-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathWICTextureLoader.cpp
1147 lines (1000 loc) · 40 KB
/
WICTextureLoader.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//--------------------------------------------------------------------------------------
// File: WICTextureLoader.cpp
//
// Function for loading a WIC image and creating a Direct3D runtime texture for it
// (auto-generating mipmaps if possible)
//
// Note: Assumes application has already called CoInitializeEx
//
// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
// auto-gen mipmap support.
//
// Note these functions are useful for images created as simple 2D textures. For
// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
// For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
// We could load multi-frame images (TIFF/GIF) into a texture array.
// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
#include "pch.h"
#include "WICTextureLoader.h"
#include "DirectXHelpers.h"
#include "PlatformHelpers.h"
#include "LoaderHelpers.h"
using namespace DirectX;
using Microsoft::WRL::ComPtr;
namespace
{
//-------------------------------------------------------------------------------------
// WIC Pixel Format Translation Data
//-------------------------------------------------------------------------------------
struct WICTranslate
{
GUID wic;
DXGI_FORMAT format;
};
const WICTranslate g_WICFormats[] =
{
{ GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT },
{ GUID_WICPixelFormat64bppRGBAHalf, DXGI_FORMAT_R16G16B16A16_FLOAT },
{ GUID_WICPixelFormat64bppRGBA, DXGI_FORMAT_R16G16B16A16_UNORM },
{ GUID_WICPixelFormat32bppRGBA, DXGI_FORMAT_R8G8B8A8_UNORM },
{ GUID_WICPixelFormat32bppBGRA, DXGI_FORMAT_B8G8R8A8_UNORM }, // DXGI 1.1
{ GUID_WICPixelFormat32bppBGR, DXGI_FORMAT_B8G8R8X8_UNORM }, // DXGI 1.1
{ GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, // DXGI 1.1
{ GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM },
{ GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM },
{ GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM },
{ GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT },
{ GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT },
{ GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM },
{ GUID_WICPixelFormat8bppGray, DXGI_FORMAT_R8_UNORM },
{ GUID_WICPixelFormat8bppAlpha, DXGI_FORMAT_A8_UNORM },
};
//-------------------------------------------------------------------------------------
// WIC Pixel Format nearest conversion table
//-------------------------------------------------------------------------------------
struct WICConvert
{
GUID source;
GUID target;
};
const WICConvert g_WICConvert [] =
{
// Note target GUID in this conversion table must be one of those directly supported formats (above).
{ GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
{ GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
{ GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
{ GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT
{ GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT
{ GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM
{ GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM
{ GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
{ GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
{ GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
{ GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
{ GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
{ GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
{ GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
{ GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
{ GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
{ GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
{ GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
{ GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
{ GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
{ GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
{ GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
{ GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
{ GUID_WICPixelFormat32bppRGBE, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
{ GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
{ GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
{ GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
{ GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
#endif
// We don't support n-channel formats
};
bool g_WIC2 = false;
}
//--------------------------------------------------------------------------------------
namespace DirectX
{
bool _IsWIC2()
{
return g_WIC2;
}
IWICImagingFactory* _GetWIC()
{
static INIT_ONCE s_initOnce = INIT_ONCE_STATIC_INIT;
IWICImagingFactory* factory = nullptr;
InitOnceExecuteOnce(&s_initOnce,
[](PINIT_ONCE, PVOID, PVOID *factory) -> BOOL
{
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
HRESULT hr = CoCreateInstance(
CLSID_WICImagingFactory2,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory2),
factory
);
if ( SUCCEEDED(hr) )
{
// WIC2 is available on Windows 10, Windows 8.x, and Windows 7 SP1 with KB 2670838 installed
g_WIC2 = true;
return TRUE;
}
else
{
hr = CoCreateInstance(
CLSID_WICImagingFactory1,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory),
factory
);
return SUCCEEDED(hr) ? TRUE : FALSE;
}
#else
return SUCCEEDED( CoCreateInstance(
CLSID_WICImagingFactory,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory),
factory) ) ? TRUE : FALSE;
#endif
}, nullptr, reinterpret_cast<LPVOID*>(&factory));
return factory;
}
} // namespace DirectX
namespace
{
//---------------------------------------------------------------------------------
DXGI_FORMAT _WICToDXGI(const GUID& guid)
{
for (size_t i = 0; i < _countof(g_WICFormats); ++i)
{
if (memcmp(&g_WICFormats[i].wic, &guid, sizeof(GUID)) == 0)
return g_WICFormats[i].format;
}
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if (g_WIC2)
{
if (memcmp(&GUID_WICPixelFormat96bppRGBFloat, &guid, sizeof(GUID)) == 0)
return DXGI_FORMAT_R32G32B32_FLOAT;
}
#endif
return DXGI_FORMAT_UNKNOWN;
}
//---------------------------------------------------------------------------------
size_t _WICBitsPerPixel(REFGUID targetGuid)
{
auto pWIC = _GetWIC();
if (!pWIC)
return 0;
ComPtr<IWICComponentInfo> cinfo;
if (FAILED(pWIC->CreateComponentInfo(targetGuid, cinfo.GetAddressOf())))
return 0;
WICComponentType type;
if (FAILED(cinfo->GetComponentType(&type)))
return 0;
if (type != WICPixelFormat)
return 0;
ComPtr<IWICPixelFormatInfo> pfinfo;
if (FAILED(cinfo.As(&pfinfo)))
return 0;
UINT bpp;
if (FAILED(pfinfo->GetBitsPerPixel(&bpp)))
return 0;
return bpp;
}
//---------------------------------------------------------------------------------
HRESULT CreateTextureFromWIC(_In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
#if defined(_XBOX_ONE) && defined(_TITLE)
_In_opt_ ID3D11DeviceX* d3dDeviceX,
_In_opt_ ID3D11DeviceContextX* d3dContextX,
#endif
_In_ IWICBitmapFrameDecode *frame,
_In_ size_t maxsize,
_In_ D3D11_USAGE usage,
_In_ unsigned int bindFlags,
_In_ unsigned int cpuAccessFlags,
_In_ unsigned int miscFlags,
_In_ unsigned int loadFlags,
_Outptr_opt_ ID3D11Resource** texture,
_Outptr_opt_ ID3D11ShaderResourceView** textureView)
{
UINT width, height;
HRESULT hr = frame->GetSize(&width, &height);
if (FAILED(hr))
return hr;
assert(width > 0 && height > 0);
if (!maxsize)
{
// This is a bit conservative because the hardware could support larger textures than
// the Feature Level defined minimums, but doing it this way is much easier and more
// performant for WIC than the 'fail and retry' model used by DDSTextureLoader
switch (d3dDevice->GetFeatureLevel())
{
case D3D_FEATURE_LEVEL_9_1:
case D3D_FEATURE_LEVEL_9_2:
maxsize = 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
break;
case D3D_FEATURE_LEVEL_9_3:
maxsize = 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
break;
case D3D_FEATURE_LEVEL_10_0:
case D3D_FEATURE_LEVEL_10_1:
