-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.py
162 lines (136 loc) · 4.27 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
import pygame
import math
import random
from pygame import mixer
# Initialising the pygame
pygame.init()
# Create window
screen = pygame.display.set_mode((800, 600))
# Create background
background = pygame.image.load("backg.png")
mixer.music.load('background.wav')
mixer.music.play(-1)
# Icon and Caption
pygame.display.set_caption("SPACE INVADERS")
icon = pygame.image.load("project.png")
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load("space-invaders.png")
playerX = 370
playerY = 480
playerX_change = 0
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
no_of_enemies = 6
for i in range(no_of_enemies):
enemyImg.append(pygame.image.load("enemy.png"))
enemyX.append(random.randint(0, 735))
enemyY.append(random.randint(50, 150))
enemyX_change.append(2)
enemyY_change.append(40)
# Bullet
# Ready - You can't see bullet on screen
# Start - Bullet is currently moving
bulletImg = pygame.image.load("bullet.png")
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 5
bullet_state = "ready"
#Score
score_value = 0
font = pygame.font.Font('freesansbold.ttf', 25)
textX = 10
textY = 10
#Game Over
font_over = pygame.font.Font('font.ttf', 100)
def show_score(x, y):
score = font.render("Score : " + str(score_value), True, (255, 255, 255))
screen.blit(score, (x, y))
def game_over():
gameover = font_over.render("GAME OVER", True, (255, 0, 0))
screen.blit(gameover, (85, 220))
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def firebullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x, y))
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt((math.pow(enemyX - bulletX, 2)) + (math.pow(enemyY - bulletY, 2)))
if distance < 35:
return True
else:
return False
# Game loop
running = True
while running:
# Red Green Blue
screen.fill((29, 17, 53))
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke is pressed check whether is right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -5
if event.key == pygame.K_RIGHT:
playerX_change = 5
if event.key == pygame.K_SPACE:
# Get the current x cordinate of spaceship
if bullet_state is "ready":
bullet_sound = mixer.Sound('laser.wav')
bullet_sound.play()
bulletX = playerX
firebullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
playerX = playerX + playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# Enemy movement
for i in range(no_of_enemies):
#Game over
if enemyY[i] > 400:
for j in range(no_of_enemies):
enemyY[j] = 2000
game_over()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 2
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -2
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
explosion_sound = mixer.Sound('explosion.wav')
explosion_sound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0, 735)
enemyY[i] = random.randint(50, 150)
enemy(enemyX[i], enemyY[i], i)
# Bullet movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state is "fire":
firebullet(bulletX, bulletY)
bulletY -= bulletY_change
player(playerX, playerY)
show_score(textX, textY)
pygame.display.update()