- Metalic ingot nuggets (Nico)
- Frosted Allure (spawns hostile mobs on top) (Nico)
- Arcana blocks: (AstralScourge)
- Arcana brick stairs
- Degraded brick stairs
- Ancient brick slab
- Ancient brick wall
- Degraded brick wall
- Baubles support for miners amulet (Locomen)
- Refactored slabs (AstralScourge)
- Pumpkin pie recipe (Nico)
- Arcana bar renders if depleted hidden if full (can use config to return to old display) (Nico)
- Iceika dungeon bricks are now breakable (AstralScourge)
- Arcana plants grown on regular farmland now (AstralScourge)
- Tamable mobs can now sit (Nico)
- Ender armor negates ender pearl damage (Nico)
- Wither reaper armor withers the wearers attacker (Nico)
- Refactored Arcana maze generator to use NBT over old method (AstralScourge)
- Redesigned Arcana rooms (AstralScourge)
- Arcanium power provides power (AstralScourge)
- Russian localizations (Locomen)
- Fixed arcana portal spawn location (AstralScourge)
- Fixed defineID issues (AstralScourge)
- Fixed NPE caused by Zone attacking (AstralScourge)
- Fixed simplified Chinese localization (Imbarainbow)
- Arcanium ore JEI support (Nico)
- Changed the following textures: (Zachtoplasm)
- Dark degraded brick
- Degraded brick
- Ancient brick
- Arcanium power
- Soul sludge
- Ancient stone
- Soul stone
- Soul stone door
- Ancient brick door
- Soul sludge door
- Degraded brick door
- Removed unneccisary tooltips (AstralScourge)
- Added Just Enough Resources support (Nico)
- Rewrote how structures are generated. This should fix various issues, including structure rarity and distribution (especially in twilight dimensions and Iceika)
- Made twilight structures generate more commonly
- Structures are now randomly rotated and will not all face the same way anymore
- Added loot chests to some Iceika houses that did not previously have them
- Renamed tar to smoldering tar, fixing a Betweenlands tar conflict and putting emphasis on the tar's high temperature
- Made Iceika trees generate a bit more sparsely
- Twilight boss spawners now require chunks to activate
- Statues make sounds on right click (Locomen)
- Changed water mob AI (Nico)
- Made whales shoot out water spouts when above sea level (Nico)
- Made Arcana boss altars generate again
- Gave mortum back its bedrock layer
- Fixed empty loot chests in Iceika houses
- Made change to flying mob attack target getter (Nico)
- Changed the following textures:
- Corrupted Shards
- Ender Shards
- Snow Globe
- Sound of Music
- Sound of Carols
- Organized dimensional advancements into their own sections.
- Added advancements for Vethea
- Renamed some advancements
- Removed the mod's duplicate nether and end entry advancements. The mod's nether and end advancements are now in their respective vanilla sections
- NPC advancements now require trading with them instead of just speaking with them
- Made advancement IDs correspond to their English names instead of the general task
- Merged the ayeraco horde advancements into a single one for defeating all five of them
- Frozen Goods advancement now requires obtaining a snowflake instead of breaking a frosted chest
- Boss advancements no longer give out statues when obtained
- Changed boss statue drop rate to 100%
- Twilight boss spawners are now reusable. No more need to find multiple structures
- Added a configuration option to disable player hats
- Halite armor can now be repaired with mortum chunks
- Swapped halite drops of Eternal Archer (now drops bow and blitz) and Twilight Demon (now drops helmet and boots) for consistency and ease of obtaining halite armor
- Made most Vethean structures slightly more common
- Removed throwable Lamona because it caused lag and Minecraft's lighting system isn't meant to handle light from entities
- Made rive and aftershock registry names match their English names
- Fixed the vethean crypts generating with grass in them
- Fixed pick block not working for mod doors and nightmare bed
- Fixed grenade and corrupted bullet missing textures
- Fixed Hive Queen not dropping anything
- Fixed the Hunger's trades not being infinite
- Changed several item textures:
- All Twilight Souls
- All Shards (except Corrupted and Ender)
- Shuriken
- Snowflake Shuriken
- Vile Storm
- Liopleurodon Teeth
- Moonbulb
- Sunstorm Heart
- Corrupted Maul
- Capitalised Eden biome name
- Stopped root advancement from announcing itself in chat whenever joining a world for the first time
- Fixed cyclops, glacide, and jack-o-man renders
- Fixed Vamacheron statue texture
- Fixed ever arrows being unobtainable (now purchased from the Hunger)
