You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It seems that z_s = {x, y, z} is a sampled point on a unit sphere, an the rotation matrix is computed based on normal vector.
But I can't understand how to calculate the rotation matrix R, which R is used as:
z_s=matmul(R,z_s).
I'm looking forward to your reply!
The text was updated successfully, but these errors were encountered:
Thanks for the great job!
When reading the calculation of the incident direction in render_equation.cu, I don't understand the following calculation:
https://github.com/NJU-3DV/Relightable3DGaussian/blob/77827626db514d59b390da2474de5d71be61a2e6/r3dg-rasterization/render_equation.cu#L100C1-L114C11
It seems that z_s = {x, y, z} is a sampled point on a unit sphere, an the rotation matrix is computed based on normal vector.
But I can't understand how to calculate the rotation matrix R, which R is used as:
z_s=matmul(R,z_s).
I'm looking forward to your reply!
The text was updated successfully, but these errors were encountered: