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crane.gd
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extends Spatial
const AnimatedAxis = preload("res://AnimatedAxis.gd")
export (NodePath) var pickupField
export (NodePath) var depositField
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
_loop()
var sideways_axis = AnimatedAxis.new()
var vertical_axis = AnimatedAxis.new(IDLE_HEIGHT)
var extension_axis = AnimatedAxis.new()
var hooked = null
var hooked_offset = Vector3(0, 0, 0)
func _physics_process(delta):
var x = extension_axis.update(delta)
var y = vertical_axis.update(delta)
var z = sideways_axis.update(delta)
$KinematicBody.transform.origin = Vector3(0, 0, z)
$KinematicBody/Picker.transform.origin = Vector3(x, y, 0)
$KinematicBody/Seat.transform.origin = Vector3(x, 0, 0)
$KinematicBody/PlayerDropArea.transform.origin = Vector3(x, 0, 0)
if hooked != null:
hooked.transform.origin = Vector3(x, y, z) - hooked_offset
const IDLE_MIN_S = 0.250
const IDLE_MAX_S = 2.5
const IDLE_HEIGHT = 15
func random_idle():
return get_tree().create_timer(rand_range(IDLE_MIN_S, IDLE_MAX_S))
func _loop():
while true:
yield(_animate(), "completed")
yield(random_idle(), "timeout")
func find_land_container():
pass
func find_land_deposit():
pass
func find_ship_container():
pass
func find_ship_deposit():
pass
func _pickup(picker, from, offset = Vector3(0, 0, 0)):
if from == null || from.container == null:
vertical_axis.move_to(IDLE_HEIGHT)
if vertical_axis.moving:
yield(vertical_axis, "done")
return null
from.position += offset
extension_axis.move_to(from.position.x)
sideways_axis.move_to(from.position.z)
if extension_axis.moving:
yield(extension_axis, "done")
if sideways_axis.moving:
yield(sideways_axis, "done")
vertical_axis.move_to(from.position.y)
if vertical_axis.moving:
yield(vertical_axis, "done")
yield(random_idle(), "timeout")
from = picker.obtain(from)
from.position += offset
if from == null || from.container == null:
vertical_axis.move_to(IDLE_HEIGHT)
if vertical_axis.moving:
yield(vertical_axis, "done")
return null
hooked = from.container
hooked.rotation = Vector3(0, -PI / 2.0, 0)
hooked.mode = RigidBody.MODE_KINEMATIC
hooked_offset = offset
vertical_axis.move_to(IDLE_HEIGHT)
if vertical_axis.moving:
yield(vertical_axis, "done")
return from
func _deposit(deposit, put, offset = Vector3(0, 0, 0)):
if hooked == null:
return
put.position += offset
sideways_axis.move_to(put.position.z)
extension_axis.move_to(put.position.x)
if sideways_axis.moving:
yield(sideways_axis, "done")
if extension_axis.moving:
yield(extension_axis, "done")
if hooked == null:
return
vertical_axis.move_to(put.position.y)
if vertical_axis.moving:
yield(vertical_axis, "done")
if hooked == null:
vertical_axis.move_to(IDLE_HEIGHT)
if vertical_axis.moving:
yield(vertical_axis, "done")
return
put.container = hooked
deposit.put_container(put)
hooked.mode = RigidBody.MODE_STATIC
hooked = null
hooked_offset = Vector3(0, 0, 0)
yield(random_idle(), "timeout")
vertical_axis.move_to(IDLE_HEIGHT)
if vertical_axis.moving:
yield(vertical_axis, "done")
func _animate():
if pickupField == null:
yield(get_tree().create_timer(5), "timeout")
return
# ContainerField
var picker = get_node(pickupField)
var deposit = get_node(depositField)
if picker == null:
yield(get_tree().create_timer(5), "timeout")
return
picker.inUse = true
var offset = picker.global_transform.origin - deposit.global_transform.origin
# (index, position, container)
var from = picker.find_topmost_container()
# (x, y, z) = (extension, vertical, sideways)
# 0) pick random + crane down
# 1) hold / pickup
# 2) crane up + deposit random
yield(_pickup(picker, from, offset), "completed")
if hooked == null:
picker.inUse = false
return
# 3) crane forward + crane down
# 4) hold / unload
# 5) crane up + pick random
var put = deposit.find_container_spot()
yield(_deposit(deposit, put), "completed")
# 6) crane down
# 7) hold / pickup
from = deposit.find_topmost_container()
yield(_pickup(deposit, from), "completed")
if hooked == null:
picker.inUse = false
return
# 8) crane up + crane backward
# 9) deposit random
put = picker.find_container_spot()
yield(_deposit(picker, put, offset), "completed")
picker.inUse = false
func _on_PlayerDropArea_body_entered(body):
if body.get_name() == "Player" and hooked != null and vertical_axis.value > 3 and randf() < 0.4:
hooked.mode = RigidBody.MODE_RIGID
hooked = null
hooked_offset = Vector3(0, 0, 0)