maxsize = 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
break;
default:
maxsize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
break;
}
}
assert(maxsize > 0);
UINT twidth, theight;
if (width > maxsize || height > maxsize)
{
float ar = static_cast<float>(height) / static_cast<float>(width);
if (width > height)
{
twidth = static_cast<UINT>(maxsize);
theight = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) * ar));
}
else
{
theight = static_cast<UINT>(maxsize);
twidth = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) / ar));
}
assert(twidth <= maxsize && theight <= maxsize);
}
else
{
twidth = width;
theight = height;
}
// Determine format
WICPixelFormatGUID pixelFormat;
hr = frame->GetPixelFormat(&pixelFormat);
if (FAILED(hr))
return hr;
WICPixelFormatGUID convertGUID;
memcpy(&convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID));
size_t bpp = 0;
DXGI_FORMAT format = _WICToDXGI(pixelFormat);
if (format == DXGI_FORMAT_UNKNOWN)
{
if (memcmp(&GUID_WICPixelFormat96bppRGBFixedPoint, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
{
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if (g_WIC2)
{
memcpy(&convertGUID, &GUID_WICPixelFormat96bppRGBFloat, sizeof(WICPixelFormatGUID));
format = DXGI_FORMAT_R32G32B32_FLOAT;
bpp = 96;
}
else
#endif
{
memcpy(&convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID));
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
bpp = 128;
}
}
else
{
for (size_t i = 0; i < _countof(g_WICConvert); ++i)
{
if (memcmp(&g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
{
memcpy(&convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID));
format = _WICToDXGI(g_WICConvert[i].target);
assert(format != DXGI_FORMAT_UNKNOWN);
bpp = _WICBitsPerPixel(convertGUID);
break;
}
}
}
if (format == DXGI_FORMAT_UNKNOWN)
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
else
{
bpp = _WICBitsPerPixel(pixelFormat);
}
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if ((format == DXGI_FORMAT_R32G32B32_FLOAT) && d3dContext != 0 && textureView != 0)
{
// Special case test for optional device support for autogen mipchains for R32G32B32_FLOAT
UINT fmtSupport = 0;
hr = d3dDevice->CheckFormatSupport(DXGI_FORMAT_R32G32B32_FLOAT, &fmtSupport);
if (FAILED(hr) || !(fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
{
// Use R32G32B32A32_FLOAT instead which is required for Feature Level 10.0 and up
memcpy(&convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID));
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
bpp = 128;
}
}
#endif
if (!bpp)
return E_FAIL;
// Handle sRGB formats
if (loadFlags & WIC_LOADER_FORCE_SRGB)
{
format = LoaderHelpers::MakeSRGB(format);
}
else if (!(loadFlags & WIC_LOADER_IGNORE_SRGB))
{
ComPtr<IWICMetadataQueryReader> metareader;
if (SUCCEEDED(frame->GetMetadataQueryReader(metareader.GetAddressOf())))
{
GUID containerFormat;
if (SUCCEEDED(metareader->GetContainerFormat(&containerFormat)))
{
// Check for sRGB colorspace metadata
bool sRGB = false;
PROPVARIANT value;
PropVariantInit(&value);
if (memcmp(&containerFormat, &GUID_ContainerFormatPng, sizeof(GUID)) == 0)
{
// Check for sRGB chunk
if (SUCCEEDED(metareader->GetMetadataByName(L"/sRGB/RenderingIntent", &value)) && value.vt == VT_UI1)
{
sRGB = true;
}
}
#if defined(_XBOX_ONE) && defined(_TITLE)
else if (memcmp(&containerFormat, &GUID_ContainerFormatJpeg, sizeof(GUID)) == 0)
{
if (SUCCEEDED(metareader->GetMetadataByName(L"/app1/ifd/exif/{ushort=40961}", &value)) && value.vt == VT_UI2 && value.uiVal == 1)
{
sRGB = true;
}
}
else if (memcmp(&containerFormat, &GUID_ContainerFormatTiff, sizeof(GUID)) == 0)
{
if (SUCCEEDED(metareader->GetMetadataByName(L"/ifd/exif/{ushort=40961}", &value)) && value.vt == VT_UI2 && value.uiVal == 1)
{
sRGB = true;
}
}
#else
else if (SUCCEEDED(metareader->GetMetadataByName(L"System.Image.ColorSpace", &value)) && value.vt == VT_UI2 && value.uiVal == 1)
{
sRGB = true;
}
#endif
(void)PropVariantClear(&value);
if (sRGB)
format = LoaderHelpers::MakeSRGB(format);
