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Headset is blank when used with OpenVR #71
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Thanks for reporting this issue. I think the problem is that in the render settings for desktop the framebuffer is set to |
Thanks for trying. Do other godot VR projects work for you? I'm not sure what your exact setup is. I do not have a Desktop VR headset to test myself but I think for others OpenVR worked so maybe it is related to AMD graphics card? Some similar issue was discussed recently on the toolkit discord. Can you try to switch to GLES3 renderer? |
Switching to GLES3 and everything worked! GLES2 results in a black screen (in the headset). I noticed this is also the case on the official Godot VR tutorial as well. Something might have broke with OpenVR + GLES2 in Godot 3.3, as I previously used GLES2 with OpenVR in older versions of Godot. I posted an issue to the Godot OpenVR repo. |
Installed Release 0.4.2 on Godot 3.3 (Mono Build) on Windows 10.
What happens next is steamvr starts up and OpenVR plugin is detected. The headset tracking is working and I can see the tracking working properly on the display on my PC monitor; however, nothing shows up on the headset itself (ie. its black). I tried changing the engine target fps to 72 to match the Quest 1; however, it made no difference.
Note: I have verified the VR demo in the Godot Tutorial works just fine on the Oculus Link.
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