- one-off [[Correia, 2015 #4578]] or series [[Katayama, 2010 #4521; Katayama, 2011 #4523; Katayama, 2013 #4524; Katayama, 2014 #4522]]
- short or long
- 5-day hackathon on scientific software [[Christopherson, 2013 #4574]][[Lapp, 2007 #233]]
- community-corporate-internal distinction [[Kuchinskas, 2014 #4584]]
- size
- small events with 20+ participants [[Moller, 2014 #4512]]
- in-house [[Burnham, 2012 #4579]] or not
- off-site "travel" event vs commute [[Raatikainen, 2013 #4571]]
- prizes for deliverables [[Fafalios, 2014 #4537]] or downstream support for promising projects [[Burnham, 2012 #4579]][[Souza, 2013 #4573]][[Hecht, 2014 #4582]]
- interdisciplinarity
- diverse: civically oriented big data hackathon at google London [[Souza, 2013 #4573]]
- not: e.g.,
- healthcare informatics [[DePasse, 2014 #4507]]
- medical education hackathon [[Aungst, 2015 #4506]]
- use of hackathons in cities to promote open data [[Almirall, 2014 #4533]]
- data hackathons
- use of hackathons in cities to promote open data [[Almirall, 2014 #4533]]
- ebola data [[HackEbola_with_Data, 2015 #4583]]
- maker event in India [[Hecht, 2014 #4582]]
- design maker event wearables [[Richard, 2015 #4572]]
- toolbox interoperability theme [[Moller, 2014 #4512]]
-
theme, targets, scope
- use-case-driven approach, prior planning [[Lapp, 2007 #233]] [[Vos, 2014 #4508]]
- importance of well defined problem that is communicated effectively to participants [[Mohajer Soltani, 2014 #4580]]
- balance learning objective with providing value to humanitarian sponsor ("Balancing student benefit and social impact") [[Linnell, 2014 #4568]]
- pre-specified targets (ideas, not requirements) [[Raatikainen, 2013 #4571]]
-
team formation and project choice
- social nature of team-formation process [[Jones, 2015 #4585]]
- managed student projects [[Hecht, 2014 #4582]]
- brief pitches followed by open-space-like team coalescence [[Mulholland, 2015 #4543]]
- conscious choices of teams to learn a new technology [[Mtsweni, 2015 #4566]]
- pre-specified teams [[Raatikainen, 2013 #4571]]
- comparison of 3 methods [[Trainer, 2014 #4504]]
-
pre-event engagement [[Correia, 2015 #4578; Hecht, 2014 #4582; Vos, 2014 #4508]]
- importance of well defined problem that is communicated effectively to participants [[Mohajer Soltani, 2014 #4580]]
- importance of pre-event engagement, particularly group consensus on objectives and familiarity with problem area [[Christopherson, 2013 #4574]]
- organizers run one successful even based on 2 months of preparation, then a much less successful event due to less preparation [[Christopherson, 2013 #4574]]
- importance of preparation [[Trainer, 2014 #4504]]
- pre-event engagement with github [[Trainer, 2014 #4504]]
-
shared technology
- general importance of shared technology for event [[Correia, 2015 #4578]]
- use of github (code, collaboration, communication) [[Correia, 2015 #4578]]
-
participants
- mixing of different levels of expertise and career stages beneficial for junior participants [[Busby, 2015 #4577]]
- importance of diversity in participant competences [[Mohajer Soltani, 2014 #4580]]
- bringing together international participants [[Moller, 2014 #4512]]
- mixing levels of expertise, career stages, mentoring opportunities; [[Mtsweni, 2015 #4566]]
- open to participants with and without technical expertise [[Zapico, 2013 #4550]]
- "invested participation" [[Briscoe, 2014 #4581]]
-
social nature of event
- social nature of team-formation process [[Jones, 2015 #4585]]
- The "social-physical-corporeal aspect of these types of events", building community, briding disciplines, citing Coleman, Moilanen and Pargman [[Zapico, 2013 #4550]]
- some participants were not comfortable asking for help [[Trainer, 2014 #4504]]
- idea that hackathons are about prototyping relationships (see notes) [[Briscoe, 2014 #4581]]