}
}
}
// Verify our target format is supported by the current device
// (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support)
UINT support = 0;
hr = d3dDevice->CheckFormatSupport(format, &support);
if (FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
{
// Fallback to RGBA 32-bit format which is supported by all devices
memcpy(&convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID));
format = DXGI_FORMAT_R8G8B8A8_UNORM;
bpp = 32;
}
// Allocate temporary memory for image
size_t rowPitch = (twidth * bpp + 7) / 8;
size_t imageSize = rowPitch * theight;
std::unique_ptr<uint8_t[]> temp(new (std::nothrow) uint8_t[imageSize]);
if (!temp)
return E_OUTOFMEMORY;
// Load image data
if (memcmp(&convertGUID, &pixelFormat, sizeof(GUID)) == 0
&& twidth == width
&& theight == height)
{
// No format conversion or resize needed
hr = frame->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
if (FAILED(hr))
return hr;
}
else if (twidth != width || theight != height)
{
// Resize
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
ComPtr<IWICBitmapScaler> scaler;
hr = pWIC->CreateBitmapScaler(scaler.GetAddressOf());
if (FAILED(hr))
return hr;
hr = scaler->Initialize(frame, twidth, theight, WICBitmapInterpolationModeFant);
if (FAILED(hr))
return hr;
WICPixelFormatGUID pfScaler;
hr = scaler->GetPixelFormat(&pfScaler);
if (FAILED(hr))
return hr;
if (memcmp(&convertGUID, &pfScaler, sizeof(GUID)) == 0)
{
// No format conversion needed
hr = scaler->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
if (FAILED(hr))
return hr;
}
else
{
ComPtr<IWICFormatConverter> FC;
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
if (FAILED(hr))
return hr;
BOOL canConvert = FALSE;
hr = FC->CanConvert(pfScaler, convertGUID, &canConvert);
if (FAILED(hr) || !canConvert)
{
return E_UNEXPECTED;
}
hr = FC->Initialize(scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
if (FAILED(hr))
return hr;
hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
if (FAILED(hr))
return hr;
}
}
else
{
// Format conversion but no resize
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
ComPtr<IWICFormatConverter> FC;
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
if (FAILED(hr))
return hr;
BOOL canConvert = FALSE;
hr = FC->CanConvert(pixelFormat, convertGUID, &canConvert);
if (FAILED(hr) || !canConvert)
{
return E_UNEXPECTED;
}
hr = FC->Initialize(frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
if (FAILED(hr))
return hr;
hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
if (FAILED(hr))
return hr;
}
// See if format is supported for auto-gen mipmaps (varies by feature level)
bool autogen = false;
if (d3dContext != 0 && textureView != 0) // Must have context and shader-view to auto generate mipmaps
{
UINT fmtSupport = 0;
hr = d3dDevice->CheckFormatSupport(format, &fmtSupport);
if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
{
autogen = true;
#if defined(_XBOX_ONE) && defined(_TITLE)
if (!d3dDeviceX || !d3dContextX)
return E_INVALIDARG;
#endif
}
}
// Create texture
D3D11_TEXTURE2D_DESC desc;
desc.Width = twidth;
desc.Height = theight;
desc.MipLevels = (autogen) ? 0 : 1;
desc.ArraySize = 1;
desc.Format = format;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = usage;
desc.CPUAccessFlags = cpuAccessFlags;
if (autogen)
{
desc.BindFlags = bindFlags | D3D11_BIND_RENDER_TARGET;
desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS;
}
else
{
desc.BindFlags = bindFlags;
desc.MiscFlags = miscFlags;
}
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem = temp.get();
initData.SysMemPitch = static_cast<UINT>(rowPitch);
initData.SysMemSlicePitch = static_cast<UINT>(imageSize);
ID3D11Texture2D* tex = nullptr;
hr = d3dDevice->CreateTexture2D(&desc, (autogen) ? nullptr : &initData, &tex);
if (SUCCEEDED(hr) && tex != 0)
{
if (textureView != 0)
{
D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
SRVDesc.Format = desc.Format;
SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1;
hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView);
if (FAILED(hr))
{
tex->Release();
return hr;
}
if (autogen)
{
assert(d3dContext != 0);
#if defined(_XBOX_ONE) && defined(_TITLE)
ID3D11Texture2D *pStaging = nullptr;
CD3D11_TEXTURE2D_DESC stagingDesc(format, twidth, theight, 1, 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ, 1, 0, 0);
initData.pSysMem = temp.get();
initData.SysMemPitch = static_cast<UINT>(rowPitch);
initData.SysMemSlicePitch = static_cast<UINT>(imageSize);
hr = d3dDevice->CreateTexture2D(&stagingDesc, &initData, &pStaging);
if (SUCCEEDED(hr))
{
d3dContext->CopySubresourceRegion(tex, 0, 0, 0, 0, pStaging, 0, nullptr);
UINT64 copyFence = d3dContextX->InsertFence(0);
while (d3dDeviceX->IsFencePending(copyFence)) { SwitchToThread(); }
pStaging->Release();
}
#else
d3dContext->UpdateSubresource(tex, 0, nullptr, temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize));
#endif
d3dContext->GenerateMips(*textureView);
}
}
if (texture != 0)
{
*texture = tex;
}
else
{
SetDebugObjectName(tex, "WICTextureLoader");
tex->Release();
}
}
return hr;
}
} // anonymous namespace
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromMemory(ID3D11Device* d3dDevice,
const uint8_t* wicData,
size_t wicDataSize,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize)
{
return CreateWICTextureFromMemoryEx(d3dDevice, wicData, wicDataSize, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT,
texture, textureView);
}
_Use_decl_annotations_
#if defined(_XBOX_ONE) && defined(_TITLE)
HRESULT DirectX::CreateWICTextureFromMemory( ID3D11DeviceX* d3dDevice,
ID3D11DeviceContextX* d3dContext,
#else
HRESULT DirectX::CreateWICTextureFromMemory(ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
#endif
const uint8_t* wicData,
size_t wicDataSize,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize)
{
return CreateWICTextureFromMemoryEx(d3dDevice, d3dContext, wicData, wicDataSize, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT,
texture, textureView);
}
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromMemoryEx(ID3D11Device* d3dDevice,
const uint8_t* wicData,
size_t wicDataSize,
size_t maxsize,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
unsigned int loadFlags,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView)
{
if (texture)
{
*texture = nullptr;
}
if (textureView)
{
*textureView = nullptr;
}
if (!d3dDevice || !wicData || (!texture && !textureView))
return E_INVALIDARG;
if (!wicDataSize)
return E_FAIL;
if (wicDataSize > UINT32_MAX)
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
// Create input stream for memory
ComPtr<IWICStream> stream;
HRESULT hr = pWIC->CreateStream(stream.GetAddressOf());
if (FAILED(hr))
return hr;
hr = stream->InitializeFromMemory(const_cast<uint8_t*>(wicData), static_cast<DWORD>(wicDataSize));
if (FAILED(hr))
return hr;
// Initialize WIC
ComPtr<IWICBitmapDecoder> decoder;
hr = pWIC->CreateDecoderFromStream(stream.Get(), 0, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf());
if (FAILED(hr))
return hr;
ComPtr<IWICBitmapFrameDecode> frame;
hr = decoder->GetFrame(0, frame.GetAddressOf());
if (FAILED(hr))
return hr;
hr = CreateTextureFromWIC(d3dDevice, nullptr,
#if defined(_XBOX_ONE) && defined(_TITLE)
nullptr, nullptr,
#endif
frame.Get(), maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, loadFlags,
texture, textureView);
if (FAILED(hr))
return hr;
if (texture != 0 && *texture != 0)
{
SetDebugObjectName(*texture, "WICTextureLoader");
}
if (textureView != 0 && *textureView != 0)
{
SetDebugObjectName(*textureView, "WICTextureLoader");
}
return hr;
}
_Use_decl_annotations_
#if defined(_XBOX_ONE) && defined(_TITLE)
HRESULT DirectX::CreateWICTextureFromMemoryEx( ID3D11DeviceX* d3dDevice,
ID3D11DeviceContextX* d3dContext,
#else
HRESULT DirectX::CreateWICTextureFromMemoryEx(ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
#endif
const uint8_t* wicData,
size_t wicDataSize,
size_t maxsize,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