- Gave all mobs shadows for consistency
- Removed netherite ore contact damage and cactus effect
- Added Experienced Cori (Nico). Drops the halite shield
- Added structures for Experienced Cori and Eternal Archer in Skythern and Apalachia, respectively (Nico). Thanks to Velocityraptor for Experienced Cori structure
- Added twilight shields (Nico). Thanks to Linx145 for shield textures
- Rebalanced armor to use the vanilla armor point/armor toughness system
- All mod armor now has finite durability, and the ones that already did generally have lower durability
- Removed redundant durability display from the mod's armor tooltips. Use F3+H (vanilla Minecraft feature) to view durability
- Buffed most overworld and twilight mobs to increase their efficacy against low toughness armor
- Nerfed advanced cori from 100 damage to 60 damage. 100 doesn't work well with armor toughness in the slightest
- Moved Eternal Archer to Apalachia as its progression boss (Nico)
- Twilight hearts are now guaranteed drops of 1-4 from their bosses (can still be increased with looting)
- Mortum bosses now drop mortum hearts (Nico)
- Nerfed ender triplet damage and explosion power slightly
- Removed end portal frame drop from ender triplets. Now it drops ender eyes instead
- Changed certain configuration features to be compatible with Forge's built-in configuration GUI
- Removed various unused configuration options
- Added option to disable welcome messages in config
- You can now use bone meal on grass blocks that have their own ground foliage (like twilight dimension grass)
- Removed the harvest level requirements on most decorative blocks
- Rewrote forbidden fruit and changed its effect
- Reworked advancements (Loco)
- Slight tweaks to Sunstorm AI (Nico)
- Added more EMC values and ore dictionary entries (Nico)
- Fixed the update checker
- Rewrote rive/world break, should hopefully fix any issues it had
- Fixed the 1024 maximum health patch, and consequently the health amounts of bosses that are supposed to have more than 1024 health
- Fixed armor flight being present when it shouldn't be (Dash)
- Fixed ammo tooltip (Nico)
- Fixed doors not dropping themselves even when broken with the correct tool
- Fixed colored chat messages not actually being colored
- Bone meal is no longer usable on grass blocks that don't have their own ground foliage
- Renamed "Herbalism" creative tab to "Food and Agriculture"
- Remove "DivineRPG dev team" message on boot
- Remove generic "Welcome " message
- Tweaks to mcmod.info, it also displays the mod logo now
- Tweaked boss bar colors (Nico)
- Removed water mob spawns to fix a bug (Astral)
- Bosses got chiropractor and now have animations (Nico)
- Fixed iceika chests not always having loot (Nico)
- Water mobs dont spawn
- Simplified chinese localization (MCUmbrella)
- Aftershock Enchant (Dash)
- New boss statues (Dash)
- Sunstorm no longer drops forbidden fruit (Astral)
- Lowered Sunstorm projectile count (Astral)
- Boss spawn cages have a small delay (Dash)
- Buffed pumpkin pie (Astral)
- Made Termasect 5x larger (Nico)
- Better render on Termasect log (Nico)
- Buffed Termasect (Nico)
- Redesigned the Termasect dungeon (VelocityRaptor)
- Complete rewrite of spawn cages (Dash)
- New bosses drop fragments instead of chunks (Nico)
- Buffed King of Scorchers (Dash)
- Renamed world break enchant to Rive (Nico)
- Fixed Termasect spawning Termid (Astral)
- Fixed shuriken recipe (Nico)
- Fixed Enchanted Archer (Dash)
- Fixed mortum ore spawns (Dash)
- Fixed arcanite blaster model (Nico)
- Iceika Chests dont always have loot
- Sunstorm/Termid/Termasect (Nico)
- Eden/Wildwood both require killing the new bosses to progress (Nico)
- Iceika Chests don't always have loot
- Velocityraptor for the general design of the sunstorm temple
- Rupee shield (Nico)
- Donut recipe (Dash)
- More XP for killing Ancient Entity (Nico)
- Shadow armor has step assist (Nico)
- Mob stats are config options (Dash)
- Fixed ayeraco Crash (Dash)
- Fixed arcana crash (Dash)
- Fixed sapling model (Nico)
- Fixed armor repair materials (Astral)
- Fixed reliquary compat (Dash)
- Iceika chests dont always have loot
- Added empty loot tables to remove log errors (Astral)
- Check for fake player before sending arcana packet (Astral)
- Fixed crash that makes Vethea unplayable (Astral)
- Changed vethea portal event to compare ints to fix DimensionType crash with mods that don't use it, such as Mystcraft (Astral)
- Iceika Chests don't always have loot
- Added Frozen Charge to blow down Arcana walls (Nico 1.12.2, ported from Eternaldoom's new 1.7.10 version).