- mentioning social benefits, collaboration, motivation [[Raatikainen, 2013 #4571]]
- even in an internal hackathon, team members may not have worked together before [[Raatikainen, 2013 #4571]]
- detailed examples of how the hackathon environment leads to interactions that aid in team-formation, social ties, and long-term collaborations [[Trainer, 2014 #4504]]
- motivation [[Raatikainen, 2013 #4571]]
- learning
- balance learning objective with providing value to humanitarian sponsor ("Balancing student benefit and social impact") [[Linnell, 2014 #4568]]
- explicit focus on providing learning experiences for students [[Linnell, 2014 #4568]]
- survey showing top 2 reasons for participation are "learning" and "networking" [[Briscoe, 2014 #4581]]
- generating excitement [[Mulholland, 2015 #4543]]
- "Sixty percent of the projects from the hacks held in December, February and March have already shipped internally or to Facebook users." [[Burnham, 2012 #4579]]
- "Mastodon C" prototype chosen for funding after hackathon and the app was being developed further as a start-up company [I think actually the start-up is "agile big data" and is much broader than one app: see http://www.mastodonc.com/]. [[Zapico, 2013 #4550]]
- detailed examples of how the hackathon environment leads to interactions that aid in team-formation, social ties, and long-term collaborations [[Trainer, 2014 #4504]]
- women in tech and CS program freq = 12 %, [[Briscoe, 2014 #4581]]
- design maker event to attract females by making it about wearables and succeed, increasing diversity by completely changing what the hackathon is about-- kinda insulting but hey it worked--; seriously, focus on areas of female insterest (cf [[Tsui, 2009 #4586]]) [[Richard, 2015 #4572]]
- low freq of 22 % women in software developer positions [[Landivar, 2013 #4587]]
- even lower frequency in comp sci programs, < 20 %, need a good ref for that (http://readwrite.com/2014/09/02/women-in-computer-science-why-so-few)
- richard, et al., attempt to increase diversity from traditional 15 % W at PennApps by changing focus
- classic work of Margolis & Fisher http://monoskop.org/images/5/53/Margolis_Jane_Fisher_Allan_Unlocking_the_Clubhouse_Women_in_Computing.pdf
- follow-up program to build on successful projects [[Hecht, 2014 #4582]]
- downstream excitement and continuing effort after hackathon ends [[Busby, 2015 #4577]]
- example of outcomes from hackathons taken further to (at least) separate publication [[Fafalios, 2014 #4537]]
- familiar complaint about not enough products [[Knight_Foundation, 2012 #4575]]
- possible candidate to show the risk of entropy and bit rot when tangible outcomes aren't tracked and recorded explicitly [[Davies, 2014 #4538]]
- structured thinking about how to make hackathons work [[DePasse, 2014 #4507]][[Groen, 2015 #4531]]
- superficial analysis of 6 factors that may be important in a set of 6 hackathons [[Mohajer Soltani, 2014 #4580]]
- sample survey questions [[Trainer, 2014 #4504]]
- origin and history of hackathons, jams, LAN parties [[Briscoe, 2014 #4581]]
- possible ways to assess intangible impacts (stories of value creation)[[Wenger, 2011 #4526]]
- costs of remote participation (extra time, lossy communication, lack of in-person dynamics like whiteboarding or looking over a shoulder) [[Christopherson, 2013 #4574]]
- tradition in bioinformatics-- see quotation about historical importance [[Moller, 2014 #4512]]
- available online guidance [[McArthur, 2012 #4569; Murby, 2014 #4548]]
- the importance of a "trusted hub". [[Souza, 2013 #4573]]
- political perspective on hackathons as manifestations of "entrepreneurial citizenship" in an Indian context. [[Irani, 2015 #4541]]
- the "civic hackathon", which is basically government awarding hackathon projects prize money for outcomes that "deliver services to citizens" [[Johnson, 2014 #4540]]