unsigned int loadFlags,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView)
{
if (texture)
{
*texture = nullptr;
}
if (textureView)
{
*textureView = nullptr;
}
if (!d3dDevice || !wicData || (!texture && !textureView))
return E_INVALIDARG;
if (!wicDataSize)
return E_FAIL;
if (wicDataSize > UINT32_MAX)
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
// Create input stream for memory
ComPtr<IWICStream> stream;
HRESULT hr = pWIC->CreateStream(stream.GetAddressOf());
if (FAILED(hr))
return hr;
hr = stream->InitializeFromMemory(const_cast<uint8_t*>(wicData), static_cast<DWORD>(wicDataSize));
if (FAILED(hr))
return hr;
// Initialize WIC
ComPtr<IWICBitmapDecoder> decoder;
hr = pWIC->CreateDecoderFromStream(stream.Get(), 0, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf());
if (FAILED(hr))
return hr;
ComPtr<IWICBitmapFrameDecode> frame;
hr = decoder->GetFrame(0, frame.GetAddressOf());
if (FAILED(hr))
return hr;
hr = CreateTextureFromWIC(d3dDevice, d3dContext,
#if defined(_XBOX_ONE) && defined(_TITLE)
d3dDevice, d3dContext,
#endif
frame.Get(), maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, loadFlags,
texture, textureView);
if (FAILED(hr))
return hr;
if (texture != 0 && *texture != 0)
{
SetDebugObjectName(*texture, "WICTextureLoader");
}
if (textureView != 0 && *textureView != 0)
{
SetDebugObjectName(*textureView, "WICTextureLoader");
}
return hr;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromFile( ID3D11Device* d3dDevice,
const wchar_t* fileName,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize )
{
return CreateWICTextureFromFileEx( d3dDevice, fileName, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT,
texture, textureView );
}
_Use_decl_annotations_
#if defined(_XBOX_ONE) && defined(_TITLE)
HRESULT DirectX::CreateWICTextureFromFile( ID3D11DeviceX* d3dDevice,
ID3D11DeviceContextX* d3dContext,
#else
HRESULT DirectX::CreateWICTextureFromFile(ID3D11Device* d3dDevice,
ID3D11DeviceContext* d3dContext,
#endif
const wchar_t* fileName,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView,
size_t maxsize)
{
return CreateWICTextureFromFileEx(d3dDevice, d3dContext, fileName, maxsize,
D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, WIC_LOADER_DEFAULT,
texture, textureView);
}
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromFileEx(ID3D11Device* d3dDevice,
const wchar_t* fileName,
size_t maxsize,
D3D11_USAGE usage,
unsigned int bindFlags,
unsigned int cpuAccessFlags,
unsigned int miscFlags,
unsigned int loadFlags,
ID3D11Resource** texture,
ID3D11ShaderResourceView** textureView)
{
if (texture)
{
*texture = nullptr;
}
if (textureView)
{
*textureView = nullptr;
}
if (!d3dDevice || !fileName || (!texture && !textureView))
return E_INVALIDARG;
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
// Initialize WIC
ComPtr<IWICBitmapDecoder> decoder;
HRESULT hr = pWIC->CreateDecoderFromFilename(fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf());
if (FAILED(hr))
return hr;
ComPtr<IWICBitmapFrameDecode> frame;
hr = decoder->GetFrame(0, frame.GetAddressOf());
if (FAILED(hr))
return hr;
hr = CreateTextureFromWIC(d3dDevice, nullptr,
#if defined(_XBOX_ONE) && defined(_TITLE)
nullptr, nullptr,
#endif
frame.Get(), maxsize,
usage, bindFlags, cpuAccessFlags, miscFlags, loadFlags,
texture, textureView);
#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
if (SUCCEEDED(hr))
{
if (texture != 0 || textureView != 0)
{
#if defined(_XBOX_ONE) && defined(_TITLE)
const wchar_t* pstrName = wcsrchr(fileName, '\\');
if (!pstrName)
{
pstrName = fileName;
}
else
{
pstrName++;
}
if (texture != 0 && *texture != 0)
{
(*texture)->SetName(pstrName);
}
if (textureView != 0 && *textureView != 0)
{
(*textureView)->SetName(pstrName);
}
#else
CHAR strFileA[MAX_PATH];
int result = WideCharToMultiByte(CP_ACP,
WC_NO_BEST_FIT_CHARS,
fileName,
-1,
strFileA,
MAX_PATH,
nullptr,
FALSE
);
if (result > 0)
{
const char* pstrName = strrchr(strFileA, '\\');
if (!pstrName)
{
pstrName = strFileA;
}
else
{
pstrName++;
}