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main.py
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from turtle import Screen
from snake import Snake
from food import Food
from scoreboard import Scoreboard
import time
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("Snek")
screen.tracer(0)
snake = Snake()
food = Food()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
screen.update()
game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.1)
snake.move()
# "Detect collision" with food
if snake.head.distance(food) < 15:
# print("nom nom")
food.refresh()
scoreboard.increase_score()
snake.extend()
# "detect collision" with wall in a very non-elegant way
if snake.head.xcor() > 280 or snake.head.xcor() < -290 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
scoreboard.reset_game()
snake.reset_snake()
# "detect collision" with butt, ignore head with slicing
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
# game_is_on = False
# scoreboard.game_over()
scoreboard.reset_game()
snake.reset_snake()
screen.exitonclick()