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XP orbs are attracted to player-disguised entities client-side. #12

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James103 opened this issue May 20, 2021 · 1 comment
Open

XP orbs are attracted to player-disguised entities client-side. #12

James103 opened this issue May 20, 2021 · 1 comment

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@James103
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To reproduce:

  1. Starting with Minecraft 1.16.5, install Fabric loader and Fabric API.
  2. Install mobdisguises-1.0.0-fabric and disguiselib-1.0.2-fabric.
  3. Create a new world with cheats enabled.
  4. /gamemode creative @s (if you are not already in Creative mode)
  5. /summon minecraft:spider ~ ~ ~ {CustomName: '""', DisguiseLib: {DisguiseType: "minecraft:player", DisguiseAlive: 1b}, UUID: [I;-1060950283,976832559,-1705744613,865189129]} (summons a Spider disguised as a player)
  6. /give @p experience_bottle 64
  7. Throw the XP bottles at the disguised spider.
  8. Notice that the resulting XP orbs get attracted to the disguised spider client-side, but that they aren't actually moving server-side (causing the rebound).
@samolego
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This sounds similar to predictions of pushing the falling BEs, I could add another condition to if to send more pos packets.

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