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Simulator-oriented Taiko games have some support about limit-break star rating. Higher density and notes (like 300+ bpm charts) reflect star rating but with a twist.
For example, if there are some difficulties that have crossed the limit, like 6.../8.../9.../11... (left to right is Easy to Extreme...) and so on, lower down to 5/7/8/10 to adhere the standard star rating of each difficulty.
The text was updated successfully, but these errors were encountered:
Simulator-oriented Taiko games have some support about limit-break star rating. Higher density and notes (like 300+ bpm charts) reflect star rating but with a twist.
For example, if there are some difficulties that have crossed the limit, like 6.../8.../9.../11... (left to right is Easy to Extreme...) and so on, lower down to 5/7/8/10 to adhere the standard star rating of each difficulty.
The text was updated successfully, but these errors were encountered: