs
  • dynamic descriptor sets
  • dynamic shader compilation
  • officially support building on Windows
  • dynamic push constants
  • implement transformation matrices
  • implement scene graphs
  • dynamic layout indexing of UBOs/SSBOs/Textures in shader
  • implement proper ECS
  • implement (optional) in-shader vertex indexing
  • evaluate storing once processed vertex positions in a writeable SSBO as a substitute for post-T&L caching
  • implement wireframe rendering