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Bug/fixed pooling #249
Closed
BlackRece
wants to merge
560
commits into
Nine-Byte-Warriors:master-engine
from
Nine-Byte-Warriors:bug/fixedPooling
Closed
Bug/fixed pooling #249
BlackRece
wants to merge
560
commits into
Nine-Byte-Warriors:master-engine
from
Nine-Byte-Warriors:bug/fixedPooling
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ScoreBoard added
…nd-enemy-damage Projectile now hits an enemy and enemy health is affected
+ fixed issue with multiple seed items + fixed the size of dragging items
UI settings logic and rebind system
+ Change level triggers still need to be set up
Some cleaning up required, loading level wont work as intended sadly actual flow from game manager side needs to be figured out
Added LevelTrigger files Adjusting all other settings to make it an option in editor Walking into trigger will fire an output of a string
…Time Enemies now spawn one after the other
Shop pause screen fix
…Shop Can now carry seeds to/ from the shop
Custom cursors added
Fix shop after first night
Open
kyle-robinson
added
entity
Feature addition related to entities
projectile
Feature addition related to projectiles
collisions
Feature addition related to collisions
labels
Feb 10, 2023
This is PR from game to engine, it is incorrect. Can You PR to the game instead Rece? Closing this one out. |
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Labels
collisions
Feature addition related to collisions
duplicate
This issue or pull request already exists
entity
Feature addition related to entities
projectile
Feature addition related to projectiles
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Describe your changes
i fixed pooling... pulled an all-nighter but no one wants to know that...
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