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changelog.txt
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Super Mario Bros. X Changelog.
Changes for 1.3:
Players
-Peach, Toad, and Link can now make use of the Leaf, Tanooki Suit, and Hammer Suit power-ups.
-Toad can spin jump.
-Link now moves a little bit quicker.
Misc.
-Quicksand
-Attach Layers to NPCs
-Fleet Glide Galaxy Music
-SMW Desert Night Background
-Block Fill Tool
-NPC Text Preview
-Custumizable NPCs
-Screen Shot capturing (F12)
-Slippery Blocks
-Battle Mode
-NPC generators can now be up to 60 second delay
New Items
-Ice Flower
-Bubbles
-SMB2 Door Potion
-Propeller Block
-Flame Thrower
-Dragon Coins
-? Mushroom
-Random Power-ups
-Toad's Boomerang
-Peach's Heart Bombs.
New Enemies
-Roto-Disc
-Firebar
-Nipper
-Mouser
-Larry Koopa
-Ludwig Koopa
-Swooper
-Hoopster
-Volcano Lotus
-SMW Lakitu (with the ability to choose what he throws)
-SMW Spineys
Changes for 1.2.2:
Players
-Link has been added as a playable character.
-Toad has been added as a playable character.
-Peach has been added as a playable character.
-Mario and Luigi no longer automatically drop their reserve item when hurt.
NPCs
-The Silver SMW P-Switch has been replaced with a Green SMB3 P-Switch
-All times stop effects play the SMB3 switch song
-Added green, blue, and red rupees.
-Added the heart piece.
-Added the fairy pendant that turns the user into a fairy.
-Added the SMB2 mushroom.
-Added a Zelda 2 style lock.
-Turtle shells now have a 'spark' effect when kicked/hit.
-Red Yoshi fireballs no longer die when they hit an enemy.
-Added a blue SMW coin that is worth 5 coins.
-Fireballs have a different smoke effect when they 'die.'
-Added a giant Piranha Plant that takes multiple hits to kill.
-Max time for NPC generators has been raised to 60 seconds.
-NPCs in the level editor are now animated.
Blocks
-Added blocks that change the player's character when hit.
-Added blocks that only allows specific characters through them.
-The SMB2 cracked block now has it's own smash graphic.
Misc
-The game window is now resizable.
-Playable characters can be blocked in the world editor.
-The player can switch characters on the world map by pressing pause and then tapping left or right.
-The editor now shows what is inside blocks.
-The debugger displays information about what NPCs are in the level.
-You can now use PageUp and PageDown to change your current section in the editor.
-There is now a menu option that brings up the help file.
-The Level Settings tab no longer defaults to the level size cursor.
-When using custom graphics, the icons in the editor now show the correct picture.
-Added an option to play the game without sound.
-Added an option to turn of the frame skip.
-The editor now shows the contents of Eggs and Burried Items.
Bug Fixes
-Fixed a bug that would cause sound/music not to load in the game.
-Fixed the bug that caused NPCs to get 'smashed' when they shouldn't have.
-The level background is now drawn correctly when the screen splits horizontally.
-Several small bug fixes.
Cheat Codes
-Added 'anothercastle'
-Added 'ibakedacakeforyou'
-Added 'iamerror'
-Added 'fairymagic'
Changes for 1.2.1:
Engine Updates
-NPCs can now be crushed by moving blocks.
-Added SMB2 throw sound for SMB2 enemies that are thrown.
-You are now given the option to chose between Mario and Luigi in 1 player mode.
-Cheat codes are now back in the main game, but you can no longer save after using them.
-You can no longer save the game while playing a level.
-Added the cheat code wetwater.
-Added the cheat code istillplaywithlegos.
-The cheat sonicstoslow has become sonicstooslow.
-Added the cheat code itsrainingmen.
-Added the cheat code donttypethis.
-Several cheat codes have been fixed.
-The test settings window has been updated to include the new power ups.
-The hot box for lava tiles has been pushed down by 6 pixels.
-Now you can use the mouse to select the options on the menu screen.
-Hit detection is now a little bit more lenient when deciding if a player should be hurt by an NPC.
-Added the cheat code needaclock.
-Added the cheat code powhammer.
-Revived the cheat code imtiredofallthiswalking.
Player
-The player now sticks to downward slopes instead of falling over them. This should make it easier to jump over cliffs when running down a slope.
-There is now a brief animation and delay when picking things up SMB2 style.
-The player now spins while shell surfing.
-The player no longer falls off a shell when it bounces off a wall.
-The player can now grab shells from above.
-The player now has walking animations when using a warp pipe.
