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mma_traits_sm61.hpp
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/***************************************************************************************************
* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
**************************************************************************************************/
#pragma once
#include <cute/arch/mma_sm61.hpp>
#include <cute/atom/mma_traits.hpp>
#include <cute/layout.hpp>
namespace cute
{
template <>
struct MMA_Traits<SM61_DP4A>
{
using ValTypeD = int32_t;
using ValTypeA = int8_t;
using ValTypeB = int8_t;
using ValTypeC = int32_t;
using Shape_MNK = Shape<_1,_1,_4>;
using ThrID = Layout<_1>;
using ALayout = Layout<Shape<_1,_4>>;
using BLayout = Layout<Shape<_1,_4>>;
using CLayout = Layout<Shape<_1,_1>>;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
template <>
struct MMA_Traits<SM61_DP2A>
{
using ValTypeD = int32_t;
using ValTypeA = int16_t;
using ValTypeB = int16_t;
using ValTypeC = int32_t;
using Shape_MNK = Shape<_1,_1,_2>;
using ThrID = Layout<_1>;
using ALayout = Layout<Shape<_1,_2>>;
using BLayout = Layout<Shape<_1,_2>>;
using CLayout = Layout<Shape<_1,_1>>;
};
} // namespace cute