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changelog.md

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DivineRPG 1.7 changelog:

Additions:

  • Metalic ingot nuggets (Nico)
  • Frosted Allure (spawns hostile mobs on top) (Nico)
  • Arcana blocks: (AstralScourge)
    • Arcana brick stairs
    • Degraded brick stairs
    • Ancient brick slab
    • Ancient brick wall
    • Degraded brick wall
  • Baubles support for miners amulet (Locomen)

Changes:

  • Refactored slabs (AstralScourge)
  • Pumpkin pie recipe (Nico)
  • Arcana bar renders if depleted hidden if full (can use config to return to old display) (Nico)
  • Iceika dungeon bricks are now breakable (AstralScourge)
  • Arcana plants grown on regular farmland now (AstralScourge)
  • Tamable mobs can now sit (Nico)
  • Ender armor negates ender pearl damage (Nico)
  • Wither reaper armor withers the wearers attacker (Nico)
  • Refactored Arcana maze generator to use NBT over old method (AstralScourge)
  • Redesigned Arcana rooms (AstralScourge)
  • Arcanium power provides power (AstralScourge)

Fixes:

  • Russian localizations (Locomen)
  • Fixed arcana portal spawn location (AstralScourge)
  • Fixed defineID issues (AstralScourge)
  • Fixed NPE caused by Zone attacking (AstralScourge)
  • Fixed simplified Chinese localization (Imbarainbow)
  • Arcanium ore JEI support (Nico)

Miscellaneous:

  • Changed the following textures: (Zachtoplasm)
    • Dark degraded brick
    • Degraded brick
    • Ancient brick
    • Arcanium power
    • Soul sludge
    • Ancient stone
    • Soul stone
    • Soul stone door
    • Ancient brick door
    • Soul sludge door
    • Degraded brick door

Removals:

  • Removed unneccisary tooltips (AstralScourge)

DivineRPG 1.6.4.1 changelog:

Additions:

  • Added Just Enough Resources support (Nico)

Changes:

  • Rewrote how structures are generated. This should fix various issues, including structure rarity and distribution (especially in twilight dimensions and Iceika)
  • Made twilight structures generate more commonly
  • Structures are now randomly rotated and will not all face the same way anymore
  • Added loot chests to some Iceika houses that did not previously have them
  • Renamed tar to smoldering tar, fixing a Betweenlands tar conflict and putting emphasis on the tar's high temperature
  • Made Iceika trees generate a bit more sparsely
  • Twilight boss spawners now require chunks to activate
  • Statues make sounds on right click (Locomen)
  • Changed water mob AI (Nico)
  • Made whales shoot out water spouts when above sea level (Nico)

Fixes:

  • Made Arcana boss altars generate again
  • Gave mortum back its bedrock layer
  • Fixed empty loot chests in Iceika houses
  • Made change to flying mob attack target getter (Nico)

Miscellaneous:

  • Changed the following textures:
    • Corrupted Shards
    • Ender Shards
    • Snow Globe
    • Sound of Music
    • Sound of Carols

DivineRPG 1.6.4 changelog:

Changes:

  • Organized dimensional advancements into their own sections.
  • Added advancements for Vethea
  • Renamed some advancements
  • Removed the mod's duplicate nether and end entry advancements. The mod's nether and end advancements are now in their respective vanilla sections
  • NPC advancements now require trading with them instead of just speaking with them
  • Made advancement IDs correspond to their English names instead of the general task
  • Merged the ayeraco horde advancements into a single one for defeating all five of them
  • Frozen Goods advancement now requires obtaining a snowflake instead of breaking a frosted chest
  • Boss advancements no longer give out statues when obtained
  • Changed boss statue drop rate to 100%
  • Twilight boss spawners are now reusable. No more need to find multiple structures
  • Added a configuration option to disable player hats
  • Halite armor can now be repaired with mortum chunks
  • Swapped halite drops of Eternal Archer (now drops bow and blitz) and Twilight Demon (now drops helmet and boots) for consistency and ease of obtaining halite armor
  • Made most Vethean structures slightly more common
  • Removed throwable Lamona because it caused lag and Minecraft's lighting system isn't meant to handle light from entities
  • Made rive and aftershock registry names match their English names

Fixes:

  • Fixed the vethean crypts generating with grass in them
  • Fixed pick block not working for mod doors and nightmare bed
  • Fixed grenade and corrupted bullet missing textures
  • Fixed Hive Queen not dropping anything
  • Fixed the Hunger's trades not being infinite

Miscellaneous:

  • Changed several item textures:
    • All Twilight Souls
    • All Shards (except Corrupted and Ender)
    • Shuriken
    • Snowflake Shuriken
    • Vile Storm
    • Liopleurodon Teeth
    • Moonbulb
    • Sunstorm Heart
    • Corrupted Maul
  • Capitalised Eden biome name
  • Stopped root advancement from announcing itself in chat whenever joining a world for the first time

