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LandscapeLoader.cpp
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/* LandscapeLoader.cpp
Copyright (c) 2015 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
*/
#include "LandscapeLoader.h"
#include "SpriteSet.h"
#include <QDir>
#include <QDirIterator>
using namespace std;
LandscapeLoader::LandscapeLoader(QObject *parent) :
QThread(parent)
{
}
void LandscapeLoader::Init()
{
// If this is not the first object to initialize this thread, there is
// no need to do any work. Note that new objects will always be created
// in the GUI thread, so no synchronization is needed here.
if(initCount++)
return;
// The thread is not started yet, so no mutex is needed.
QDir dir(SpriteSet::RootPath() + "land/");
QDirIterator it(dir);
while(it.hasNext())
{
it.next();
if(!it.fileName().endsWith(".jpg"))
continue;
QString name = "land/" + it.fileName();
name.chop(4);
toLoad.push_back(name);
}
toLoad.sort();
start();
}
void LandscapeLoader::Update()
{
QMutexLocker lock(&mutex);
for(const auto &it : loaded)
{
available.push_back(it.first);
SpriteSet::Set(it.first, it.second);
}
loaded.clear();
}
void LandscapeLoader::Quit()
{
// If other instances are still active, do nothing.
if(--initCount)
return;
// Signal the worker that it should quit, even if it had work left to do.
{
QMutexLocker lock(&mutex);
toLoad.clear();
}
wait();
}
const vector<QString> &LandscapeLoader::Available() const
{
return available;
}
void LandscapeLoader::run()
{
while(true)
{
QString nextPath;
{
QMutexLocker lock(&mutex);
if(toLoad.empty())
return;
nextPath = toLoad.front();
toLoad.pop_front();
}
QImage image(SpriteSet::RootPath() + nextPath + ".jpg");
{
QMutexLocker lock(&mutex);
loaded[nextPath] = image;
}
}
}