- Added Shields (Dash). Credits to Linx145 for shield textures.
- Added frozen sapling (Dash)
- Added AOE digging enchantment "World Breaker". 3 levels (3x3x1, 3x3x2, 3x3x3). Can be applied to all digging tools (Dash)
- Added Hive Egg, which spawns Hive Queen and disappears when right-clicked (Astral)
- Readded barred door, which disappeared in 1.5.0 (Astral)
- Added teleportation star (Dash)
- Added dream tools to Vethea that cost clean pearls (Astral)
- Tweaks to translations (Locomen)
- Removed "War" and "Wrath" from names of vethean god weapons, they were just causing issues (Astral)
- Renamed Karos Cannon block to Karos Dispenser (Astral)
- Something for the testers (Nico)
- Colored statues (Dash)
- Tweaked brick recipes as per Martin414's request (Nico)
- Iceika optimizations (Dash)
- Redid Vethea generation system. New system no longer has cascading generation and should generate faster, especially once already in the dimension (Dash)
- Added loot chests to the following Vethean structures. Loot them for extra resources:
- Crypt (both variants)
- Temple (both variants)
- Karos Madhouse
- Quadrotic Post
- Raglok Chamber
- Wreck Hall
- Removed the old giant floating Hunger Village, it was causing issues and was hard to work with, among other things. The Hunger now spawns in floating houses that spawn semi-commonly in layer 1, which ideally makes them easier to find. (Astral)
- Redid Quadrotic Post completely. It's now more like a small arena then a tiny staircase (Astral)
- Replaced Wreck Hall acid with lava moat (Astral)
- Hive Nest now starts with a Hive Egg block instead of spawning Hive Queen directly, to prevent issues (Astral)
- Changed some textures (LiteWolf101)
- Updated lang system (Dash/Locomen_)
- Changed default Iceika dimension ID to be more in line with the others (Astral)
- Fixed infusion table recipes not working (Astral)
- Fixed plants from crashing the game when planted (Dash)
- Fixed armor (Dash)
- Fixed Doors (Nico)
- Fixed passive until mobs not attacking after players death (Nico)
- Fixed Mortum trees (Nico)
- Fixed Dev Hat/Added Tester hat (Dash)
- Fixed Brittle leaves (Dash)
- Fixed issue with automated boss machines and fake players (Dash)
- Fixed Shickaxes (Dash)
- Fixed Saturation values (Astral)
- Optimized flying mob AI (Dash)
- Fixed tool repairing not working (Astral)
- Fixed bedrock sword still having bedrock as repair material instead of bedrock chunks (Astral)
- Fixed twilight tools having absurdly high harvest levels (Astral)
- Fixed missing vethea spawns (Astral)
- Fixed Apotheosis issue (Dash)
- Fixed arcana bar coloring for mod compatability (TimeConqueror)
- Fixed plants spawning as dropped items in dimensions (Astral)
- Fixed all bows/ranged weapons having infinite ammunition (Astral)
- Fixed Skythern Fiend model (Dash)
- Fixed incorrect internal version number (Astral)
- Fixed blockstate console spam (NicosaurusRex99)
- Added firecrystal generation to Vethea (Astral)
- Added frozen, eucalyptus, and divine stairs (Astral)
- Updated russian translation (kellixon)
- Fixed megalith texture
- Fixed Dreamwrecker bad cast
- Ported to 1.12.2