-The player can now swim upward fast by holding up while swimming.
-The distance needed to fly was shortened very slightly.
-Luigi's fireballs now go up steep slopes.
-Luigi's controls have been tightened slightly.
-When the first player is Luigi, he appears instead of Mario on the world map.
-The player gets a slight speed boost when running down a slope.
-Yoshi will be returned to you after you complete a level that takes him away.
-Dead players no longer spawn from blocks containing the Hammer Suit or Tanooki Suit.
-Luigi now causes all the coins to pop out of coin blocks after he hits them.
NPCs
-The SMW Goomba and SMB3 Bob-omb have been updated to more accurately reflect the games they're from. SMB3 Bob-ombs go farther when kicked.
-Boom Boom now has a brief period of immunity when hit by objects. This stops him from being insta-killed.
-After a veggie has been thrown up it will change speed if it hits an enemy. This prevents a single veggie from killing bosses.
-The smashed Rex and Mega Mole now move faster. The SMB1 and SMW 1-ups now move the correct speed.
-The Ice Block now melts 7 seconds after being picked up, unless thrown.
-Only bosses now give points when falling into lava.
-Wart now gives the correct amount of points when killed.
-SMB1 Bowser now has a more predictable hammer throwing pattern.
-NPCs now have walking animations and will walk out of a pipe when spawned with a warp generator.
-Grass and turnips now have a higher pitched grab sound.
-SMW saws now make the 'ticking' sound when on screen, are drawn behind blocks, and only stick out of the ground halfway.
-Thwomps now create 'smoke effect' after hitting the ground.
-The Ice Block now breaks bricks when thrown up.
-Switch goombas and platforms have been recolored to match the SMW switch blocks.
-Paratroopas set to hover left/right now flutter up and down.
-Yoshi, Kuribo's shoe, and several other power-ups can now be off screen for 60 seconds before being reset.
-The off screen timer of shells now resets after they break a block. Now you don't have to supervise them to make sure they are doing there job.
-Sonic rings have been changed to a graphic style that fits the game better.
-Mr. Saturn is now indestructible.
-Blaarg's hit box has been fixed.
-The Clown car now checks for collisions against blocks.
-Added a silver P Switch that stops time for a short while when hit.
-Added a red switch used for triggering events.
-Added the stop watch from SMB2.
-Added the POW block from SMB2.
-Added the brown Paragoomba from SMB3 with Paratroopa AI.
-Added the Paragoomba from SML2 with Paratroopa AI.
-Added the goomba from SML2.
-Added the venus fire trap from SMB3
-Added pokey from SMB2.
-Added the stop watch power-up.
Blocks
-Digable dirt now behaves correctly.
-Munchers hurt from all sides.
-SMW switch blocks have been recolored to look like they did in SMW.
Backgrounds
-SMW Ghost House background is now animated.
-SMW Castle background is now properly animated.
Bug Fixes
-Fixed a bug that stopped the game from actually skipping frames when it was supposed to.
-The yellow Yoshi now correctly ground pounds enemies on slopes.
-The world map no longer unloads custom graphics after playing a level.
-The Billy Gun and Hammer Bros. no longer keep shooting when the player loses control of himself.
-The game more accurately decides which block the player should stand on while on multiple blocks. This mainly affects note blocks.
-Fixed a bug that would push the player through blocks when standing on a falling block. (As seen in the last fight of The Invasion 2)
-The game no longer freezes when using events to takeover the players controls and opening a message window.
-The player can no longer climb vines while in Tanooki form.
-NPC speed is now calculated correctly when walking on another NPC while underwater.
-Checkpoints now work on episodes that use a hub world.
Changes for 1.2:
Engine Updates
-Sloped tiles have been fully implemented, including the ability to slide down slopes.
-New "projectile" spawn point that allows NPCs to be shot out of pipes.
-Updated the graphics engine, allowing for custom graphics.
-Spikes only hurt when hit from the correct angle
-Keys can be used to unlock doors.
-Swimmable water has been implemented.
-The title screen now plays a level.
-You can now use events to move layers.
-Added online level edit mode.
-Cheat codes now only work in the level editor.
-Added auto frame skip.
Players
-Added the Tanooki Suit.
-Added the Hammer Suit.
-Added Fire Shoe Power-up that turns stomped enemies into fireballs and allows the wearer to walk on lava.
-Added Blue Shoe Power-up that allows the wearer infinite flight.
-There is a longer delay between eating enemies with Yoshi.
-You can no longer spit and eat a shell in midair to fly indefinitely.
-The player now needs to run longer before he can fly.
-Players now "slide" when spit out of Yoshi.
