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Tools list - Split out wire stuff? #65

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ninjrdevelop opened this issue Jan 1, 2025 · 2 comments
Open

Tools list - Split out wire stuff? #65

ninjrdevelop opened this issue Jan 1, 2025 · 2 comments
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@ninjrdevelop
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Previously in GMod - Wiremod, the Wire stuff was a tab of its' own.
Currently we have Wire stuff interspersed throughout the normal tools?

Should we split them into their own category or tab?

image

@Nebual
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Nebual commented Jan 2, 2025

As it gets longer, it'll definitely need more categorization - however I'm hesitant to separate out Wire stuff explicitly as:

  1. There isn't yet a separate-from-wire control system in place, so Wire isn't really "optional"
  2. Is a Thruster in the wire section (because its usually wireable), or not because it technically can be toggled on by E'ing it?
  3. A Lamp is arguably "less wire-dependant" than a thruster, since its reasonable to just leave it on, even if it is wireable, so where's that go?
  4. The constraint tool is very much not wire-dependent, but will soon regain the ability to make Wire Weld Controllers and such as a tertiary feature.

Stuff like the GPS/Speedometer certainly belong in some sort of "Wire Sensors" or similar section. And it would be nice to separate out the Weight (adjustment) tool from the Wired Weight (adjustable) spawner tool, category wise, since they're a bit confusing side-by-side.

@ninjrdevelop
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We could have some sort of flag that allows things to show up in the Wire tab?
That way cross-purpose stuff shows up normally, Wire-enabled stuff shows up in both, and wire-only just in the Wire tab?

@ninjrdevelop ninjrdevelop added the question Further information is requested label Jan 3, 2025
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