1.6.3.1 - Patch update

Changes:

  • Fixed cyclops, glacide, and jack-o-man renders
  • Fixed Vamacheron statue texture
  • Fixed ever arrows being unobtainable (now purchased from the Hunger)
  • Gave all mobs shadows for consistency
  • Removed netherite ore contact damage and cactus effect

1.6.3 changelog

Additions

  • Added Experienced Cori (Nico). Drops the halite shield
  • Added structures for Experienced Cori and Eternal Archer in Skythern and Apalachia, respectively (Nico). Thanks to Velocityraptor for Experienced Cori structure
  • Added twilight shields (Nico). Thanks to Linx145 for shield textures

Changes

  • Rebalanced armor to use the vanilla armor point/armor toughness system
    • All mod armor now has finite durability, and the ones that already did generally have lower durability
    • Removed redundant durability display from the mod's armor tooltips. Use F3+H (vanilla Minecraft feature) to view durability
    • Buffed most overworld and twilight mobs to increase their efficacy against low toughness armor
    • Nerfed advanced cori from 100 damage to 60 damage. 100 doesn't work well with armor toughness in the slightest
  • Moved Eternal Archer to Apalachia as its progression boss (Nico)
  • Twilight hearts are now guaranteed drops of 1-4 from their bosses (can still be increased with looting)
  • Mortum bosses now drop mortum hearts (Nico)
  • Nerfed ender triplet damage and explosion power slightly
  • Removed end portal frame drop from ender triplets. Now it drops ender eyes instead
  • Changed certain configuration features to be compatible with Forge's built-in configuration GUI
  • Removed various unused configuration options
  • Added option to disable welcome messages in config
  • You can now use bone meal on grass blocks that have their own ground foliage (like twilight dimension grass)
  • Removed the harvest level requirements on most decorative blocks
  • Rewrote forbidden fruit and changed its effect
  • Reworked advancements (Loco)
  • Slight tweaks to Sunstorm AI (Nico)
  • Added more EMC values and ore dictionary entries (Nico)

Fixes

  • Fixed the update checker
  • Rewrote rive/world break, should hopefully fix any issues it had
  • Fixed the 1024 maximum health patch, and consequently the health amounts of bosses that are supposed to have more than 1024 health
  • Fixed armor flight being present when it shouldn't be (Dash)
  • Fixed ammo tooltip (Nico)
  • Fixed doors not dropping themselves even when broken with the correct tool
  • Fixed colored chat messages not actually being colored
  • Bone meal is no longer usable on grass blocks that don't have their own ground foliage

Miscellaneous

  • Renamed "Herbalism" creative tab to "Food and Agriculture"
  • Remove "DivineRPG dev team" message on boot
  • Remove generic "Welcome " message
  • Tweaks to mcmod.info, it also displays the mod logo now

1.6.2.1 changelog

Changes

  • Tweaked boss bar colors (Nico)
  • Removed water mob spawns to fix a bug (Astral)

Fixes

  • Bosses got chiropractor and now have animations (Nico)
  • Fixed iceika chests not always having loot (Nico)

Known bugs

  • Water mobs dont spawn

1.6.2 changelog

Additions

  • Simplified chinese localization (MCUmbrella)
  • Aftershock Enchant (Dash)
  • New boss statues (Dash)

Changes

  • Sunstorm no longer drops forbidden fruit (Astral)
  • Lowered Sunstorm projectile count (Astral)
  • Boss spawn cages have a small delay (Dash)
  • Buffed pumpkin pie (Astral)
  • Made Termasect 5x larger (Nico)
  • Better render on Termasect log (Nico)
  • Buffed Termasect (Nico)
  • Redesigned the Termasect dungeon (VelocityRaptor)
  • Complete rewrite of spawn cages (Dash)
  • New bosses drop fragments instead of chunks (Nico)
  • Buffed King of Scorchers (Dash)
  • Renamed world break enchant to Rive (Nico)

Fixes

  • Fixed Termasect spawning Termid (Astral)
  • Fixed shuriken recipe (Nico)
  • Fixed Enchanted Archer (Dash)
  • Fixed mortum ore spawns (Dash)
  • Fixed arcanite blaster model (Nico)

Known bugs

  • Iceika Chests dont always have loot

1.6.1 changelog

Additions

  • Sunstorm/Termid/Termasect (Nico)

Changes

  • Eden/Wildwood both require killing the new bosses to progress (Nico)

Known bugs

  • Iceika Chests don't always have loot

Credits

  • Velocityraptor for the general design of the sunstorm temple

1.6.0.2 changelog

Additions

  • Rupee shield (Nico)
  • Donut recipe (Dash)