-Players can use lives to come back to life instantly in 2 player mode.
Tiles/Backgrounds
-Added cave tiles and two backgrounds (SMB3)
-Added Mystic Cave Zone background (Sonic 2).
-Added the underwater block (SMB1).
-Added sloped grass (SMW, SMB3, SMB2) and cave (SMW, SMB3 & SMB1) tiles.
-Added castle tiles and background (SMB1).
-Added several tiles (SMB1) (SMB2).
-Added coral block (SMB1).
-Added fence and tree backgrounds (SMB1).
-Added several castle tiles and backgrounds (SMW).
-Added various blocks (SMW).
-Added multiple lava tiles (SMW).
-Added Ghost House background (SMW).
-Added Wart's Throne Room tileset (SMB2).
-Added several new Super Metroid tilesets.
-Added 2 Super Metroid backgrounds.
-Added clouds background (SMB2).
-Added several new blocks. (Multiple)
-Added six backgrounds. (SMB1 & SMB2)
-Add table and chair background objects. (SMA4)
-Added underwater backgrounds. (SMB3, SMW)
-Added water dirt blocks (SMB3)
-Added giant wood blocks (SMB3)
-Added giant coral (SMB3)
-Added water backgrounds objects (SMB1, SMB3)
-Added bubble background.
-Added the frozen coin and chomper blocks.
NPCs
-Added Goomba and Paragoomba (SMW).
-Added Rex (SMW).
-Added Mega Mole (SMW).
-Added Poison Mushroom (SMB).
-Added rings that act like coins (Sonic the Hedgehog)
-Added Mushroom Blocks (SMB2).
-Added Digable Dirt (SMB2).
-Added flying Airship part (SMB3).
-Added Mister Saturn (Earthbound).
-Changed the Cheep Cheep (SMB1) to die when jumped on.
-Blue Beach Koopas (SMW) can now kick Ice Blocks (SMB3).
-Added Bullies (SM64). Sprites by LuigiFan.
-Thwomp and the Boos can now be killed.
-Added both normal Koopas and Parakoopas (SMB1)
-Added Axe, which dies on contact with the player, that can be used to start events. (SMB1)
-Added Thwomp (SMW)
-Added Grinder (SMW)
-Added Dry Bones. (SMW)
-Added Mushroom, Fire Flower, 1-Up, and 3-Up Moon (SMW) (SMB1).
-Added skull ride. (SMW)
-Added the Rainbow shell, which when hit by a tail becomes a powerful item and allows Mario to ride it. (SMW)
-Added Princess Peach. (SMB3)
-Added collectible stars that don't end the level. (SMW)
-Add the King Koopa. (SMB1)
-Added Wart (SMB2)
-Added Spark (SMB2).
-Added 3 Super Metroid monsters.
-Added Spike Top (SMW).
-Added Mother Brain
-Added Green Cheep Cheeps (SMB1, SMB3)
-Added Red Cheep Cheeps that jump out of the water at the player (SMB3)
-Added Bloopers (SMB1, SMB3)
-Added some misc. Sushi from SMW
-SMB2 enemies are now immune to fireballs
-Podoboos are immune to fire and no longer kill enemy NPCs
-Yoshi now run away faster when the player is hit.
-The Billy Gun now shoots roughly twice as fast.
World Map
-Added several tiles and scenery objects (SMW).
-Ability to choose start point.
-Added level path background options.
-Added several level icons. (SMBA4) (SMB3) (SMW
-Instant warp zones.
-Player faces the direction he is walking.
-Added new levels and path graphics.
Music
-Added Meta Knight's Revenge (SSBB).
-Added Castle music (SMW).
-Added Castle music (SMB1).
-Added Wart battle music (SMB2).
-Added Item Room music (Super Metroid).
-Added Underwater music (SMB1, SMB3, SMW, SM64)
-Added Waluigi Pinball and SSBB Underground themes.
-Added SM64 cave theme.
-Added SMB3 hammer bros. theme.
Bug Fixes
-The player now correctly changes sections when he enters a door while standing on a NPC.
-Fixed a bug that would cause the map to scroll to a location other then 0, 0 when changing modes to the world editor.
-Added an auto-align toggle to the world editor.
-Fixed several bugs with the conveyor belts.
-Exits no longer despawn when they go off-screen.
-World editor now plays sounds when the user saves and erases the map.
-Player stops ducking when leaving a vertical pipe warp.
-Spin Jump has been toned down.
-Platform now properly pass through cross sections.
-Fixed a bug that prevented music from playing in the 'intro.lvl"
-P switch is no longer linked to music.