Changes

  • More XP for killing Ancient Entity (Nico)
  • Shadow armor has step assist (Nico)
  • Mob stats are config options (Dash)

Fixes

  • Fixed ayeraco Crash (Dash)
  • Fixed arcana crash (Dash)
  • Fixed sapling model (Nico)
  • Fixed armor repair materials (Astral)

Compatability

  • Fixed reliquary compat (Dash)

Known bugs

  • Iceika chests dont always have loot

1.6.0.1 changelog

Additions

  • Added empty loot tables to remove log errors (Astral)
  • Check for fake player before sending arcana packet (Astral)

Fixes

  • Fixed crash that makes Vethea unplayable (Astral)
  • Changed vethea portal event to compare ints to fix DimensionType crash with mods that don't use it, such as Mystcraft (Astral)

Known bugs

  • Iceika Chests don't always have loot

1.6 changelog

Additions

  • Added Frozen Charge to blow down Arcana walls (Nico 1.12.2, ported from Eternaldoom's new 1.7.10 version).
  • Added Shields (Dash). Credits to Linx145 for shield textures.
  • Added frozen sapling (Dash)
  • Added AOE digging enchantment "World Breaker". 3 levels (3x3x1, 3x3x2, 3x3x3). Can be applied to all digging tools (Dash)
  • Added Hive Egg, which spawns Hive Queen and disappears when right-clicked (Astral)
  • Readded barred door, which disappeared in 1.5.0 (Astral)
  • Added teleportation star (Dash)
  • Added dream tools to Vethea that cost clean pearls (Astral)

Changes

  • Tweaks to translations (Locomen)
  • Removed "War" and "Wrath" from names of vethean god weapons, they were just causing issues (Astral)
  • Renamed Karos Cannon block to Karos Dispenser (Astral)
  • Something for the testers (Nico)
  • Colored statues (Dash)
  • Tweaked brick recipes as per Martin414's request (Nico)
  • Iceika optimizations (Dash)
  • Redid Vethea generation system. New system no longer has cascading generation and should generate faster, especially once already in the dimension (Dash)
  • Added loot chests to the following Vethean structures. Loot them for extra resources:
  • Crypt (both variants)
  • Temple (both variants)
  • Karos Madhouse
  • Quadrotic Post
  • Raglok Chamber
  • Wreck Hall
  • Removed the old giant floating Hunger Village, it was causing issues and was hard to work with, among other things. The Hunger now spawns in floating houses that spawn semi-commonly in layer 1, which ideally makes them easier to find. (Astral)
  • Redid Quadrotic Post completely. It's now more like a small arena then a tiny staircase (Astral)
  • Replaced Wreck Hall acid with lava moat (Astral)
  • Hive Nest now starts with a Hive Egg block instead of spawning Hive Queen directly, to prevent issues (Astral)
  • Changed some textures (LiteWolf101)
  • Updated lang system (Dash/Locomen_)
  • Changed default Iceika dimension ID to be more in line with the others (Astral)

Fixes

  • Fixed infusion table recipes not working (Astral)
  • Fixed plants from crashing the game when planted (Dash)
  • Fixed armor (Dash)
  • Fixed Doors (Nico)
  • Fixed passive until mobs not attacking after players death (Nico)
  • Fixed Mortum trees (Nico)
  • Fixed Dev Hat/Added Tester hat (Dash)
  • Fixed Brittle leaves (Dash)
  • Fixed issue with automated boss machines and fake players (Dash)
  • Fixed Shickaxes (Dash)
  • Fixed Saturation values (Astral)
  • Optimized flying mob AI (Dash)
  • Fixed tool repairing not working (Astral)
  • Fixed bedrock sword still having bedrock as repair material instead of bedrock chunks (Astral)
  • Fixed twilight tools having absurdly high harvest levels (Astral)
  • Fixed missing vethea spawns (Astral)

Compatability

  • Fixed Apotheosis issue (Dash)
  • Fixed arcana bar coloring for mod compatability (TimeConqueror)

1.5.2 changelog

Fixes:

  • Fixed plants spawning as dropped items in dimensions (Astral)
  • Fixed all bows/ranged weapons having infinite ammunition (Astral)
  • Fixed Skythern Fiend model (Dash)
  • Fixed incorrect internal version number (Astral)
  • Fixed blockstate console spam (NicosaurusRex99)

Additions:

  • Added firecrystal generation to Vethea (Astral)
  • Added frozen, eucalyptus, and divine stairs (Astral)

Other:

  • Updated russian translation (kellixon)

1.5.1 changelog

  • Fixed megalith texture
  • Fixed Dreamwrecker bad cast

1.5 changelog

  • Ported to 1.12.2